/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _FLUID_VOICE_H #define _FLUID_VOICE_H #include "fluid_phase.h" #include "fluid_gen.h" #include "fluid_mod.h" #include "fluid_iir_filter.h" #include "fluid_adsr_env.h" #include "fluid_lfo.h" #include "fluid_rvoice.h" #include "fluid_sys.h" #define NO_CHANNEL 0xff typedef struct _fluid_overflow_prio_t fluid_overflow_prio_t; struct _fluid_overflow_prio_t { fluid_real_t percussion; /**< Is this voice on the drum channel? Then add this score */ fluid_real_t released; /**< Is this voice in release stage? Then add this score (usually negative) */ fluid_real_t sustained; /**< Is this voice sustained? Then add this score (usually negative) */ fluid_real_t volume; /**< Multiply current (or future) volume (a value between 0 and 1) */ fluid_real_t age; /**< This score will be divided by the number of seconds the voice has lasted */ }; enum fluid_voice_status { FLUID_VOICE_CLEAN, FLUID_VOICE_ON, FLUID_VOICE_SUSTAINED, /* Sustained by Sustain pedal */ FLUID_VOICE_HELD_BY_SOSTENUTO, /* Sustained by Sostenuto pedal */ FLUID_VOICE_OFF }; /* * fluid_voice_t */ struct _fluid_voice_t { unsigned int id; /* the id is incremented for every new noteon. it's used for noteoff's */ unsigned char status; unsigned char chan; /* the channel number, quick access for channel messages */ unsigned char key; /* the key, quick access for noteoff */ unsigned char vel; /* the velocity */ fluid_channel_t* channel; fluid_gen_t gen[GEN_LAST]; fluid_mod_t mod[FLUID_NUM_MOD]; int mod_count; fluid_sample_t* sample; /* Pointer to sample (dupe in rvoice) */ int has_noteoff; /* Flag set when noteoff has been sent */ /* basic parameters */ fluid_real_t output_rate; /* the sample rate of the synthesizer (dupe in rvoice) */ unsigned int start_time; fluid_adsr_env_t volenv; /* Volume envelope (dupe in rvoice) */ /* basic parameters */ fluid_real_t pitch; /* the pitch in midicents (dupe in rvoice) */ fluid_real_t attenuation; /* the attenuation in centibels (dupe in rvoice) */ fluid_real_t root_pitch; /* master gain (dupe in rvoice) */ fluid_real_t synth_gain; /* pan */ fluid_real_t pan; fluid_real_t amp_left; fluid_real_t amp_right; /* reverb */ fluid_real_t reverb_send; fluid_real_t amp_reverb; /* chorus */ fluid_real_t chorus_send; fluid_real_t amp_chorus; /* rvoice control */ fluid_rvoice_t* rvoice; fluid_rvoice_t* overflow_rvoice; /* Used temporarily and only in overflow situations */ int can_access_rvoice; /* False if rvoice is being rendered in separate thread */ int can_access_overflow_rvoice; /* False if overflow_rvoice is being rendered in separate thread */ /* for debugging */ int debug; double ref; }; fluid_voice_t* new_fluid_voice(fluid_real_t output_rate); int delete_fluid_voice(fluid_voice_t* voice); void fluid_voice_start(fluid_voice_t* voice); void fluid_voice_calculate_gen_pitch(fluid_voice_t* voice); int fluid_voice_write (fluid_voice_t* voice, fluid_real_t *dsp_buf); int fluid_voice_init(fluid_voice_t* voice, fluid_sample_t* sample, fluid_channel_t* channel, int key, int vel, unsigned int id, unsigned int time, fluid_real_t gain); int fluid_voice_modulate(fluid_voice_t* voice, int cc, int ctrl); int fluid_voice_modulate_all(fluid_voice_t* voice); /** Set the NRPN value of a generator. */ int fluid_voice_set_param(fluid_voice_t* voice, int gen, fluid_real_t value, int abs); /** Set the gain. */ int fluid_voice_set_gain(fluid_voice_t* voice, fluid_real_t gain); int fluid_voice_set_output_rate(fluid_voice_t* voice, fluid_real_t value); /** Update all the synthesis parameters, which depend on generator 'gen'. This is only necessary after changing a generator of an already operating voice. Most applications will not need this function.*/ void fluid_voice_update_param(fluid_voice_t* voice, int gen); /** fluid_voice_release Force the voice into release stage. Usefuf anywhere a voice needs to be damped even if pedals (sustain sostenuto) are depressed. See fluid_synth_damp_voices_LOCAL(), fluid_synth_damp_voices_by_sostenuto_LOCAL, fluid_voice_noteoff(), fluid_synth_stop_LOCAL(). */ void fluid_voice_release(fluid_voice_t* voice); int fluid_voice_noteoff(fluid_voice_t* voice); int fluid_voice_off(fluid_voice_t* voice); void fluid_voice_overflow_rvoice_finished(fluid_voice_t* voice); void fluid_voice_mix (fluid_voice_t *voice, int count, fluid_real_t* dsp_buf, fluid_real_t* left_buf, fluid_real_t* right_buf, fluid_real_t* reverb_buf, fluid_real_t* chorus_buf); int fluid_voice_kill_excl(fluid_voice_t* voice); fluid_real_t fluid_voice_get_overflow_prio(fluid_voice_t* voice, fluid_overflow_prio_t* score, unsigned int cur_time); #define OVERFLOW_PRIO_CANNOT_KILL 999999. /** * Locks the rvoice for rendering, so it can't be modified directly */ static FLUID_INLINE fluid_rvoice_t* fluid_voice_lock_rvoice(fluid_voice_t* voice) { voice->can_access_rvoice = 0; return voice->rvoice; } /** * Unlocks the rvoice for rendering, so it can be modified directly */ static FLUID_INLINE void fluid_voice_unlock_rvoice(fluid_voice_t* voice) { voice->can_access_rvoice = 1; } #define fluid_voice_get_channel(voice) ((voice)->channel) #define fluid_voice_set_id(_voice, _id) { (_voice)->id = (_id); } #define fluid_voice_get_chan(_voice) (_voice)->chan #define _PLAYING(voice) (((voice)->status == FLUID_VOICE_ON) || \ _SUSTAINED(voice) || \ _HELD_BY_SOSTENUTO(voice) ) /* A voice is 'ON', if it has not yet received a noteoff * event. Sending a noteoff event will advance the envelopes to * section 5 (release). */ #define _ON(voice) ((voice)->status == FLUID_VOICE_ON && !voice->has_noteoff) #define _SUSTAINED(voice) ((voice)->status == FLUID_VOICE_SUSTAINED) #define _HELD_BY_SOSTENUTO(voice) ((voice)->status == FLUID_VOICE_HELD_BY_SOSTENUTO) #define _AVAILABLE(voice) ((voice)->can_access_rvoice && \ (((voice)->status == FLUID_VOICE_CLEAN) || ((voice)->status == FLUID_VOICE_OFF))) //#define _RELEASED(voice) ((voice)->chan == NO_CHANNEL) #define _SAMPLEMODE(voice) ((int)(voice)->gen[GEN_SAMPLEMODE].val) /* FIXME - This doesn't seem to be used anywhere - JG */ fluid_real_t fluid_voice_gen_value(fluid_voice_t* voice, int num); #define fluid_voice_get_loudness(voice) (fluid_adsr_env_get_max_val(&voice->volenv)) #define _GEN(_voice, _n) \ ((fluid_real_t)(_voice)->gen[_n].val \ + (fluid_real_t)(_voice)->gen[_n].mod \ + (fluid_real_t)(_voice)->gen[_n].nrpn) /* defined in fluid_dsp_float.c */ void fluid_dsp_float_config (void); int fluid_dsp_float_interpolate_none (fluid_voice_t *voice); int fluid_dsp_float_interpolate_linear (fluid_voice_t *voice); int fluid_dsp_float_interpolate_4th_order (fluid_voice_t *voice); int fluid_dsp_float_interpolate_7th_order (fluid_voice_t *voice); #endif /* _FLUID_VOICE_H */