/* Copyright (C) 2012 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "ardour/interpolation.h" #include "ardour/midi_buffer.h" using namespace ARDOUR; framecnt_t LinearInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output) { // index in the input buffers framecnt_t i = 0; double acceleration = 0; if (_speed != _target_speed) { acceleration = _target_speed - _speed; } for (framecnt_t outsample = 0; outsample < nframes; ++outsample) { double const d = phase[channel] + outsample * (_speed + acceleration); i = floor(d); Sample fractional_phase_part = d - i; if (fractional_phase_part >= 1.0) { fractional_phase_part -= 1.0; i++; } if (input && output) { // Linearly interpolate into the output buffer output[outsample] = input[i] * (1.0f - fractional_phase_part) + input[i+1] * fractional_phase_part; } } double const distance = phase[channel] + nframes * (_speed + acceleration); i = floor(distance); phase[channel] = distance - i; return i; } framecnt_t CubicInterpolation::interpolate (int channel, framecnt_t nframes, Sample *input, Sample *output) { // index in the input buffers framecnt_t i = 0; double acceleration; double distance = phase[channel]; if (_speed != _target_speed) { acceleration = _target_speed - _speed; } else { acceleration = 0.0; } if (nframes < 3) { /* no interpolation possible */ if (input && output) { for (i = 0; i < nframes; ++i) { output[i] = input[i]; } } phase[channel] = 0; return nframes; } /* keep this condition out of the inner loop */ if (input && output) { /* best guess for the fake point we have to add to be able to interpolate at i == 0: * .... maintain slope of first actual segment ... */ Sample inm1 = input[i] - (input[i+1] - input[i]); for (framecnt_t outsample = 0; outsample < nframes; ++outsample) { /* get the index into the input we should start with */ i = floor (distance); float fractional_phase_part = fmod (distance, 1.0); // Cubically interpolate into the output buffer: keep this inlined for speed and rely on compiler // optimization to take care of the rest // shamelessly ripped from Steve Harris' swh-plugins (ladspa-util.h) output[outsample] = input[i] + 0.5f * fractional_phase_part * (input[i+1] - inm1 + fractional_phase_part * (4.0f * input[i+1] + 2.0f * inm1 - 5.0f * input[i] - input[i+2] + fractional_phase_part * (3.0f * (input[i] - input[i+1]) - inm1 + input[i+2]))); distance += _speed + acceleration; inm1 = input[i]; } i = floor (distance); phase[channel] = fmod (distance, 1.0); } else { /* used to calculate play-distance with acceleration (silent roll) * (use same algorithm as real playback for identical rounding/floor'ing) */ for (framecnt_t outsample = 0; outsample < nframes; ++outsample) { distance += _speed + acceleration; } i = floor (distance); phase[channel] = fmod (distance, 1.0); } return i; } /* CubicMidiInterpolation::distance is identical to * return CubicInterpolation::interpolate (0, nframes, NULL, NULL); */ framecnt_t CubicMidiInterpolation::distance (framecnt_t nframes, bool /*roll*/) { assert (phase.size () == 1); framecnt_t i = 0; double acceleration; double distance = phase[0]; if (nframes < 3) { /* no interpolation possible */ phase[0] = 0; return nframes; } if (_speed != _target_speed) { acceleration = _target_speed - _speed; } else { acceleration = 0.0; } for (framecnt_t outsample = 0; outsample < nframes; ++outsample) { distance += _speed + acceleration; } i = floor (distance); phase[0] = fmod (distance, 1.0); return i; }