/* Copyright (C) 2007 Tim Mayberry This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "pbd/error.h" #include "pbd/compose.h" #include "pbd/file_utils.h" #include "pbd/openuri.h" #include "ardour/directory_names.h" #include "ardour/session_directory.h" #include "ardour/utils.h" #include "pbd/i18n.h" namespace ARDOUR { using namespace std; using namespace PBD::sys; /* keep a static cache because SessionDirectory is used in various places. */ std::map SessionDirectory::root_cache; SessionDirectory::SessionDirectory (const std::string& session_path) : m_root_path(session_path) { } SessionDirectory& SessionDirectory::operator= (const std::string& newpath) { m_root_path = newpath; root_cache.clear (); return *this; } bool SessionDirectory::create () { vector sub_dirs = sub_directories (); for (vector::const_iterator i = sub_dirs.begin(); i != sub_dirs.end(); ++i) { if (g_mkdir_with_parents (i->c_str(), 0755) != 0) { PBD::error << string_compose(_("Cannot create Session directory at path %1 Error: %2"), *i, g_strerror(errno)) << endmsg; return false; } } return true; } bool SessionDirectory::is_valid () const { if (!Glib::file_test (m_root_path, Glib::FILE_TEST_IS_DIR)) return false; vector sub_dirs = sub_directories (); for (vector::iterator i = sub_dirs.begin(); i != sub_dirs.end(); ++i) { if (!Glib::file_test (*i, Glib::FILE_TEST_IS_DIR)) { PBD::warning << string_compose(_("Session subdirectory does not exist at path %1"), *i) << endmsg; return false; } } return true; } const std::string SessionDirectory::old_sound_path () const { return Glib::build_filename (m_root_path, old_sound_dir_name); } const std::string SessionDirectory::sources_root () const { if (root_cache.find (m_root_path) != root_cache.end()) { return root_cache[m_root_path]; } root_cache.clear (); std::string p = m_root_path; // TODO ideally we'd use the session's name() here, and not the containing folder's name. std::string filename = Glib::path_get_basename(p); if (filename == ".") { p = PBD::get_absolute_path (m_root_path); } const string legalized_root (legalize_for_path (Glib::path_get_basename(p))); std::string sources_root_path = Glib::build_filename (m_root_path, interchange_dir_name); /* check the interchange folder: * * 1) if a single subdir exists, use it, regardless of the name * 2) if more than one dir is in interchange: abort, blame the user * 3) if interchange does not exist or no subdir is present, * use the session-name to create one. * * We use the name of the containing folder, not the actual * session name. The latter would require some API changes and * careful libardour updates: * * The session object is created with the "snapshot-name", only * when loading the .ardour session file, the actual name is set. * * SessionDirectory is created with the session itself * and picks up the wrong inital name. * * SessionDirectory is also used directly by the AudioRegionImporter, * and the peak-file background thread (session.cc). * * There is no actual benefit to use the session-name instead of * the folder-name. Under normal circumstances they are always * identical. But it would be consistent to prefer the name. */ try { Glib::Dir dir(sources_root_path); std::list entries; for (Glib::DirIterator di = dir.begin(); di != dir.end(); di++) { // ignore hidden files (eg. OS X ".DS_Store") if ((*di).at(0) == '.') { continue; } // and skip regular files (eg. Win Thumbs.db) string fullpath = Glib::build_filename (sources_root_path, *di); if (!Glib::file_test (fullpath, Glib::FILE_TEST_IS_DIR)) { continue; } entries.push_back(*di); } if (entries.size() == 1) { if (entries.front() != legalized_root) { PBD::info << _("session-dir and session-name mismatch. Please use 'Menu > Session > Rename' in the future to rename sessions.") << endmsg; } root_cache[m_root_path] = Glib::build_filename (sources_root_path, entries.front()); } else if (entries.size() > 1) { PBD::open_folder (sources_root_path); PBD::fatal << string_compose (_("The session's interchange dir is tainted.\nThere is more than one folder in '%1'.\nPlease remove extra subdirs to reduce possible filename ambiguties."), sources_root_path) << endmsg; assert (0); // not reached } } catch (Glib::FileError) { ; } if (root_cache.find (m_root_path) == root_cache.end()) { root_cache[m_root_path] = Glib::build_filename (sources_root_path, legalized_root); } return root_cache[m_root_path]; } const std::string SessionDirectory::sources_root_2X () const { std::string p = m_root_path; std::string filename = Glib::path_get_basename(p); if (filename == ".") { p = PBD::get_absolute_path (m_root_path); } const string legalized_root (legalize_for_path_2X (Glib::path_get_basename(p))); std::string sources_root_path = Glib::build_filename (m_root_path, interchange_dir_name); return Glib::build_filename (sources_root_path, legalized_root); } const std::string SessionDirectory::sound_path () const { if (Glib::file_test (old_sound_path (), Glib::FILE_TEST_IS_DIR)) return old_sound_path(); // the new style sound directory return Glib::build_filename (sources_root(), sound_dir_name); } const std::string SessionDirectory::sound_path_2X () const { return Glib::build_filename (sources_root_2X(), sound_dir_name); } const std::string SessionDirectory::midi_path () const { return Glib::build_filename (sources_root(), midi_dir_name); } const std::string SessionDirectory::midi_patch_path () const { return Glib::build_filename (sources_root(), midi_patch_dir_name); } const std::string SessionDirectory::video_path () const { return Glib::build_filename (sources_root(), video_dir_name); } const std::string SessionDirectory::peak_path () const { return Glib::build_filename (m_root_path, peak_dir_name); } const std::string SessionDirectory::dead_path () const { return Glib::build_filename (m_root_path, dead_dir_name); } const std::string SessionDirectory::export_path () const { return Glib::build_filename (m_root_path, export_dir_name); } const std::string SessionDirectory::backup_path () const { return Glib::build_filename (m_root_path, backup_dir_name); } const vector SessionDirectory::sub_directories () const { vector tmp_paths; tmp_paths.push_back (sound_path ()); tmp_paths.push_back (midi_path ()); tmp_paths.push_back (video_path ()); tmp_paths.push_back (peak_path ()); tmp_paths.push_back (dead_path ()); tmp_paths.push_back (export_path ()); tmp_paths.push_back (backup_path ()); return tmp_paths; } } // namespace ARDOUR