/* Copyright (C) 1999-2002 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include "pbd/error.h" #include "pbd/enumwriter.h" #include #include "ardour/audioengine.h" #include "ardour/auditioner.h" #include "ardour/butler.h" #include "ardour/cycle_timer.h" #include "ardour/debug.h" #include "ardour/graph.h" #include "ardour/port.h" #include "ardour/process_thread.h" #include "ardour/scene_changer.h" #include "ardour/session.h" #include "ardour/slave.h" #include "ardour/ticker.h" #include "ardour/types.h" #include "midi++/mmc.h" #include "pbd/i18n.h" using namespace ARDOUR; using namespace PBD; using namespace std; /** Called by the audio engine when there is work to be done with JACK. * @param nframes Number of frames to process. */ void Session::process (pframes_t nframes) { framepos_t transport_at_start = _transport_frame; _silent = false; if (processing_blocked()) { _silent = true; return; } if (non_realtime_work_pending()) { if (!_butler->transport_work_requested ()) { post_transport (); } } _engine.main_thread()->get_buffers (); (this->*process_function) (nframes); /* realtime-safe meter-position and processor-order changes * * ideally this would be done in * Route::process_output_buffers() but various functions * callig it hold a _processor_lock reader-lock */ boost::shared_ptr r = routes.reader (); for (RouteList::const_iterator i = r->begin(); i != r->end(); ++i) { if ((*i)->apply_processor_changes_rt()) { _rt_emit_pending = true; } } if (_rt_emit_pending) { if (!_rt_thread_active) { emit_route_signals (); } if (pthread_mutex_trylock (&_rt_emit_mutex) == 0) { pthread_cond_signal (&_rt_emit_cond); pthread_mutex_unlock (&_rt_emit_mutex); _rt_emit_pending = false; } } _engine.main_thread()->drop_buffers (); /* deliver MIDI clock. Note that we need to use the transport frame * position at the start of process(), not the value at the end of * it. We may already have ticked() because of a transport state * change, for example. */ try { if (!_silent && !_engine.freewheeling() && Config->get_send_midi_clock() && (transport_speed() == 1.0f || transport_speed() == 0.0f) && midi_clock->has_midi_port()) { midi_clock->tick (transport_at_start, nframes); } _scene_changer->run (transport_at_start, transport_at_start + nframes); } catch (...) { /* don't bother with a message */ } SendFeedback (); /* EMIT SIGNAL */ } int Session::fail_roll (pframes_t nframes) { return no_roll (nframes); } int Session::no_roll (pframes_t nframes) { PT_TIMING_CHECK (4); framepos_t end_frame = _transport_frame + nframes; // FIXME: varispeed + no_roll ?? int ret = 0; int declick = (config.get_use_transport_fades() ? get_transport_declick_required() : false); boost::shared_ptr r = routes.reader (); if (_click_io) { _click_io->silence (nframes); } ltc_tx_send_time_code_for_cycle (_transport_frame, end_frame, _target_transport_speed, _transport_speed, nframes); if (_process_graph) { DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/no-roll\n"); _process_graph->routes_no_roll( nframes, _transport_frame, end_frame, non_realtime_work_pending(), declick); } else { PT_TIMING_CHECK (10); for (RouteList::iterator i = r->begin(); i != r->end(); ++i) { if ((*i)->is_auditioner()) { continue; } (*i)->set_pending_declick (declick); if ((*i)->no_roll (nframes, _transport_frame, end_frame, non_realtime_work_pending())) { error << string_compose(_("Session: error in no roll for %1"), (*i)->name()) << endmsg; ret = -1; break; } } PT_TIMING_CHECK (11); } PT_TIMING_CHECK (5); return ret; } /** @param need_butler to be set to true by this method if it needs the butler, * otherwise it must be left alone. */ int Session::process_routes (pframes_t nframes, bool& need_butler) { int declick = (config.get_use_transport_fades() ? get_transport_declick_required() : false); boost::shared_ptr r = routes.reader (); const framepos_t start_frame = _transport_frame; const framepos_t end_frame = _transport_frame + floor (nframes * _transport_speed); if (_process_graph) { DEBUG_TRACE(DEBUG::ProcessThreads,"calling graph/process-routes\n"); if (_process_graph->process_routes (nframes, start_frame, end_frame, declick, need_butler) < 0) { stop_transport (); return -1; } } else { for (RouteList::iterator i = r->begin(); i != r->end(); ++i) { int ret; if ((*i)->is_auditioner()) { continue; } (*i)->set_pending_declick (declick); bool b = false; if ((ret = (*i)->roll (nframes, start_frame, end_frame, declick, b)) < 0) { stop_transport (); return -1; } if (b) { need_butler = true; } } } return 0; } /** @param need_butler to be set to true by this method if it needs the butler, * otherwise it must be left alone. */ int Session::silent_process_routes (pframes_t nframes, bool& need_butler) { boost::shared_ptr r = routes.reader (); const framepos_t start_frame = _transport_frame; const framepos_t end_frame = _transport_frame + lrintf(nframes * _transport_speed); if (_process_graph) { _process_graph->silent_process_routes (nframes, start_frame, end_frame, need_butler); } else { for (RouteList::iterator i = r->begin(); i != r->end(); ++i) { int ret; if ((*i)->is_auditioner()) { continue; } bool b = false; if ((ret = (*i)->silent_roll (nframes, start_frame, end_frame, b)) < 0) { stop_transport (); return -1; } if (b) { need_butler = true; } } } return 0; } void Session::get_track_statistics () { float pworst = 1.0f; float cworst = 1.0f; boost::shared_ptr rl = routes.reader(); for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) { boost::shared_ptr tr = boost::dynamic_pointer_cast (*i); if (!tr || tr->hidden()) { continue; } pworst = min (pworst, tr->playback_buffer_load()); cworst = min (cworst, tr->capture_buffer_load()); } g_atomic_int_set (&_playback_load, (uint32_t) floor (pworst * 100.0f)); g_atomic_int_set (&_capture_load, (uint32_t) floor (cworst * 100.0f)); if (actively_recording()) { set_dirty(); } } /** Process callback used when the auditioner is not active */ void Session::process_with_events (pframes_t nframes) { PT_TIMING_CHECK (3); SessionEvent* ev; pframes_t this_nframes; framepos_t end_frame; bool session_needs_butler = false; framecnt_t frames_moved; /* make sure the auditioner is silent */ if (auditioner) { auditioner->silence (nframes); } /* handle any pending events */ while (pending_events.read (&ev, 1) == 1) { merge_event (ev); } /* if we are not in the middle of a state change, and there are immediate events queued up, process them. */ while (!non_realtime_work_pending() && !immediate_events.empty()) { SessionEvent *ev = immediate_events.front (); immediate_events.pop_front (); process_event (ev); } /* Decide on what to do with quarter-frame MTC during this cycle */ bool const was_sending_qf_mtc = _send_qf_mtc; double const tolerance = Config->get_mtc_qf_speed_tolerance() / 100.0; if (_transport_speed != 0) { _send_qf_mtc = ( Config->get_send_mtc () && _transport_speed >= (1 - tolerance) && _transport_speed <= (1 + tolerance) ); if (_send_qf_mtc && !was_sending_qf_mtc) { /* we will re-start quarter-frame MTC this cycle, so send a full update to set things up */ _send_timecode_update = true; } if (Config->get_send_mtc() && !_send_qf_mtc && _pframes_since_last_mtc > (frame_rate () / 4)) { /* we're sending MTC, but we're not sending QF MTC at the moment, and it's been a quarter of a second since we sent anything at all, so send a full MTC update this cycle. */ _send_timecode_update = true; } _pframes_since_last_mtc += nframes; } /* Events caused a transport change (or we re-started sending * MTC), so send an MTC Full Frame (Timecode) message. This * is sent whether rolling or not, to give slaves an idea of * ardour time on locates (and allow slow slaves to position * and prepare for rolling) */ if (_send_timecode_update) { send_full_time_code (_transport_frame, nframes); } if (!process_can_proceed()) { _silent = true; return; } if (events.empty() || next_event == events.end()) { try_run_lua (nframes); // also during export ?? ->move to process_without_events() process_without_events (nframes); return; } if (_transport_speed == 1.0) { frames_moved = (framecnt_t) nframes; } else { interpolation.set_target_speed (_target_transport_speed); interpolation.set_speed (_transport_speed); frames_moved = (framecnt_t) interpolation.interpolate (0, nframes, 0, 0); } end_frame = _transport_frame + frames_moved; { SessionEvent* this_event; Events::iterator the_next_one; if (!process_can_proceed()) { _silent = true; return; } if (!_exporting && _slave) { if (!follow_slave (nframes)) { return; } } if (_transport_speed == 0) { no_roll (nframes); return; } if (!_exporting && !timecode_transmission_suspended()) { send_midi_time_code_for_cycle (_transport_frame, end_frame, nframes); } ltc_tx_send_time_code_for_cycle (_transport_frame, end_frame, _target_transport_speed, _transport_speed, nframes); framepos_t stop_limit = compute_stop_limit (); if (maybe_stop (stop_limit)) { no_roll (nframes); return; } this_event = *next_event; the_next_one = next_event; ++the_next_one; /* yes folks, here it is, the actual loop where we really truly process some audio */ while (nframes) { this_nframes = nframes; /* real (jack) time relative */ frames_moved = (framecnt_t) floor (_transport_speed * nframes); /* transport relative */ /* running an event, position transport precisely to its time */ if (this_event && this_event->action_frame <= end_frame && this_event->action_frame >= _transport_frame) { /* this isn't quite right for reverse play */ frames_moved = (framecnt_t) (this_event->action_frame - _transport_frame); this_nframes = abs (floor(frames_moved / _transport_speed)); } try_run_lua (this_nframes); if (this_nframes) { click (_transport_frame, this_nframes); if (process_routes (this_nframes, session_needs_butler)) { fail_roll (nframes); return; } get_track_statistics (); nframes -= this_nframes; if (frames_moved < 0) { decrement_transport_position (-frames_moved); } else { increment_transport_position (frames_moved); } maybe_stop (stop_limit); check_declick_out (); } if (nframes > 0) { _engine.split_cycle (this_nframes); } /* now handle this event and all others scheduled for the same time */ while (this_event && this_event->action_frame == _transport_frame) { process_event (this_event); if (the_next_one == events.end()) { this_event = 0; } else { this_event = *the_next_one; ++the_next_one; } } /* if an event left our state changing, do the right thing */ if (nframes && non_realtime_work_pending()) { no_roll (nframes); break; } /* this is necessary to handle the case of seamless looping */ end_frame = _transport_frame + floor (nframes * _transport_speed); } set_next_event (); } /* implicit release of route lock */ if (session_needs_butler) { _butler->summon (); } } void Session::reset_slave_state () { average_slave_delta = 1800; delta_accumulator_cnt = 0; have_first_delta_accumulator = false; _slave_state = Stopped; } bool Session::transport_locked () const { Slave* sl = _slave; if (!locate_pending() && (!config.get_external_sync() || (sl && sl->ok() && sl->locked()))) { return true; } return false; } bool Session::follow_slave (pframes_t nframes) { double slave_speed; framepos_t slave_transport_frame; framecnt_t this_delta; int dir; if (!_slave->ok()) { stop_transport (); config.set_external_sync (false); goto noroll; } _slave->speed_and_position (slave_speed, slave_transport_frame); DEBUG_TRACE (DEBUG::Slave, string_compose ("Slave position %1 speed %2\n", slave_transport_frame, slave_speed)); if (!_slave->locked()) { DEBUG_TRACE (DEBUG::Slave, "slave not locked\n"); goto noroll; } if (slave_transport_frame > _transport_frame) { this_delta = slave_transport_frame - _transport_frame; dir = 1; } else { this_delta = _transport_frame - slave_transport_frame; dir = -1; } if (_slave->starting()) { slave_speed = 0.0f; } if (_slave->is_always_synced() || (Config->get_timecode_source_is_synced() && (dynamic_cast(_slave)) != 0) ) { /* if the TC source is synced, then we assume that its speed is binary: 0.0 or 1.0 */ if (slave_speed != 0.0f) { slave_speed = 1.0f; } } else { /* if we are chasing and the average delta between us and the master gets too big, we want to switch to silent motion. so keep track of that here. */ if (_slave_state == Running) { calculate_moving_average_of_slave_delta(dir, this_delta); } } track_slave_state (slave_speed, slave_transport_frame, this_delta); DEBUG_TRACE (DEBUG::Slave, string_compose ("slave state %1 @ %2 speed %3 cur delta %4 avg delta %5\n", _slave_state, slave_transport_frame, slave_speed, this_delta, average_slave_delta)); if (_slave_state == Running && !_slave->is_always_synced() && !(Config->get_timecode_source_is_synced() && (dynamic_cast(_slave)) != 0) ) { if (_transport_speed != 0.0f) { /* note that average_dir is +1 or -1 */ float delta; if (average_slave_delta == 0) { delta = this_delta; delta *= dir; } else { delta = average_slave_delta; delta *= average_dir; } #ifndef NDEBUG if (slave_speed != 0.0) { DEBUG_TRACE (DEBUG::Slave, string_compose ("delta = %1 speed = %2 ts = %3 M@%4 S@%5 avgdelta %6\n", (int) (dir * this_delta), slave_speed, _transport_speed, _transport_frame, slave_transport_frame, average_slave_delta)); } #endif if (_slave->give_slave_full_control_over_transport_speed()) { set_transport_speed (slave_speed, 0, false, false); //std::cout << "set speed = " << slave_speed << "\n"; } else { float adjusted_speed = slave_speed + (1.5 * (delta / float(_current_frame_rate))); request_transport_speed (adjusted_speed); DEBUG_TRACE (DEBUG::Slave, string_compose ("adjust using %1 towards %2 ratio %3 current %4 slave @ %5\n", delta, adjusted_speed, adjusted_speed/slave_speed, _transport_speed, slave_speed)); } #if 1 if (!actively_recording() && (framecnt_t) abs(average_slave_delta) > _slave->resolution()) { cerr << "average slave delta greater than slave resolution (" << _slave->resolution() << "), going to silent motion\n"; goto silent_motion; } #endif } } if (_slave_state == Running && !non_realtime_work_pending()) { /* speed is set, we're locked, and good to go */ return true; } silent_motion: DEBUG_TRACE (DEBUG::Slave, "silent motion\n") follow_slave_silently (nframes, slave_speed); noroll: /* don't move at all */ DEBUG_TRACE (DEBUG::Slave, "no roll\n") no_roll (nframes); return false; } void Session::calculate_moving_average_of_slave_delta (int dir, framecnt_t this_delta) { if (delta_accumulator_cnt >= delta_accumulator_size) { have_first_delta_accumulator = true; delta_accumulator_cnt = 0; } if (delta_accumulator_cnt != 0 || this_delta < _current_frame_rate) { delta_accumulator[delta_accumulator_cnt++] = (framecnt_t) dir * (framecnt_t) this_delta; } if (have_first_delta_accumulator) { average_slave_delta = 0L; for (int i = 0; i < delta_accumulator_size; ++i) { average_slave_delta += delta_accumulator[i]; } average_slave_delta /= (int32_t) delta_accumulator_size; if (average_slave_delta < 0L) { average_dir = -1; average_slave_delta = abs(average_slave_delta); } else { average_dir = 1; } } } void Session::track_slave_state (float slave_speed, framepos_t slave_transport_frame, framecnt_t /*this_delta*/) { if (slave_speed != 0.0f) { /* slave is running */ switch (_slave_state) { case Stopped: if (_slave->requires_seekahead()) { slave_wait_end = slave_transport_frame + _slave->seekahead_distance (); DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped, but running, requires seekahead to %1\n", slave_wait_end)); /* we can call locate() here because we are in process context */ locate (slave_wait_end, false, false); _slave_state = Waiting; } else { DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped -> running at %1\n", slave_transport_frame)); memset (delta_accumulator, 0, sizeof (int32_t) * delta_accumulator_size); average_slave_delta = 0L; Location* al = _locations->auto_loop_location(); if (al && play_loop && (slave_transport_frame < al->start() || slave_transport_frame > al->end())) { // cancel looping request_play_loop(false); } if (slave_transport_frame != _transport_frame) { DEBUG_TRACE (DEBUG::Slave, string_compose ("require locate to run. eng: %1 -> sl: %2\n", _transport_frame, slave_transport_frame)); locate (slave_transport_frame, false, false); } _slave_state = Running; } break; case Waiting: default: break; } if (_slave_state == Waiting) { DEBUG_TRACE (DEBUG::Slave, string_compose ("slave waiting at %1\n", slave_transport_frame)); if (slave_transport_frame >= slave_wait_end) { DEBUG_TRACE (DEBUG::Slave, string_compose ("slave start at %1 vs %2\n", slave_transport_frame, _transport_frame)); _slave_state = Running; /* now perform a "micro-seek" within the disk buffers to realign ourselves precisely with the master. */ bool ok = true; framecnt_t frame_delta = slave_transport_frame - _transport_frame; boost::shared_ptr rl = routes.reader(); for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) { boost::shared_ptr tr = boost::dynamic_pointer_cast (*i); if (tr && !tr->can_internal_playback_seek (frame_delta)) { ok = false; break; } } if (ok) { for (RouteList::iterator i = rl->begin(); i != rl->end(); ++i) { boost::shared_ptr tr = boost::dynamic_pointer_cast (*i); if (tr) { tr->internal_playback_seek (frame_delta); } } _transport_frame += frame_delta; } else { cerr << "cannot micro-seek\n"; /* XXX what? */ } } } if (_slave_state == Running && _transport_speed == 0.0f) { DEBUG_TRACE (DEBUG::Slave, "slave starts transport\n"); start_transport (); } } else { // slave_speed is 0 /* slave has stopped */ if (_transport_speed != 0.0f) { DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stops transport: %1 frame %2 tf %3\n", slave_speed, slave_transport_frame, _transport_frame)); stop_transport (); } if (slave_transport_frame != _transport_frame) { DEBUG_TRACE (DEBUG::Slave, string_compose ("slave stopped, move to %1\n", slave_transport_frame)); force_locate (slave_transport_frame, false); } reset_slave_state(); } } void Session::follow_slave_silently (pframes_t nframes, float slave_speed) { if (slave_speed && _transport_speed) { /* something isn't right, but we should move with the master for now. */ bool need_butler = false; silent_process_routes (nframes, need_butler); get_track_statistics (); if (need_butler) { _butler->summon (); } int32_t frames_moved = (int32_t) floor (_transport_speed * nframes); if (frames_moved < 0) { decrement_transport_position (-frames_moved); } else { increment_transport_position (frames_moved); } framepos_t const stop_limit = compute_stop_limit (); maybe_stop (stop_limit); } } void Session::process_without_events (pframes_t nframes) { bool session_needs_butler = false; framecnt_t frames_moved; if (!process_can_proceed()) { _silent = true; return; } if (!_exporting && _slave) { if (!follow_slave (nframes)) { ltc_tx_send_time_code_for_cycle (_transport_frame, _transport_frame, 0, 0 , nframes); return; } } if (_transport_speed == 0) { fail_roll (nframes); return; } if (_transport_speed == 1.0) { frames_moved = (framecnt_t) nframes; } else { interpolation.set_target_speed (_target_transport_speed); interpolation.set_speed (_transport_speed); frames_moved = (framecnt_t) interpolation.interpolate (0, nframes, 0, 0); } if (!_exporting && !timecode_transmission_suspended()) { send_midi_time_code_for_cycle (_transport_frame, _transport_frame + frames_moved, nframes); } ltc_tx_send_time_code_for_cycle (_transport_frame, _transport_frame + frames_moved, _target_transport_speed, _transport_speed, nframes); framepos_t const stop_limit = compute_stop_limit (); if (maybe_stop (stop_limit)) { fail_roll (nframes); return; } if (maybe_sync_start (nframes)) { return; } click (_transport_frame, nframes); if (process_routes (nframes, session_needs_butler)) { fail_roll (nframes); return; } get_track_statistics (); if (frames_moved < 0) { decrement_transport_position (-frames_moved); } else { increment_transport_position (frames_moved); } maybe_stop (stop_limit); check_declick_out (); if (session_needs_butler) { _butler->summon (); } } /** Process callback used when the auditioner is active. * @param nframes number of frames to process. */ void Session::process_audition (pframes_t nframes) { SessionEvent* ev; boost::shared_ptr r = routes.reader (); for (RouteList::iterator i = r->begin(); i != r->end(); ++i) { if (!(*i)->is_auditioner()) { (*i)->silence (nframes); } } /* run the auditioner, and if it says we need butler service, ask for it */ if (auditioner->play_audition (nframes) > 0) { _butler->summon (); } /* if using a monitor section, run it because otherwise we don't hear anything */ if (_monitor_out && auditioner->needs_monitor()) { _monitor_out->monitor_run (_transport_frame, _transport_frame + nframes, nframes, false); } /* handle pending events */ while (pending_events.read (&ev, 1) == 1) { merge_event (ev); } /* if we are not in the middle of a state change, and there are immediate events queued up, process them. */ while (!non_realtime_work_pending() && !immediate_events.empty()) { SessionEvent *ev = immediate_events.front (); immediate_events.pop_front (); process_event (ev); } if (!auditioner->auditioning()) { /* auditioner no longer active, so go back to the normal process callback */ process_function = &Session::process_with_events; } } bool Session::maybe_sync_start (pframes_t & nframes) { pframes_t sync_offset; if (!waiting_for_sync_offset) { return false; } if (_engine.get_sync_offset (sync_offset) && sync_offset < nframes) { /* generate silence up to the sync point, then adjust nframes + offset to reflect whatever is left to do. */ no_roll (sync_offset); nframes -= sync_offset; Port::increment_global_port_buffer_offset (sync_offset); waiting_for_sync_offset = false; if (nframes == 0) { return true; // done, nothing left to process } } else { /* sync offset point is not within this process() cycle, so just generate silence. and don't bother with any fancy stuff here, just the minimal silence. */ _silent = true; if (Config->get_locate_while_waiting_for_sync()) { if (micro_locate (nframes)) { /* XXX ERROR !!! XXX */ } } return true; // done, nothing left to process } return false; } void Session::queue_event (SessionEvent* ev) { if (_state_of_the_state & Deletion) { return; } else if (_state_of_the_state & Loading) { merge_event (ev); } else { pending_events.write (&ev, 1); } } void Session::set_next_event () { if (events.empty()) { next_event = events.end(); return; } if (next_event == events.end()) { next_event = events.begin(); } if ((*next_event)->action_frame > _transport_frame) { next_event = events.begin(); } for (; next_event != events.end(); ++next_event) { if ((*next_event)->action_frame >= _transport_frame) { break; } } } void Session::process_event (SessionEvent* ev) { bool remove = true; bool del = true; /* if we're in the middle of a state change (i.e. waiting for the butler thread to complete the non-realtime part of the change), we'll just have to queue this event for a time when the change is complete. */ if (non_realtime_work_pending()) { /* except locates, which we have the capability to handle */ if (ev->type != SessionEvent::Locate) { immediate_events.insert (immediate_events.end(), ev); _remove_event (ev); return; } } DEBUG_TRACE (DEBUG::SessionEvents, string_compose ("Processing event: %1 @ %2\n", enum_2_string (ev->type), _transport_frame)); switch (ev->type) { case SessionEvent::SetLoop: set_play_loop (ev->yes_or_no, ev->speed); break; case SessionEvent::AutoLoop: if (play_loop) { /* roll after locate, do not flush, set "with loop" true only if we are seamless looping */ start_locate (ev->target_frame, true, false, Config->get_seamless_loop()); } remove = false; del = false; break; case SessionEvent::AutoLoopDeclick: if (play_loop) { /* Request a declick fade-out and a fade-in; the fade-out will happen at the end of the loop, and the fade-in at the start. */ transport_sub_state |= (PendingLoopDeclickOut | PendingLoopDeclickIn); } remove = false; del = false; break; case SessionEvent::Locate: if (ev->yes_or_no) { /* args: do not roll after locate, do flush, not with loop */ locate (ev->target_frame, false, true, false); } else { /* args: do not roll after locate, do flush, not with loop */ start_locate (ev->target_frame, false, true, false); } _send_timecode_update = true; break; case SessionEvent::LocateRoll: if (ev->yes_or_no) { /* args: roll after locate, do flush, not with loop */ locate (ev->target_frame, true, true, false); } else { /* args: roll after locate, do flush, not with loop */ start_locate (ev->target_frame, true, true, false); } _send_timecode_update = true; break; case SessionEvent::Skip: if (Config->get_skip_playback()) { start_locate (ev->target_frame, true, true, false); _send_timecode_update = true; } remove = false; del = false; break; case SessionEvent::LocateRollLocate: // locate is handled by ::request_roll_at_and_return() _requested_return_frame = ev->target_frame; request_locate (ev->target2_frame, true); break; case SessionEvent::SetTransportSpeed: set_transport_speed (ev->speed, ev->target_frame, ev->yes_or_no, ev->second_yes_or_no, ev->third_yes_or_no); break; case SessionEvent::PunchIn: // cerr << "PunchIN at " << transport_frame() << endl; if (config.get_punch_in() && record_status() == Enabled) { enable_record (); } remove = false; del = false; break; case SessionEvent::PunchOut: // cerr << "PunchOUT at " << transport_frame() << endl; if (config.get_punch_out()) { step_back_from_record (); } remove = false; del = false; break; case SessionEvent::StopOnce: if (!non_realtime_work_pending()) { _clear_event_type (SessionEvent::StopOnce); stop_transport (ev->yes_or_no); } remove = false; del = false; break; case SessionEvent::RangeStop: if (!non_realtime_work_pending()) { stop_transport (ev->yes_or_no); } remove = false; del = false; break; case SessionEvent::RangeLocate: /* args: roll after locate, do flush, not with loop */ start_locate (ev->target_frame, true, true, false); remove = false; del = false; break; case SessionEvent::Overwrite: overwrite_some_buffers (static_cast(ev->ptr)); break; case SessionEvent::SetTrackSpeed: set_track_speed (static_cast (ev->ptr), ev->speed); break; case SessionEvent::SetSyncSource: DEBUG_TRACE (DEBUG::Slave, "seen request for new slave\n"); use_sync_source (ev->slave); break; case SessionEvent::Audition: set_audition (ev->region); // drop reference to region ev->region.reset (); break; case SessionEvent::InputConfigurationChange: add_post_transport_work (PostTransportInputChange); _butler->schedule_transport_work (); break; case SessionEvent::SetPlayAudioRange: set_play_range (ev->audio_range, (ev->speed == 1.0f)); break; case SessionEvent::CancelPlayAudioRange: unset_play_range(); break; case SessionEvent::RealTimeOperation: process_rtop (ev); del = false; // other side of RT request needs to clean up break; case SessionEvent::AdjustPlaybackBuffering: schedule_playback_buffering_adjustment (); break; case SessionEvent::AdjustCaptureBuffering: schedule_capture_buffering_adjustment (); break; case SessionEvent::SetTimecodeTransmission: g_atomic_int_set (&_suspend_timecode_transmission, ev->yes_or_no ? 0 : 1); break; default: fatal << string_compose(_("Programming error: illegal event type in process_event (%1)"), ev->type) << endmsg; abort(); /*NOTREACHED*/ break; }; if (remove) { del = del && !_remove_event (ev); } if (del) { delete ev; } } framepos_t Session::compute_stop_limit () const { if (!Config->get_stop_at_session_end ()) { return max_framepos; } if (_slave) { return max_framepos; } bool const punching_in = (config.get_punch_in () && _locations->auto_punch_location()); bool const punching_out = (config.get_punch_out () && _locations->auto_punch_location()); if (actively_recording ()) { /* permanently recording */ return max_framepos; } else if (punching_in && !punching_out) { /* punching in but never out */ return max_framepos; } else if (punching_in && punching_out && _locations->auto_punch_location()->end() > current_end_frame()) { /* punching in and punching out after session end */ return max_framepos; } return current_end_frame (); } /* dedicated thread for signal emission. * * while sending cross-thread signals from the process thread * is fine in general, PBD::Signal's use of boost::function and * boost:bind can produce a vast overhead which is not * acceptable for low latency. * * This works around the issue by moving the boost overhead * out of the RT thread. The overall load is probably higher but * the realtime thread remains unaffected. */ void Session::emit_route_signals () { // TODO use RAII to allow using these signals in other places BatchUpdateStart(); /* EMIT SIGNAL */ boost::shared_ptr r = routes.reader (); for (RouteList::const_iterator ci = r->begin(); ci != r->end(); ++ci) { (*ci)->emit_pending_signals (); } BatchUpdateEnd(); /* EMIT SIGNAL */ } void Session::emit_thread_start () { if (_rt_thread_active) { return; } _rt_thread_active = true; if (pthread_create (&_rt_emit_thread, NULL, emit_thread, this)) { _rt_thread_active = false; } } void Session::emit_thread_terminate () { if (!_rt_thread_active) { return; } _rt_thread_active = false; if (pthread_mutex_lock (&_rt_emit_mutex) == 0) { pthread_cond_signal (&_rt_emit_cond); pthread_mutex_unlock (&_rt_emit_mutex); } void *status; pthread_join (_rt_emit_thread, &status); } void * Session::emit_thread (void *arg) { Session *s = static_cast(arg); s->emit_thread_run (); pthread_exit (0); return 0; } void Session::emit_thread_run () { pthread_mutex_lock (&_rt_emit_mutex); while (_rt_thread_active) { emit_route_signals(); pthread_cond_wait (&_rt_emit_cond, &_rt_emit_mutex); } pthread_mutex_unlock (&_rt_emit_mutex); }