/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _FLUID_SYNTH_H #define _FLUID_SYNTH_H /*************************************************************** * * INCLUDES */ #if HAVE_CONFIG_H #include "config.h" #endif #include "fluidsynth_priv.h" #include "fluid_event_queue.h" #include "fluid_list.h" #include "fluid_rev.h" #include "fluid_voice.h" #include "fluid_chorus.h" //#include "fluid_ladspa.h" //#include "fluid_midi_router.h" #include "fluid_sys.h" #include "fluid_rvoice_event.h" /*************************************************************** * * DEFINES */ #define FLUID_NUM_PROGRAMS 128 #define DRUM_INST_BANK 128 #define FLUID_UNSET_PROGRAM 128 /* Program number used to unset a preset */ #if defined(WITH_FLOAT) #define FLUID_SAMPLE_FORMAT FLUID_SAMPLE_FLOAT #else #define FLUID_SAMPLE_FORMAT FLUID_SAMPLE_DOUBLE #endif /*************************************************************** * * ENUM */ /*enum fluid_loop { FLUID_UNLOOPED = 0, FLUID_LOOP_DURING_RELEASE = 1, FLUID_NOTUSED = 2, FLUID_LOOP_UNTIL_RELEASE = 3 };*/ /** * Bank Select MIDI message styles. Default style is GS. */ enum fluid_midi_bank_select { FLUID_BANK_STYLE_GM, /**< GM style, bank = 0 always (CC0/MSB and CC32/LSB ignored) */ FLUID_BANK_STYLE_GS, /**< GS style, bank = CC0/MSB (CC32/LSB ignored) */ FLUID_BANK_STYLE_XG, /**< XG style, bank = CC32/LSB (CC0/MSB ignored) */ FLUID_BANK_STYLE_MMA /**< MMA style bank = 128*MSB+LSB */ }; enum fluid_synth_status { FLUID_SYNTH_CLEAN, FLUID_SYNTH_PLAYING, FLUID_SYNTH_QUIET, FLUID_SYNTH_STOPPED }; #define SYNTH_REVERB_CHANNEL 0 #define SYNTH_CHORUS_CHANNEL 1 /** * Structure used for sfont_info field in #fluid_synth_t for each loaded * SoundFont with the SoundFont instance and additional fields. */ typedef struct _fluid_sfont_info_t { fluid_sfont_t *sfont; /**< Loaded SoundFont */ fluid_synth_t *synth; /**< Parent synth */ int refcount; /**< SoundFont reference count (0 if no presets referencing it) */ int bankofs; /**< Bank offset */ } fluid_sfont_info_t; /* * fluid_synth_t * * Mutual exclusion notes (as of 1.1.2): * * All variables are considered belongning to the "public API" thread, * which processes all MIDI, except for: * * ticks_since_start - atomic, set by rendering thread only * cpu_load - atomic, set by rendering thread only * cur, curmax, dither_index - used by rendering thread only * LADSPA_FxUnit - same instance copied in rendering thread. Synchronising handled internally (I think...?). * */ struct _fluid_synth_t { fluid_rec_mutex_t mutex; /**< Lock for public API */ int use_mutex; /**< Use mutex for all public API functions? */ int public_api_count; /**< How many times the mutex is currently locked */ fluid_settings_t* settings; /**< the synthesizer settings */ int device_id; /**< Device ID used for SYSEX messages */ int polyphony; /**< Maximum polyphony */ int with_reverb; /**< Should the synth use the built-in reverb unit? */ int with_chorus; /**< Should the synth use the built-in chorus unit? */ int verbose; /**< Turn verbose mode on? */ int dump; /**< Dump events to stdout to hook up a user interface? */ double sample_rate; /**< The sample rate */ int midi_channels; /**< the number of MIDI channels (>= 16) */ int bank_select; /**< the style of Bank Select MIDI messages */ int audio_channels; /**< the number of audio channels (1 channel=left+right) */ int audio_groups; /**< the number of (stereo) 'sub'groups from the synth. Typically equal to audio_channels. */ int effects_channels; /**< the number of effects channels (>= 2) */ int state; /**< the synthesizer state */ unsigned int ticks_since_start; /**< the number of audio samples since the start */ unsigned int start; /**< the start in msec, as returned by system clock */ fluid_overflow_prio_t overflow; /**< parameters for overflow priority (aka voice-stealing) */ fluid_list_t *loaders; /**< the SoundFont loaders */ fluid_list_t *sfont_info; /**< List of fluid_sfont_info_t for each loaded SoundFont (remains until SoundFont is unloaded) */ fluid_hashtable_t *sfont_hash; /**< Hash of fluid_sfont_t->fluid_sfont_info_t (remains until SoundFont is deleted) */ unsigned int sfont_id; /**< Incrementing ID assigned to each loaded SoundFont */ float gain; /**< master gain */ fluid_channel_t** channel; /**< the channels */ int nvoice; /**< the length of the synthesis process array (max polyphony allowed) */ fluid_voice_t** voice; /**< the synthesis voices */ int active_voice_count; /**< count of active voices */ unsigned int noteid; /**< the id is incremented for every new note. it's used for noteoff's */ unsigned int storeid; fluid_rvoice_eventhandler_t* eventhandler; float reverb_roomsize; /**< Shadow of reverb roomsize */ float reverb_damping; /**< Shadow of reverb damping */ float reverb_width; /**< Shadow of reverb width */ float reverb_level; /**< Shadow of reverb level */ int chorus_nr; /**< Shadow of chorus number */ float chorus_level; /**< Shadow of chorus level */ float chorus_speed; /**< Shadow of chorus speed */ float chorus_depth; /**< Shadow of chorus depth */ int chorus_type; /**< Shadow of chorus type */ int cur; /**< the current sample in the audio buffers to be output */ int curmax; /**< current amount of samples present in the audio buffers */ int dither_index; /**< current index in random dither value buffer: fluid_synth_(write_s16|dither_s16) */ char outbuf[256]; /**< buffer for message output */ float cpu_load; /**< CPU load in percent (CPU time required / audio synthesized time * 100) */ fluid_tuning_t*** tuning; /**< 128 banks of 128 programs for the tunings */ fluid_private_t tuning_iter; /**< Tuning iterators per each thread */ fluid_midi_router_t* midi_router; /**< The midi router. Could be done nicer. */ fluid_sample_timer_t* sample_timers; /**< List of timers triggered before a block is processed */ unsigned int min_note_length_ticks; /**< If note-offs are triggered just after a note-on, they will be delayed */ int cores; /**< Number of CPU cores (1 by default) */ #ifdef LADSPA fluid_LADSPA_FxUnit_t* LADSPA_FxUnit; /**< Effects unit for LADSPA support */ #endif }; int fluid_synth_setstr(fluid_synth_t* synth, const char* name, const char* str); int fluid_synth_dupstr(fluid_synth_t* synth, const char* name, char** str); int fluid_synth_setnum(fluid_synth_t* synth, const char* name, double val); int fluid_synth_getnum(fluid_synth_t* synth, const char* name, double* val); int fluid_synth_setint(fluid_synth_t* synth, const char* name, int val); int fluid_synth_getint(fluid_synth_t* synth, const char* name, int* val); fluid_preset_t* fluid_synth_find_preset(fluid_synth_t* synth, unsigned int banknum, unsigned int prognum); void fluid_synth_sfont_unref (fluid_synth_t *synth, fluid_sfont_t *sfont); int fluid_synth_all_notes_off(fluid_synth_t* synth, int chan); int fluid_synth_all_sounds_off(fluid_synth_t* synth, int chan); int fluid_synth_kill_voice(fluid_synth_t* synth, fluid_voice_t * voice); void fluid_synth_print_voice(fluid_synth_t* synth); void fluid_synth_dither_s16(int *dither_index, int len, float* lin, float* rin, void* lout, int loff, int lincr, void* rout, int roff, int rincr); int fluid_synth_reset_reverb(fluid_synth_t* synth); int fluid_synth_set_reverb_preset(fluid_synth_t* synth, int num); int fluid_synth_set_reverb_full(fluid_synth_t* synth, int set, double roomsize, double damping, double width, double level); int fluid_synth_reset_chorus(fluid_synth_t* synth); int fluid_synth_set_chorus_full(fluid_synth_t* synth, int set, int nr, double level, double speed, double depth_ms, int type); fluid_sample_timer_t* new_fluid_sample_timer(fluid_synth_t* synth, fluid_timer_callback_t callback, void* data); int delete_fluid_sample_timer(fluid_synth_t* synth, fluid_sample_timer_t* timer); void fluid_synth_api_enter(fluid_synth_t* synth); void fluid_synth_api_exit(fluid_synth_t* synth); void fluid_synth_process_event_queue(fluid_synth_t* synth); /* * misc */ void fluid_synth_settings(fluid_settings_t* settings); #endif /* _FLUID_SYNTH_H */