#include #include #include #include #include #include #include #include #include #include #include #include "ardour/linux_vst_support.h" #include "pbd/error.h" /***********************************************************/ /* VSTFX - A set of modules for managing linux VST plugins */ /* vstfx.cc, vstfxwin.cc and vstfxinfofile.cc */ /***********************************************************/ /*Simple error handler stuff for VSTFX*/ void vstfx_error (const char *fmt, ...) { va_list ap; char buffer[512]; va_start (ap, fmt); vsnprintf (buffer, sizeof(buffer), fmt, ap); vstfx_error_callback (buffer); va_end (ap); } /*default error handler callback*/ void default_vstfx_error_callback (const char *desc) { PBD::error << desc << endmsg; } void (*vstfx_error_callback)(const char *desc) = &default_vstfx_error_callback; /* --- */ /*Create and return a pointer to a new VSTFX handle*/ VSTHandle * vstfx_handle_new () { VSTHandle* vstfx = (VSTHandle *) calloc (1, sizeof (VSTHandle)); return vstfx; } /*Create and return a pointer to a new vstfx instance*/ VSTState * vstfx_new () { VSTState* vstfx = (VSTState *) calloc (1, sizeof (VSTState)); /*Mutexes*/ pthread_mutex_init (&vstfx->lock, NULL); pthread_cond_init (&vstfx->window_status_change, NULL); pthread_cond_init (&vstfx->plugin_dispatcher_called, NULL); pthread_cond_init (&vstfx->window_created, NULL); /*Safe values*/ vstfx->want_program = -1; vstfx->want_chunk = 0; vstfx->n_pending_keys = 0; vstfx->has_editor = 0; vstfx->program_set_without_editor = 0; vstfx->linux_window = 0; vstfx->linux_plugin_ui_window = 0; vstfx->eventProc = NULL; vstfx->extra_data = NULL; vstfx->want_resize = 0; return vstfx; } /*This loads the plugin shared library*/ void* vstfx_load_vst_library(const char* path) { void* dll; char* full_path; char* envdup; char* lxvst_path; size_t len1; size_t len2; /*Try and load the shared library pointed to by the path - NOTE: You have to give RTLD_LAZY or RTLD_NOW to dlopen or you get some occasional failures to load - dlerror reports invalid arguments*/ if ((dll = dlopen (path, RTLD_LOCAL | RTLD_LAZY)) != NULL) return dll; /*We didn't find the library so try and get the path specified in the env variable LXVST_PATH*/ envdup = getenv ("LXVST_PATH"); /*Path not specified - not much more we can do*/ if (envdup == NULL) return NULL; /*Copy the path into envdup*/ envdup = strdup (envdup); if (envdup == NULL) return NULL; len2 = strlen(path); /*Try all the possibilities in the path - deliminated by : */ lxvst_path = strtok (envdup, ":"); while (lxvst_path != NULL) { vstfx_error ("\"%s\"", lxvst_path); len1 = strlen(lxvst_path); full_path = (char*)malloc(len1 + 1 + len2 + 1); memcpy(full_path, lxvst_path, len1); full_path[len1] = '/'; memcpy(full_path + len1 + 1, path, len2); full_path[len1 + 1 + len2] = '\0'; /*Try and load the library*/ if ((dll = dlopen(full_path, RTLD_LOCAL | RTLD_LAZY)) != NULL) { /*Succeeded */ break; } /*Try again*/ lxvst_path = strtok (NULL, ":"); } /*Free the path*/ free(envdup); return dll; } /*This loads up a plugin, given the path to its .so file and finds its main entry point etc*/ VSTHandle * vstfx_load (const char *path) { char* buf = NULL; VSTHandle* fhandle; int i; /*Create a new handle we can use to reference the plugin*/ fhandle = vstfx_handle_new(); /*See if we have .so appended to the path - if not we need to make sure it is added*/ if (strstr (path, ".so") == NULL) { /*Append the .so to the path - Make sure the path has enough space*/ buf = (char *)malloc(strlen(path) + 4); //The .so and a terminating zero sprintf (buf, "%s.so", path); fhandle->nameptr = strdup (path); } else { /*We already have .so appened to the filename*/ buf = strdup(path); fhandle->nameptr = strdup (path); } /*Use basename to shorten the path and then strip off the .so - the old VST problem, we don't know anything about its name until we load and instantiate the plugin which we don't want to do at this point*/ for(i=0; i < (int)strlen(fhandle->nameptr); i++) { if(fhandle->nameptr[i] == '.') fhandle->nameptr[i] = 0; } fhandle->name = basename (fhandle->nameptr); /*call load_vstfx_library to actually load the .so into memory*/ if ((fhandle->dll = vstfx_load_vst_library (buf)) == NULL) { vstfx_unload (fhandle); free(buf); return NULL; } /*Find the main entry point into the plugin*/ if ((fhandle->main_entry = (main_entry_t) dlsym(fhandle->dll, "main")) == NULL) { /*If it can't be found, unload the plugin and return a NULL handle*/ vstfx_unload (fhandle); free(buf); return NULL; } free(buf); /*return the handle of the plugin*/ return fhandle; } /*This unloads a plugin*/ int vstfx_unload (VSTHandle* fhandle) { if (fhandle->plugincnt) { /*Still have plugin instances - can't unload the library - actually dlclose keeps an instance count anyway*/ return -1; } /*Valid plugin loaded?*/ if (fhandle->dll) { dlclose(fhandle->dll); fhandle->dll = NULL; } if (fhandle->nameptr) { free (fhandle->nameptr); fhandle->name = NULL; } /*Don't need the plugin handle any more*/ free (fhandle); return 0; } /*This instantiates a plugin*/ VSTState * vstfx_instantiate (VSTHandle* fhandle, audioMasterCallback amc, void* userptr) { VSTState* vstfx = vstfx_new (); if(fhandle == NULL) { vstfx_error( "** ERROR ** VSTFX : The handle was NULL\n" ); return NULL; } if ((vstfx->plugin = fhandle->main_entry (amc)) == NULL) { vstfx_error ("** ERROR ** VSTFX : %s could not be instantiated :(\n", fhandle->name); free (vstfx); return NULL; } vstfx->handle = fhandle; vstfx->plugin->user = userptr; if (vstfx->plugin->magic != kEffectMagic) { vstfx_error ("** ERROR ** VSTFX : %s is not a VST plugin\n", fhandle->name); free (vstfx); return NULL; } vstfx->plugin->dispatcher (vstfx->plugin, effOpen, 0, 0, 0, 0); /*May or May not need to 'switch the plugin on' here - unlikely since FST doesn't and most plugins start up 'On' by default - I think this is the least of our worries*/ //vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 1, NULL, 0); vstfx->vst_version = vstfx->plugin->dispatcher (vstfx->plugin, effGetVstVersion, 0, 0, 0, 0); vstfx->handle->plugincnt++; vstfx->wantIdle = 0; return vstfx; } /*Close a vstfx instance*/ void vstfx_close (VSTState* vstfx) { vstfx_destroy_editor(vstfx); if(vstfx->plugin) { vstfx->plugin->dispatcher (vstfx->plugin, effMainsChanged, 0, 0, NULL, 0); /*Calling dispatcher with effClose will cause the plugin's destructor to be called, which will also remove the editor if it exists*/ vstfx->plugin->dispatcher (vstfx->plugin, effClose, 0, 0, 0, 0); } if (vstfx->handle->plugincnt) vstfx->handle->plugincnt--; /*vstfx_unload will unload the dll if the instance count allows - we need to do this because some plugins keep their own instance count and (JUCE) manages the plugin UI in its own thread. When the plugins internal instance count reaches zero, JUCE stops the UI thread and won't restart it until the next time the library is loaded. If we don't unload the lib JUCE will never restart*/ if (vstfx->handle->plugincnt) { return; } /*Valid plugin loaded - so we can unload it and NULL the pointer to it. We can't free the handle here because we don't know what else might need it. It should be / is freed when the plugin is deleted*/ if (vstfx->handle->dll) { dlclose(vstfx->handle->dll); //dlclose keeps its own reference count vstfx->handle->dll = NULL; } } bool vstfx_save_state (VSTState* vstfx, char * filename) { FILE* f = fopen (filename, "wb"); if (f) { int bytelen; int numParams = vstfx->plugin->numParams; int i; char productString[64]; char effectName[64]; char vendorString[64]; int success; /* write header */ fprintf(f, "\n"); success = vstfx_call_dispatcher(vstfx, effGetProductString, 0, 0, productString, 0); if(success == 1) { fprintf (f, " \n", productString); } else { printf ("No product string\n"); } success = vstfx_call_dispatcher(vstfx, effGetEffectName, 0, 0, effectName, 0); if(success == 1) { fprintf (f, " \n", effectName); printf ("Effect name: %s\n", effectName); } else { printf ("No effect name\n"); } success = vstfx_call_dispatcher(vstfx, effGetVendorString, 0, 0, vendorString, 0); if( success == 1 ) { fprintf (f, " \n", vendorString); printf ("Vendor string: %s\n", vendorString); } else { printf ("No vendor string\n"); } if(vstfx->plugin->flags & 32 ) { numParams = 0; } for(i=0; i < numParams; i++) { float val; pthread_mutex_lock( &vstfx->lock ); val = vstfx->plugin->getParameter(vstfx->plugin, i ); pthread_mutex_unlock( &vstfx->lock ); fprintf( f, " \n", i, val ); } if(vstfx->plugin->flags & 32 ) { printf( "getting chunk...\n" ); void * chunk; bytelen = vstfx_call_dispatcher(vstfx, 23, 0, 0, &chunk, 0 ); printf( "got tha chunk..\n" ); if( bytelen ) { if( bytelen < 0 ) { printf( "Chunke len < 0 !!! Not saving chunk.\n" ); } else { //char *encoded = g_base64_encode( chunk, bytelen ); //fprintf( f, " \n %s\n \n", bytelen, encoded ); //g_free( encoded ); } } } fprintf( f, "\n" ); fclose( f ); } else { printf ("Could not open state file\n"); return false; } return true; } /*Set up a call to the plugins 'dispatcher' function*/ int vstfx_call_dispatcher (VSTState* vstfx, int opcode, int index, int val, void *ptr, float opt) { pthread_mutex_lock (&vstfx->lock); /*Set up the opcode and parameters*/ vstfx->dispatcher_opcode = opcode; vstfx->dispatcher_index = index; vstfx->dispatcher_val = val; vstfx->dispatcher_ptr = ptr; vstfx->dispatcher_opt = opt; /*Signal that we want the call to happen*/ vstfx->dispatcher_wantcall = 1; /*Wait for the call to happen*/ pthread_cond_wait (&vstfx->plugin_dispatcher_called, &vstfx->lock); pthread_mutex_unlock (&vstfx->lock); /*Return the result*/ return vstfx->dispatcher_retval; }