/* Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include "pbd/compose.h" #include "pbd/debug.h" #include "pbd/error.h" #include "pbd/locale_guard.h" using namespace PBD; /* Neither C nor C++ pick up a user's preferred locale choice without the * application actively taking steps to make this happen. * * For C: setlocale (LC_ALL, ""); * For C++ (assuming that the C version was called): * std::locale::global (std::locale (setlocale (LC_ALL, 0))); * * The application needs to make these calls, probably in main(). * * Setting the C++ locale will change the C locale, but not the other way 'round. * and some plugin may change either behind our back. */ LocaleGuard::LocaleGuard () : old_c_locale (0) { /* A LocaleGuard object ensures that the * LC_NUMERIC/std::locale::numeric aspect of the C and C++ locales are * set to "C" during its lifetime, so that printf/iostreams use a * portable format for numeric output (i.e. 1234.5 is always 1234.5 and * not sometimes 1234,5, as it would be in fr or de locales) */ char const * const current_c_locale = setlocale (LC_NUMERIC, 0); if (strcmp ("C", current_c_locale) != 0) { old_c_locale = strdup (current_c_locale); try { /* set the C++ global/default locale to whatever we are using * now, but with "C" numeric handling. * * this also sets the C locale, so no additional call to setlocale() is required. */ std::locale::global (std::locale (old_cpp_locale, "C", std::locale::numeric)); pre_cpp_locale = std::locale(); DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: change C & C++ locale from '%1' => %2\n", old_cpp_locale.name(), pre_cpp_locale.name())); } catch (...) { /* Apple in particular have historically done a * terrible job supporting setlocale and even more so * with the C++ API. Using any locale other than "C" or * "POSIX" will fail, and in the case of the C++ API, * will throw an exception. In that case, just try to * use setlocale() to reset *only* the numeric aspect * of the current locale settings back to "C", which is * likely to work everywhere. */ setlocale (LC_NUMERIC, "C"); pre_cpp_locale = std::locale(); DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: C++ locale API failed, change just C locale from '%1' => 'C' (C++ locale is %2)\n", old_c_locale, pre_cpp_locale.name())); } } } LocaleGuard::~LocaleGuard () { char const * current_c_locale = setlocale (LC_NUMERIC, 0); std::locale current_cpp_locale; if (current_cpp_locale != pre_cpp_locale) { PBD::warning << string_compose ("LocaleGuard: someone (a plugin) changed the C++ locale from\n\t%1\nto\n\t%2\n, expect non-portable session files. Decimal OK ? %2", old_cpp_locale.name(), current_cpp_locale.name(), (std::use_facet >(std::locale()).decimal_point() == '.')) << endmsg; try { /* this resets C & C++ locales */ std::locale::global (old_cpp_locale); DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C & C++ locale: '%1'\n", std::locale().name())); } catch (...) { /* see comments in the constructor regarding the * exception. * * This should restore restore numeric handling back to * the default (which may reflect user * preferences). This probably can't fail, because * old_c_locale was already in use during the * constructor for this object. * * Still ... Apple ... locale support ... just sayin' .... */ setlocale (LC_NUMERIC, old_c_locale); DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: C++ locale API failed, restore C locale from %1 to\n'%2'\n(C++ is '%3')\n", current_c_locale, old_c_locale, std::locale().name())); } } else if (old_c_locale && (strcmp (current_c_locale, old_c_locale) != 0)) { /* reset only the C locale */ setlocale (LC_NUMERIC, old_c_locale); DEBUG_TRACE (DEBUG::Locale, string_compose ("LG: restore C locale from %1 to\n'%2'\n(C++ is '%3')\n", current_c_locale, old_c_locale, std::locale().name())); } free (const_cast (old_c_locale)); }