/* Copyright (C) 2007 Tim Mayberry This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "pbd/error.h" #include "pbd/compose.h" #include #include #include "ardour/directory_names.h" #include "ardour/filesystem_paths.h" #include "i18n.h" #ifdef PLATFORM_WINDOWS #include "shlobj.h" #include "pbd/windows_special_dirs.h" #endif using namespace PBD; namespace ARDOUR { using std::string; std::string user_config_directory () { static std::string p; if (!p.empty()) return p; #ifdef __APPLE__ p = Glib::build_filename (Glib::get_home_dir(), "Library/Preferences"); #else const char* c = 0; /* adopt freedesktop standards, and put .ardour3 into $XDG_CONFIG_HOME or ~/.config */ if ((c = getenv ("XDG_CONFIG_HOME")) != 0) { p = c; } else { #ifdef PLATFORM_WINDOWS // Not technically the home dir (since it needs to be a writable folder) const string home_dir = Glib::build_filename (Glib::get_user_config_dir(), user_config_dir_name); #else const string home_dir = Glib::get_home_dir(); #endif if (home_dir.empty ()) { error << "Unable to determine home directory" << endmsg; exit (1); } #ifndef PLATFORM_WINDOWS p = home_dir; p = Glib::build_filename (p, ".config"); #endif } #endif #ifndef PLATFORM_WINDOWS p = Glib::build_filename (p, user_config_dir_name); #endif if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) { if (g_mkdir_with_parents (p.c_str(), 0755)) { error << string_compose (_("Cannot create Configuration directory %1 - cannot run"), p) << endmsg; exit (1); } } else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) { error << string_compose (_("Configuration directory %1 already exists and is not a directory/folder - cannot run"), p) << endmsg; exit (1); } return p; } std::string user_cache_directory () { static std::string p; if (!p.empty()) return p; #ifdef __APPLE__ p = Glib::build_filename (Glib::get_home_dir(), "Library/Caches"); #else const char* c = 0; /* adopt freedesktop standards, and put .ardour3 into $XDG_CACHE_HOME * defaulting to or ~/.config */ if ((c = getenv ("XDG_CACHE_HOME")) != 0) { p = c; } else { #ifdef PLATFORM_WINDOWS // Not technically the home dir (since it needs to be a writable folder) const string home_dir = Glib::build_filename (Glib::get_user_data_dir(), user_config_dir_name); #else const string home_dir = Glib::get_home_dir(); #endif if (home_dir.empty ()) { error << "Unable to determine home directory" << endmsg; exit (1); } p = home_dir; p = Glib::build_filename (p, ".cache"); } #endif #ifndef PLATFORM_WINDOWS p = Glib::build_filename (p, user_config_dir_name); #endif if (!Glib::file_test (p, Glib::FILE_TEST_EXISTS)) { if (g_mkdir_with_parents (p.c_str(), 0755)) { error << string_compose (_("Cannot create cache directory %1 - cannot run"), p) << endmsg; exit (1); } } else if (!Glib::file_test (p, Glib::FILE_TEST_IS_DIR)) { error << string_compose (_("Cache directory %1 already exists and is not a directory/folder - cannot run"), p) << endmsg; exit (1); } return p; } std::string ardour_dll_directory () { #ifdef PLATFORM_WINDOWS std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL)); dll_dir_path = Glib::build_filename (dll_dir_path, "lib"); return Glib::build_filename (dll_dir_path, "ardour3"); #else std::string s = Glib::getenv("ARDOUR_DLL_PATH"); if (s.empty()) { std::cerr << _("ARDOUR_DLL_PATH not set in environment - exiting\n"); ::exit (1); } return s; #endif } #ifdef PLATFORM_WINDOWS Searchpath windows_search_path () { std::string dll_dir_path(g_win32_get_package_installation_directory_of_module(NULL)); dll_dir_path = Glib::build_filename (dll_dir_path, "share"); return Glib::build_filename (dll_dir_path, "ardour3"); } #endif Searchpath ardour_config_search_path () { static Searchpath search_path; if (search_path.empty()) { // Start by adding the user's personal config folder search_path += user_config_directory(); #ifdef PLATFORM_WINDOWS // On Windows, add am intermediate configuration folder // (one that's guaranteed to be writable by all users). const gchar* const *all_users_folder = g_get_system_config_dirs(); // Despite its slightly odd name, the above returns a single entry which // corresponds to 'All Users' on Windows (according to the documentation) if (all_users_folder) { std::string writable_all_users_path = all_users_folder[0]; writable_all_users_path += "\\"; writable_all_users_path += PROGRAM_NAME; writable_all_users_path += "\\.config"; #ifdef _WIN64 writable_all_users_path += "\\win64"; #else writable_all_users_path += "\\win32"; #endif search_path += writable_all_users_path; } // now add a suitable config path from the bundle search_path += windows_search_path (); #endif // finally, add any paths from ARDOUR_CONFIG_PATH if it exists std::string s = Glib::getenv("ARDOUR_CONFIG_PATH"); if (s.empty()) { std::cerr << _("ARDOUR_CONFIG_PATH not set in environment\n"); } else { search_path += Searchpath (s); } } return search_path; } Searchpath ardour_data_search_path () { static Searchpath search_path; if (search_path.empty()) { search_path += user_config_directory(); #ifdef PLATFORM_WINDOWS search_path += windows_search_path (); #endif std::string s = Glib::getenv("ARDOUR_DATA_PATH"); if (s.empty()) { std::cerr << _("ARDOUR_DATA_PATH not set in environment\n"); } else { search_path += Searchpath (s); } } return search_path; } } // namespace ARDOUR