/* * Copyright (C) 2012 Carl Hetherington * Copyright (C) 2013-2014 Paul Davis * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include "pbd/compose.h" #include "canvas/line.h" #include "canvas/types.h" #include "canvas/debug.h" #include "canvas/utils.h" #include "canvas/canvas.h" using namespace std; using namespace ArdourCanvas; Line::Line (Canvas* c) : Item (c) { } Line::Line (Item* parent) : Item (parent) { } void Line::compute_bounding_box () const { Rect bbox; bbox.x0 = min (_points[0].x, _points[1].x); bbox.y0 = min (_points[0].y, _points[1].y); bbox.x1 = max (_points[0].x, _points[1].x); bbox.y1 = max (_points[0].y, _points[1].y); bbox = bbox.expand (0.5 + (_outline_width / 2)); _bounding_box = bbox; _bounding_box_dirty = false; } void Line::render (Rect const & /*area*/, Cairo::RefPtr context) const { setup_outline_context (context); Duple p0 = item_to_window (Duple (_points[0].x, _points[0].y)); Duple p1 = item_to_window (Duple (_points[1].x, _points[1].y)); if (_outline_width <= 1.0) { /* See Cairo FAQ on single pixel lines to understand why we add 0.5 */ const Duple half_a_pixel (0.5, 0.5); p0 = p0.translate (half_a_pixel); p1 = p1.translate (half_a_pixel); } context->move_to (p0.x, p0.y); context->line_to (p1.x, p1.y); context->stroke (); } void Line::set (Duple a, Duple b) { if (a != _points[0] || b != _points[1]) { begin_change (); _points[0] = a; _points[1] = b; _bounding_box_dirty = true; end_change (); } } void Line::set_x (Coord x0, Coord x1) { if (x0 != _points[0].x || x1 != _points[1].x) { begin_change (); _points[0].x = x0; _points[1].x = x1; _bounding_box_dirty = true; end_change (); } } void Line::set_x0 (Coord x0) { if (x0 != _points[0].x) { begin_change (); _points[0].x = x0; _bounding_box_dirty = true; end_change (); } } void Line::set_y0 (Coord y0) { if (y0 != _points[0].y) { begin_change (); _points[0].y = y0; _bounding_box_dirty = true; end_change (); } DEBUG_TRACE (PBD::DEBUG::CanvasItemsDirtied, "canvas item dirty: line change\n"); } void Line::set_x1 (Coord x1) { if (x1 != _points[1].x) { begin_change (); _points[1].x = x1; _bounding_box_dirty = true; end_change (); } } void Line::set_y1 (Coord y1) { if (y1 != _points[1].y) { begin_change (); _points[1].y = y1; _bounding_box_dirty = true; end_change (); } } bool Line::covers (Duple const & point) const { const Duple p = window_to_item (point); static const Distance threshold = 2.0; /* this quick check works for vertical and horizontal lines, which are * common. */ if (_points[0].x == _points[1].x) { /* line is vertical, just check x coordinate */ return fabs (_points[0].x - p.x) <= threshold; } if (_points[0].y == _points[1].y) { /* line is horizontal, just check y coordinate */ return fabs (_points[0].y - p.y) <= threshold; } Duple at; double t; Duple a (_points[0]); Duple b (_points[1]); const Rect visible (window_to_item (_canvas->visible_area())); /* Clamp the line endpoints to the visible area of the canvas. If we do not do this, we have a line segment extending to COORD_MAX and our math goes wrong. */ a.x = min (a.x, visible.x1); a.y = min (a.y, visible.y1); b.x = min (b.x, visible.x1); b.y = min (b.y, visible.y1); double d = distance_to_segment_squared (p, a, b, t, at); if (t < 0.0 || t > 1.0) { return false; } if (d < threshold) { return true; } return false; }