/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _FLUIDSYNTH_VOICE_H #define _FLUIDSYNTH_VOICE_H #ifdef __cplusplus extern "C" { #endif /** * @file voice.h * @brief Synthesis voice manipulation functions. * * The interface to the synthesizer's voices. * Examples on using them can be found in fluid_defsfont.c. * Most of these functions should only be called from within synthesis context, * such as the SoundFont loader's noteon method. */ FLUIDSYNTH_API void fluid_voice_update_param(fluid_voice_t* voice, int gen); /** * Enum used with fluid_voice_add_mod() to specify how to handle duplicate modulators. */ enum fluid_voice_add_mod { FLUID_VOICE_OVERWRITE, /**< Overwrite any existing matching modulator */ FLUID_VOICE_ADD, /**< Add (sum) modulator amounts */ FLUID_VOICE_DEFAULT /**< For default modulators only, no need to check for duplicates */ }; FLUIDSYNTH_API void fluid_voice_add_mod(fluid_voice_t* voice, fluid_mod_t* mod, int mode); FLUIDSYNTH_API void fluid_voice_gen_set(fluid_voice_t* voice, int gen, float val); FLUIDSYNTH_API float fluid_voice_gen_get(fluid_voice_t* voice, int gen); FLUIDSYNTH_API void fluid_voice_gen_incr(fluid_voice_t* voice, int gen, float val); FLUIDSYNTH_API unsigned int fluid_voice_get_id(fluid_voice_t* voice); FLUIDSYNTH_API int fluid_voice_is_playing(fluid_voice_t* voice); FLUIDSYNTH_API int fluid_voice_optimize_sample(fluid_sample_t* s); #ifdef __cplusplus } #endif #endif /* _FLUIDSYNTH_VOICE_H */