/* Copyright (C) 2004 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "ardour/audioengine.h" #include "ardour/slave.h" using namespace std; using namespace ARDOUR; JACK_Slave::JACK_Slave (AudioEngine& e) : engine (e) { double x; framepos_t p; /* call this to initialize things */ speed_and_position (x, p); } JACK_Slave::~JACK_Slave () { } bool JACK_Slave::locked() const { return true; } bool JACK_Slave::ok() const { return true; } bool JACK_Slave::speed_and_position (double& sp, framepos_t& position) { switch (engine.transport_state()) { case TransportStopped: speed = 0; _starting = false; break; case TransportRolling: speed = 1.0; _starting = false; break; case TransportLooping: speed = 1.0; _starting = false; break; case TransportStarting: _starting = true; // don't adjust speed here, just leave it as it was break; } sp = speed; position = engine.transport_frame(); return true; }