/* Copyright (C) 2004 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "fst.h" #include #include #include "ardour/filesystem_paths.h" #include "ardour/windows_vst_plugin.h" #include "ardour/session.h" #include "pbd/i18n.h" using namespace std; using namespace ARDOUR; using namespace PBD; WindowsVSTPlugin::WindowsVSTPlugin (AudioEngine& e, Session& session, VSTHandle* h, int unique_id) : VSTPlugin (e, session, h) { Session::vst_current_loading_id = unique_id; if ((_state = fst_instantiate (_handle, Session::vst_callback, this)) == 0) { throw failed_constructor(); } Session::vst_current_loading_id = 0; set_plugin (_state->plugin); } WindowsVSTPlugin::WindowsVSTPlugin (const WindowsVSTPlugin &other) : VSTPlugin (other) { _handle = other._handle; Session::vst_current_loading_id = PBD::atoi(other.unique_id()); if ((_state = fst_instantiate (_handle, Session::vst_callback, this)) == 0) { throw failed_constructor(); } Session::vst_current_loading_id = 0; _plugin = _state->plugin; XMLNode* root = new XMLNode (other.state_node_name ()); LocaleGuard lg; other.add_state (root); set_state (*root, Stateful::loading_state_version); delete root; } WindowsVSTPlugin::~WindowsVSTPlugin () { deactivate (); fst_close (_state); } PluginPtr WindowsVSTPluginInfo::load (Session& session) { try { PluginPtr plugin; if (Config->get_use_windows_vst ()) { VSTHandle* handle; handle = fst_load(path.c_str()); if (!handle) { error << string_compose(_("VST: cannot load module from \"%1\""), path) << endmsg; } else { plugin.reset (new WindowsVSTPlugin (session.engine(), session, handle, PBD::atoi(unique_id))); } } else { error << _("You asked ardour to not use any VST plugins") << endmsg; return PluginPtr ((Plugin*) 0); } plugin->set_info(PluginInfoPtr(new WindowsVSTPluginInfo(*this))); return plugin; } catch (failed_constructor &err) { return PluginPtr ((Plugin*) 0); } } std::vector WindowsVSTPluginInfo::get_presets (bool user_only) const { std::vector p; #ifndef NO_PLUGIN_STATE if (!Config->get_use_lxvst()) { return p; } if (!user_only) { // TODO cache and load factory-preset names } /* user presets */ XMLTree* t = new XMLTree; std::string pf = Glib::build_filename (ARDOUR::user_config_directory (), "presets", string_compose ("vst-%1", unique_id)); if (Glib::file_test (pf, Glib::FILE_TEST_EXISTS)) { t->set_filename (pf); if (t->read ()) { XMLNode* root = t->root (); for (XMLNodeList::const_iterator i = root->children().begin(); i != root->children().end(); ++i) { XMLProperty const * uri = (*i)->property (X_("uri")); XMLProperty const * label = (*i)->property (X_("label")); p.push_back (Plugin::PresetRecord (uri->value(), label->value(), true)); } } } delete t; #endif return p; } WindowsVSTPluginInfo::WindowsVSTPluginInfo() { type = ARDOUR::Windows_VST; }