//------------------------------------------------------------------------------ /* https://github.com/vinniefalco/LuaBridge Copyright 2012, Vinnie Falco Copyright 2007, Nathan Reed License: The MIT License (http://www.opensource.org/licenses/mit-license.php) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. This file incorporates work covered by the following copyright and permission notice: The Loki Library Copyright (c) 2001 by Andrei Alexandrescu This code accompanies the book: Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design Patterns Applied". Copyright (c) 2001. Addison-Wesley. Permission to use, copy, modify, distribute and sell this software for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The author or Addison-Welsey Longman make no representations about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty. */ //============================================================================== /** None type means void parameters or return value. */ typedef void None; template struct TypeList { }; /** A TypeList with actual values. */ template struct TypeListValues { static std::string const tostring (bool) { return ""; } }; /** TypeListValues recursive template definition. */ template struct TypeListValues > { Head hd; TypeListValues tl; TypeListValues (Head hd_, TypeListValues const& tl_) : hd (hd_), tl (tl_) { } static std::string const tostring (bool comma = false) { std::string s; if (comma) s = ", "; s = s + typeid (Head).name (); return s + TypeListValues ::tostring (true); } }; // Specializations of type/value list for head types that are references and // const-references. We need to handle these specially since we can't count // on the referenced object hanging around for the lifetime of the list. template struct TypeListValues > { Head hd; TypeListValues tl; TypeListValues (Head& hd_, TypeListValues const& tl_) : hd (hd_), tl (tl_) { } static std::string const tostring (bool comma = false) { std::string s; if (comma) s = ", "; s = s + typeid (Head).name () + "&"; return s + TypeListValues ::tostring (true); } }; template struct TypeListValues > { Head hd; TypeListValues tl; TypeListValues (Head const& hd_, const TypeListValues & tl_) : hd (hd_), tl (tl_) { } static std::string const tostring (bool comma = false) { std::string s; if (comma) s = ", "; s = s + typeid (Head).name () + " const&"; return s + TypeListValues ::tostring (true); } }; //============================================================================== /** Subclass of a TypeListValues constructable from the Lua stack. */ template struct ArgList { }; template struct ArgList : public TypeListValues { ArgList (lua_State*) { } }; template struct ArgList , Start> : public TypeListValues > { ArgList (lua_State* L) : TypeListValues > (Stack ::get (L, Start), ArgList (L)) { } };