/* Copyright (C) 2014 Waves Audio Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "ardour/engine_state_controller.h" #include "ardour/audioengine.h" #include "ardour/session.h" #include "ardour/rc_configuration.h" #include "ardour/data_type.h" #include "pbd/pthread_utils.h" #include "pbd/error.h" #include "pbd/i18n.h" using namespace ARDOUR; using namespace PBD; namespace { struct DevicePredicate { DevicePredicate (const std::string& device_name) : _device_name (device_name) {} bool operator ()(const AudioBackend::DeviceStatus& rhs) { return _device_name == rhs.name; } private: std::string _device_name; }; } EngineStateController* EngineStateController::instance () { static EngineStateController instance; return &instance; } EngineStateController::EngineStateController () : _current_state () , _last_used_real_device ("") { AudioEngine::instance ()->Running.connect_same_thread (running_connection, boost::bind (&EngineStateController::_on_engine_running, this)); AudioEngine::instance ()->Stopped.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this)); AudioEngine::instance ()->Halted.connect_same_thread (stopped_connection, boost::bind (&EngineStateController::_on_engine_stopped, this)); /* Subscribe for udpates from AudioEngine */ AudioEngine::instance ()->PortRegisteredOrUnregistered.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_ports_registration_update, this)); AudioEngine::instance ()->SampleRateChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_sample_rate_change, this, _1)); AudioEngine::instance ()->BufferSizeChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_buffer_size_change, this, _1)); AudioEngine::instance ()->DeviceListChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_list_change, this)); AudioEngine::instance ()->DeviceError.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_device_error, this)); /* Global configuration parameters update */ Config->ParameterChanged.connect_same_thread (update_connections, boost::bind (&EngineStateController::_on_parameter_changed, this, _1)); _deserialize_and_load_engine_states (); _deserialize_and_load_midi_port_states (); _do_initial_engine_setup (); // now push the sate to the backend push_current_state_to_backend (false); } EngineStateController::~EngineStateController () { } void EngineStateController::set_session (Session* session) { _session = session; _session->SessionLoaded.connect_same_thread (session_connections, boost::bind (&EngineStateController::_on_session_loaded, this)); } void EngineStateController::remove_session () { session_connections.drop_connections (); _session = 0; } XMLNode& EngineStateController::serialize_audio_midi_settings () { XMLNode* root = new XMLNode ("AudioMidiSettings"); _serialize_engine_states (root); _serialize_midi_port_states (root); return *root; } void EngineStateController::save_audio_midi_settings () { Config->add_extra_xml (serialize_audio_midi_settings ()); Config->save_state (); } void EngineStateController::_deserialize_and_load_engine_states () { XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); if (!audio_midi_settings_root) { return; } XMLNode* engine_states = audio_midi_settings_root->child ("EngineStates"); if (!engine_states) { return; } XMLNodeList state_nodes_list = engine_states->children (); XMLNodeConstIterator state_node_iter = state_nodes_list.begin (); for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) { XMLNode* state_node = *state_node_iter; StatePtr engine_state (new State); XMLProperty const * prop = NULL; if ((prop = state_node->property ("backend-name")) == 0) { continue; } engine_state->backend_name = prop->value (); if ((prop = state_node->property ("device-name")) == 0) { continue; } engine_state->device_name = prop->value (); if ((prop = state_node->property ("sample-rate")) == 0) { continue; } engine_state->sample_rate = atoi (prop->value ()); if ((prop = state_node->property ("buffer-size")) == 0) { continue; } engine_state->buffer_size = atoi (prop->value ()); if ((prop = state_node->property ("active")) == 0) { continue; } engine_state->active = string_is_affirmative (prop->value ()); XMLNodeList state_children_list = state_node->children (); XMLNodeConstIterator state_child_iter = state_children_list.begin (); for (; state_child_iter != state_children_list.end (); ++state_child_iter) { XMLNode* state_child = *state_child_iter; if (state_child->name () == "InputConfiguration") { XMLNodeList input_states_nodes = state_child->children (); XMLNodeConstIterator input_state_node_iter = input_states_nodes.begin (); PortStateList& input_states = engine_state->input_channel_states; for (; input_state_node_iter != input_states_nodes.end (); ++input_state_node_iter) { XMLNode* input_state_node = *input_state_node_iter; if (input_state_node->name () != "input") { continue; } PortState input_state (input_state_node->name ()); if ((prop = input_state_node->property ("name")) == 0) { continue; } input_state.name = prop->value (); if ((prop = input_state_node->property ("active")) == 0) { continue; } input_state.active = string_is_affirmative (prop->value ()); input_states.push_back (input_state); } } else if (state_child->name () == "MultiOutConfiguration") { XMLNodeList multi_out_state_nodes = state_child->children (); XMLNodeConstIterator multi_out_state_node_iter = multi_out_state_nodes.begin (); PortStateList& multi_out_states = engine_state->multi_out_channel_states; for (; multi_out_state_node_iter != multi_out_state_nodes.end (); ++multi_out_state_node_iter) { XMLNode* multi_out_state_node = *multi_out_state_node_iter; if (multi_out_state_node->name () != "output") { continue; } PortState multi_out_state (multi_out_state_node->name ()); if ((prop = multi_out_state_node->property ("name")) == 0) { continue; } multi_out_state.name = prop->value (); if ((prop = multi_out_state_node->property ("active")) == 0) { continue; } multi_out_state.active = string_is_affirmative (prop->value ()); multi_out_states.push_back (multi_out_state); } } else if (state_child->name () == "StereoOutConfiguration") { XMLNodeList stereo_out_state_nodes = state_child->children (); XMLNodeConstIterator stereo_out_state_node_iter = stereo_out_state_nodes.begin (); PortStateList& stereo_out_states = engine_state->stereo_out_channel_states; for (; stereo_out_state_node_iter != stereo_out_state_nodes.end (); ++stereo_out_state_node_iter) { XMLNode* stereo_out_state_node = *stereo_out_state_node_iter; if (stereo_out_state_node->name () != "output") { continue; } PortState stereo_out_state (stereo_out_state_node->name ()); if ((prop = stereo_out_state_node->property ("name")) == 0) { continue; } stereo_out_state.name = prop->value (); if ((prop = stereo_out_state_node->property ("active")) == 0) { continue; } stereo_out_state.active = string_is_affirmative (prop->value ()); stereo_out_states.push_back (stereo_out_state); } } } _states.push_back (engine_state); } } void EngineStateController::_deserialize_and_load_midi_port_states () { XMLNode* audio_midi_settings_root = ARDOUR::Config->extra_xml ("AudioMidiSettings"); if (!audio_midi_settings_root) { return; } XMLNode* midi_states = audio_midi_settings_root->child ("MidiStates"); if (!midi_states) { return; } XMLNodeList state_nodes_list = midi_states->children (); XMLNodeConstIterator state_node_iter = state_nodes_list.begin (); for (; state_node_iter != state_nodes_list.end (); ++state_node_iter) { XMLNode* state_node = *state_node_iter; if (state_node->name () == "MidiInputs") { XMLNodeList input_state_nodes = state_node->children (); XMLNodeConstIterator input_state_node_iter = input_state_nodes.begin (); _midi_inputs.clear (); for (; input_state_node_iter != input_state_nodes.end (); ++input_state_node_iter) { XMLNode* input_state_node = *input_state_node_iter; XMLProperty const * prop = NULL; if (input_state_node->name () != "input") { continue; } MidiPortState input_state (input_state_node->name ()); if ((prop = input_state_node->property ("name")) == 0) { continue; } input_state.name = prop->value (); if ((prop = input_state_node->property ("active")) == 0) { continue; } input_state.active = string_is_affirmative (prop->value ()); if ((prop = input_state_node->property ("scene-connected")) == 0) { continue; } input_state.scene_connected = string_is_affirmative (prop->value ()); if ((prop = input_state_node->property ("mtc-in")) == 0) { continue; } input_state.mtc_in = string_is_affirmative (prop->value ()); _midi_inputs.push_back (input_state); } } else if (state_node->name () == "MidiOutputs") { XMLNodeList output_state_nodes = state_node->children (); XMLNodeConstIterator output_state_node_iter = output_state_nodes.begin (); _midi_outputs.clear (); for (; output_state_node_iter != output_state_nodes.end (); ++output_state_node_iter) { XMLNode* output_state_node = *output_state_node_iter; XMLProperty const * prop = NULL; if (output_state_node->name () != "output") { continue; } MidiPortState output_state (output_state_node->name ()); if ((prop = output_state_node->property ("name")) == 0) { continue; } output_state.name = prop->value (); if ((prop = output_state_node->property ("active")) == 0) { continue; } output_state.active = string_is_affirmative (prop->value ()); if ((prop = output_state_node->property ("scene-connected")) == 0) { continue; } output_state.scene_connected = string_is_affirmative (prop->value ()); if ((prop = output_state_node->property ("mtc-in")) == 0) { continue; } output_state.mtc_in = string_is_affirmative (prop->value ()); _midi_outputs.push_back (output_state); } } } } void EngineStateController::_serialize_engine_states (XMLNode* audio_midi_settings_node) { if (!audio_midi_settings_node) { return; } // clean up state data first audio_midi_settings_node->remove_nodes_and_delete ("EngineStates" ); XMLNode* engine_states = new XMLNode ("EngineStates" ); StateList::const_iterator state_iter = _states.begin (); for (; state_iter != _states.end (); ++state_iter) { StatePtr state_ptr = *state_iter; // create new node for the state XMLNode* state_node = new XMLNode ("State"); state_node->add_property ("backend-name", state_ptr->backend_name); state_node->add_property ("device-name", state_ptr->device_name); state_node->add_property ("sample-rate", state_ptr->sample_rate); state_node->add_property ("buffer-size", state_ptr->buffer_size); state_node->add_property ("active", state_ptr->active ? "yes" : "no"); // store channel states: // inputs XMLNode* input_config_node = new XMLNode ("InputConfiguration"); PortStateList& input_channels = state_ptr->input_channel_states; PortStateList::const_iterator input_state_iter = input_channels.begin (); for (; input_state_iter != input_channels.end (); ++input_state_iter) { XMLNode* input_state_node = new XMLNode ("input"); input_state_node->add_property ("name", input_state_iter->name); input_state_node->add_property ("active", input_state_iter->active ? "yes" : "no"); input_config_node->add_child_nocopy (*input_state_node); } state_node->add_child_nocopy (*input_config_node); // multi out outputs XMLNode* multi_out_config_node = new XMLNode ("MultiOutConfiguration"); PortStateList& multi_out_channels = state_ptr->multi_out_channel_states; PortStateList::const_iterator multi_out_state_iter = multi_out_channels.begin (); for (; multi_out_state_iter != multi_out_channels.end (); ++multi_out_state_iter) { XMLNode* multi_out_state_node = new XMLNode ("output" ); multi_out_state_node->add_property ("name", multi_out_state_iter->name); multi_out_state_node->add_property ("active", multi_out_state_iter->active ? "yes" : "no"); multi_out_config_node->add_child_nocopy (*multi_out_state_node); } state_node->add_child_nocopy (*multi_out_config_node); // stereo out outputs XMLNode* stereo_out_config_node = new XMLNode ("StereoOutConfiguration"); PortStateList& stereo_out_channels = state_ptr->stereo_out_channel_states; PortStateList::const_iterator stereo_out_state_iter = stereo_out_channels.begin (); for (; stereo_out_state_iter != stereo_out_channels.end (); ++stereo_out_state_iter) { XMLNode* stereo_out_state_node = new XMLNode ("output" ); stereo_out_state_node->add_property ("name", stereo_out_state_iter->name); stereo_out_state_node->add_property ("active", stereo_out_state_iter->active ? "yes" : "no"); stereo_out_config_node->add_child_nocopy (*stereo_out_state_node); } state_node->add_child_nocopy (*stereo_out_config_node); engine_states->add_child_nocopy (*state_node); } audio_midi_settings_node->add_child_nocopy (*engine_states); } void EngineStateController::_serialize_midi_port_states (XMLNode* audio_midi_settings_node) { if (!audio_midi_settings_node) { return; } // clean up state data first audio_midi_settings_node->remove_nodes_and_delete ("MidiStates" ); XMLNode* midi_states_node = new XMLNode ("MidiStates" ); XMLNode* midi_input_states_node = new XMLNode ("MidiInputs" ); MidiPortStateList::const_iterator midi_input_state_iter = _midi_inputs.begin (); for (; midi_input_state_iter != _midi_inputs.end (); ++midi_input_state_iter) { XMLNode* midi_input_node = new XMLNode ("input" ); midi_input_node->add_property ("name", midi_input_state_iter->name); midi_input_node->add_property ("active", midi_input_state_iter->active ? "yes" : "no"); midi_input_node->add_property ("scene_connected", midi_input_state_iter->scene_connected ? "yes" : "no"); midi_input_node->add_property ("mtc-in", midi_input_state_iter->mtc_in ? "yes" : "no"); midi_input_states_node->add_child_nocopy (*midi_input_node); } midi_states_node->add_child_nocopy (*midi_input_states_node); XMLNode* midi_output_states_node = new XMLNode ("MidiOutputs" ); MidiPortStateList::const_iterator midi_output_state_iter = _midi_outputs.begin (); for (; midi_output_state_iter != _midi_outputs.end (); ++midi_output_state_iter) { XMLNode* midi_output_node = new XMLNode ("output" ); midi_output_node->add_property ("name", midi_output_state_iter->name); midi_output_node->add_property ("active", midi_output_state_iter->active ? "yes" : "no"); midi_output_node->add_property ("scene_connected", midi_output_state_iter->scene_connected ? "yes" : "no"); midi_output_node->add_property ("mtc-in", midi_output_state_iter->mtc_in ? "yes" : "no"); midi_output_states_node->add_child_nocopy (*midi_output_node); } midi_states_node->add_child_nocopy (*midi_output_states_node); audio_midi_settings_node->add_child_nocopy (*midi_states_node); } bool EngineStateController::_apply_state (const StatePtr& state) { bool applied = false; if (set_new_backend_as_current (state->backend_name)) { applied = set_new_device_as_current (state->device_name); } return applied; } void EngineStateController::_do_initial_engine_setup () { bool state_applied = false; // if we have no saved state load default values if (!_states.empty ()) { // look for last active state first StateList::const_iterator state_iter = _states.begin (); for (; state_iter != _states.end (); ++state_iter) { if ( (*state_iter)->active ) { state_applied = _apply_state (*state_iter); break; } } // last active state was not applied // try others if (!state_applied) { StateList::const_iterator state_iter = _states.begin (); for (; state_iter != _states.end (); ++state_iter) { state_applied = _apply_state (*state_iter); break; } } } if (!state_applied ){ std::vector backends = AudioEngine::instance ()->available_backends (); if (!backends.empty ()) { if (!set_new_backend_as_current (backends.front ()->name )) { std::cerr << "\tfailed to set backend [" << backends.front ()->name << "]\n"; } } } } bool EngineStateController::_validate_current_device_state () { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); // check if device parameters from the state record are still valid // validate sample rate std::vector sample_rates = backend->available_sample_rates (_current_state->device_name); if (sample_rates.empty ()) { return false; } // check if session desired sample rate (if it's set) could be used with this device if (_session != 0) { if ( !set_new_sample_rate_in_controller (_session->nominal_sample_rate ())) { if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) { if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) { return false; } } } } else { // check if current sample rate is supported because we have no session desired sample rate value if ( !set_new_sample_rate_in_controller (_current_state->sample_rate)) { if ( !set_new_sample_rate_in_controller (backend->default_sample_rate ()) ) { if (!set_new_sample_rate_in_controller (sample_rates.front ()) ) { return false; } } } } // validate buffer size std::vector buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); // check if buffer size is supported std::vector::iterator bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), _current_state->buffer_size); // if current is not found switch to default if is supported if (bs_iter == buffer_sizes.end ()) { bs_iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), backend->default_buffer_size (_current_state->device_name)); if (bs_iter != buffer_sizes.end ()) { _current_state->buffer_size = backend->default_buffer_size (_current_state->device_name); } else { if (!buffer_sizes.empty ()) { _current_state->buffer_size = buffer_sizes.front (); } } } return true; } void EngineStateController::_update_ltc_source_port () { // this method is called if the list of ports is changed // check that ltc-in port from Config still exists if (_audio_input_port_exists (get_ltc_source_port ())) { // audio port, that was saved in Config, exists return ; } //otherwise set first available audio port if (!_current_state->input_channel_states.empty ()) { set_ltc_source_port (_current_state->input_channel_states.front ().name); return ; } // no available audio-in ports set_ltc_source_port (""); } void EngineStateController::_update_ltc_output_port () { // this method is called if the list of ports is changed // check that ltc-out port from Config still exists if (_audio_output_port_exists (get_ltc_output_port ())) { // audio port, that was saved in Config, exists return ; } PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } //otherwise set first available audio port if (!output_states->empty ()) { set_ltc_output_port (output_states->front ().name); return ; } // no available audio-out ports set_ltc_output_port (""); } bool EngineStateController::_audio_input_port_exists (const std::string& port_name) { PortStateList::const_iterator iter = _current_state->input_channel_states.begin (); for (; iter != _current_state->input_channel_states.end (); ++iter ) { if (iter->name == port_name) return true; } return false; } bool EngineStateController::_audio_output_port_exists (const std::string& port_name) { PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } PortStateList::const_iterator iter = output_states->begin (); for (; iter != output_states->end (); ++iter ) { if (iter->name == port_name) return true; } return false; } const std::string& EngineStateController::get_current_backend_name () const { return _current_state->backend_name; } const std::string& EngineStateController::get_current_device_name () const { return _current_state->device_name; } void EngineStateController::available_backends (std::vector& available_backends) { available_backends = AudioEngine::instance ()->available_backends (); } void EngineStateController::enumerate_devices (std::vector& device_vector) const { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); device_vector = backend->enumerate_devices (); } samplecnt_t EngineStateController::get_current_sample_rate () const { return _current_state->sample_rate; } samplecnt_t EngineStateController::get_default_sample_rate () const { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); return backend->default_sample_rate (); } void EngineStateController::available_sample_rates_for_current_device (std::vector& sample_rates) const { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); sample_rates = backend->available_sample_rates (_current_state->device_name); } uint32_t EngineStateController::get_current_buffer_size () const { return _current_state->buffer_size; } uint32_t EngineStateController::get_default_buffer_size () const { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); return backend->default_buffer_size (_current_state->device_name); } void EngineStateController::available_buffer_sizes_for_current_device (std::vector& buffer_sizes) const { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); } bool EngineStateController::set_new_backend_as_current (const std::string& backend_name) { if (backend_name == AudioEngine::instance ()->current_backend_name ()) { return true; } boost::shared_ptr backend = AudioEngine::instance ()->set_backend (backend_name, PROGRAM_NAME, ""); if (backend) { if (_current_state != NULL) { _current_state->active = false; } StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (), State::StatePredicate (backend_name, "None")); if (found_state_iter != _states.end ()) { // we found a record for new engine with None device - switch to it _current_state = *found_state_iter; _validate_current_device_state (); } else { // create new record for this engine with default device _current_state = boost::shared_ptr(new State ()); _current_state->backend_name = backend_name; _current_state->device_name = "None"; _validate_current_device_state (); _states.push_front (_current_state); } push_current_state_to_backend (false); return true; } return false; } bool EngineStateController::set_new_device_as_current (const std::string& device_name) { if (_current_state->device_name == device_name) { return true; } boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); std::vector device_vector = backend->enumerate_devices (); // validate the device std::vector::iterator device_iter; device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (device_name)); // device is available if (device_iter != device_vector.end ()) { boost::shared_ptr previous_state (_current_state); // look through state list and find the record for this device and current engine StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (), State::StatePredicate (backend->name (), device_name)); if (found_state_iter != _states.end ()) { // we found a record for current engine and provided device name - switch to it _current_state = *found_state_iter; if (!_validate_current_device_state ()) { _current_state = previous_state; return false; } } else { // the record is not found, create new one _current_state = boost::shared_ptr(new State ()); _current_state->backend_name = backend->name (); _current_state->device_name = device_name; if (!_validate_current_device_state ()) { _current_state = previous_state; return false; } _states.push_front (_current_state); } if (previous_state != NULL) { previous_state->active = false; } push_current_state_to_backend (false); _last_used_real_device.clear (); if (device_name != "None") { _last_used_real_device = device_name; } return true; } // device is not supported by current backend return false; } bool EngineStateController::set_new_sample_rate_in_controller (samplecnt_t sample_rate) { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); std::vector sample_rates = backend->available_sample_rates (_current_state->device_name); std::vector::iterator iter = std::find (sample_rates.begin (), sample_rates.end (), (float)sample_rate); if (iter != sample_rates.end ()) { _current_state->sample_rate = sample_rate; return true; } return false; } bool EngineStateController::set_new_buffer_size_in_controller (pframes_t buffer_size) { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); std::vector buffer_sizes = backend->available_buffer_sizes (_current_state->device_name); std::vector::iterator iter = std::find (buffer_sizes.begin (), buffer_sizes.end (), buffer_size); if (iter != buffer_sizes.end ()) { _current_state->buffer_size = buffer_size; return true; } return false; } uint32_t EngineStateController::get_available_inputs_count () const { uint32_t available_channel_count = 0; PortStateList::const_iterator iter = _current_state->input_channel_states.begin (); for (; iter != _current_state->input_channel_states.end (); ++iter) { if (iter->active) { ++available_channel_count; } } return available_channel_count; } uint32_t EngineStateController::get_available_outputs_count () const { uint32_t available_channel_count = 0; PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } PortStateList::const_iterator iter = output_states->begin (); for (; iter != output_states->end (); ++iter) { if (iter->active) { ++available_channel_count; } } return available_channel_count; } void EngineStateController::get_physical_audio_inputs (std::vector& port_names) { port_names.clear (); PortStateList &input_states = _current_state->input_channel_states; PortStateList::iterator iter = input_states.begin (); for (; iter != input_states.end (); ++iter) { if (iter->active) { port_names.push_back (iter->name); } } } void EngineStateController::get_physical_audio_outputs (std::vector& port_names) { port_names.clear (); PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } PortStateList::iterator iter = output_states->begin (); for (; iter != output_states->end (); ++iter) { if (iter->active) { port_names.push_back (iter->name); } } } void EngineStateController::get_physical_midi_inputs (std::vector& port_names) { port_names.clear (); MidiPortStateList::iterator iter = _midi_inputs.begin (); for (; iter != _midi_inputs.end (); ++iter) { if (iter->available && iter->active) { port_names.push_back (iter->name); } } } void EngineStateController::get_physical_midi_outputs (std::vector& port_names) { port_names.clear (); MidiPortStateList::iterator iter = _midi_outputs.begin (); for (; iter != _midi_outputs.end (); ++iter) { if (iter->available && iter->active) { port_names.push_back (iter->name); } } } void EngineStateController::set_physical_audio_input_state (const std::string& port_name, bool state) { PortStateList &input_states = _current_state->input_channel_states; PortStateList::iterator found_state_iter; found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name)); if (found_state_iter != input_states.end () && found_state_iter->active != state ) { found_state_iter->active = state; AudioEngine::instance ()->reconnect_session_routes (true, false); InputConfigChanged (); } } void EngineStateController::set_physical_audio_output_state (const std::string& port_name, bool state) { PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } PortStateList::iterator target_state_iter; target_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name)); if (target_state_iter != output_states->end () && target_state_iter->active != state ) { target_state_iter->active = state; // if StereoOut mode is used if (Config->get_output_auto_connect () & AutoConnectMaster) { // get next element PortStateList::iterator next_state_iter (target_state_iter); // loopback if (++next_state_iter == output_states->end ()) { next_state_iter = output_states->begin (); } // only two outputs should be enabled if (output_states->size () <= 2) { target_state_iter->active = true; next_state_iter->active = true; } else { // if current was set to active - activate next and disable the rest if (target_state_iter->active ) { next_state_iter->active = true; } else { // if current was deactivated but the next is active if (next_state_iter->active) { if (++next_state_iter == output_states->end ()) { next_state_iter = output_states->begin (); } next_state_iter->active = true; } else { // if current was deactivated but the previous is active - restore the state of current target_state_iter->active = true; // state restored; --target_state_iter; // switch to previous to make it stop point in the next cycle target_state_iter->active = true; } } // now deactivate the rest while (++next_state_iter != target_state_iter) { if (next_state_iter == output_states->end ()) { next_state_iter = output_states->begin (); // we jumped, so additional check is required if (next_state_iter == target_state_iter) { break; } } next_state_iter->active = false; } } } AudioEngine::instance ()->reconnect_session_routes (false, true); OutputConfigChanged (); } } bool EngineStateController::get_physical_audio_input_state (const std::string& port_name) { bool state = false; PortStateList &input_states = _current_state->input_channel_states; PortStateList::iterator found_state_iter; found_state_iter = std::find (input_states.begin (), input_states.end (), PortState (port_name)); if (found_state_iter != input_states.end ()) { state = found_state_iter->active; } return state; } bool EngineStateController::get_physical_audio_output_state (const std::string& port_name) { bool state = false; PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } PortStateList::iterator found_state_iter; found_state_iter = std::find (output_states->begin (), output_states->end (), PortState (port_name)); if (found_state_iter != output_states->end ()) { state = found_state_iter->active; } return state; } void EngineStateController::set_physical_midi_input_state (const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active != state ) { found_state_iter->active = state; if (_session) { // reconnect MTC inputs as well if (found_state_iter->mtc_in) { _session->reconnect_mtc_ports (); } _session->reconnect_mmc_ports (true); } MIDIInputConfigChanged (); } } void EngineStateController::set_physical_midi_output_state (const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active != state ) { found_state_iter->active = state; if (_session) { _session->reconnect_mmc_ports (false); } MIDIOutputConfigChanged (); } } bool EngineStateController::get_physical_midi_input_state (const std::string& port_name, bool& scene_connected) { bool state = false; MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_inputs.end () && found_state_iter->available) { state = found_state_iter->active; scene_connected = found_state_iter->scene_connected; } return state; } bool EngineStateController::get_physical_midi_output_state (const std::string& port_name, bool& scene_connected) { bool state = false; MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_outputs.end () && found_state_iter->available) { state = found_state_iter->active; scene_connected = found_state_iter->scene_connected; } return state; } void EngineStateController::set_physical_midi_scene_in_connection_state (const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_inputs.end () && found_state_iter->available && found_state_iter->active ) { found_state_iter->scene_connected = state; std::vector ports; ports.push_back (port_name); MIDISceneInputConnectionChanged (ports, state); } } void EngineStateController::set_physical_midi_scenen_out_connection_state (const std::string& port_name, bool state) { MidiPortStateList::iterator found_state_iter; found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), MidiPortState (port_name)); if (found_state_iter != _midi_outputs.end () && found_state_iter->available && found_state_iter->active ) { found_state_iter->scene_connected = state; std::vector ports; ports.push_back (port_name); MIDISceneOutputConnectionChanged (ports, state); } } void EngineStateController::set_all_midi_scene_inputs_disconnected () { MidiPortStateList::iterator iter = _midi_inputs.begin (); for (; iter != _midi_inputs.end (); ++iter) { iter->scene_connected = false; } std::vector ports; MIDISceneInputConnectionChanged (ports, false); } void EngineStateController::set_all_midi_scene_outputs_disconnected () { MidiPortStateList::iterator iter = _midi_outputs.begin (); for (; iter != _midi_outputs.end (); ++iter) { iter->scene_connected = false; } std::vector ports; MIDISceneOutputConnectionChanged (ports, false); } void EngineStateController::set_mtc_source_port (const std::string& port_name) { MidiPortStateList::iterator iter = _midi_inputs.begin (); for (; iter != _midi_inputs.end (); ++iter) { iter->mtc_in = false; if (iter->name == port_name) { iter->mtc_in = true; if (_session) { _session->reconnect_mtc_ports (); } } } if (_session && port_name.empty ()) { _session->reconnect_mtc_ports (); } MTCInputChanged (port_name); } void EngineStateController::set_state_to_all_inputs (bool state) { bool something_changed = false; PortStateList::iterator iter = _current_state->input_channel_states.begin (); for (; iter != _current_state->input_channel_states.end (); ++iter) { if (iter->active != state) { iter->active = state; something_changed = true; } } if (something_changed) { AudioEngine::instance ()->reconnect_session_routes (true, false); InputConfigChanged (); } } void EngineStateController::set_state_to_all_outputs (bool state) { // unapplicable in Stereo Out mode, just return if (Config->get_output_auto_connect () & AutoConnectMaster) { return; } bool something_changed = false; PortStateList::iterator iter = _current_state->multi_out_channel_states.begin (); for (; iter != _current_state->multi_out_channel_states.end (); ++iter) { if (iter->active != state) { iter->active = state; something_changed = true; } } if (something_changed) { AudioEngine::instance ()->reconnect_session_routes (false, true); OutputConfigChanged (); } } void EngineStateController::get_physical_audio_input_states (std::vector& channel_states) { PortStateList &input_states = _current_state->input_channel_states; channel_states.assign (input_states.begin (), input_states.end ()); } void EngineStateController::get_physical_audio_output_states (std::vector& channel_states) { PortStateList* output_states; if (Config->get_output_auto_connect () & AutoConnectMaster) { output_states = &_current_state->stereo_out_channel_states; } else { output_states = &_current_state->multi_out_channel_states; } channel_states.assign (output_states->begin (), output_states->end ()); } void EngineStateController::get_physical_midi_input_states (std::vector& channel_states) { channel_states.clear (); MidiPortStateList::iterator iter = _midi_inputs.begin (); for (; iter != _midi_inputs.end (); ++iter ) { if (iter->available) { MidiPortState state (iter->name); state.active = iter->active; state.available = true; state.scene_connected = iter->scene_connected; state.mtc_in = iter->mtc_in; channel_states.push_back (state); } } } void EngineStateController::get_physical_midi_output_states (std::vector& channel_states) { channel_states.clear (); MidiPortStateList::iterator iter = _midi_outputs.begin (); for (; iter != _midi_outputs.end (); ++iter ) { if (iter->available) { MidiPortState state (iter->name); state.active = iter->active; state.available = true; state.scene_connected = iter->scene_connected; state.mtc_in = iter->mtc_in; channel_states.push_back (state); } } } void EngineStateController::_on_session_loaded () { if (!_session) { return; } AudioEngine::instance ()->reconnect_session_routes (true, true); _session->reconnect_mtc_ports (); _session->reconnect_mmc_ports (true); _session->reconnect_mmc_ports (false); // This is done during session construction // _session->reconnect_ltc_input (); // _session->reconnect_ltc_output (); samplecnt_t desired_sample_rate = _session->nominal_sample_rate (); if ( desired_sample_rate > 0 && set_new_sample_rate_in_controller (desired_sample_rate)) { push_current_state_to_backend (false); SampleRateChanged (); // emit a signal } } void EngineStateController::_on_sample_rate_change (samplecnt_t new_sample_rate) { if (_current_state->sample_rate != new_sample_rate) { // if sample rate has been changed samplecnt_t sample_rate_to_set = new_sample_rate; if (AudioEngine::instance ()->session ()) { // and we have current session we should restore it back to the one tracks uses sample_rate_to_set = AudioEngine::instance ()->session ()->sample_rate (); } if ( !set_new_sample_rate_in_controller (sample_rate_to_set)) { // if sample rate can't be set // switch to NONE device set_new_device_as_current ("None"); DeviceListChanged (false); DeviceError (); } } SampleRateChanged (); // emit a signal } void EngineStateController::_on_buffer_size_change (pframes_t new_buffer_size) { if (_current_state->buffer_size != new_buffer_size) { _current_state->buffer_size = new_buffer_size; } BufferSizeChanged (); // emit a signal } void EngineStateController::_on_device_list_change () { bool current_device_disconnected = false; boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); std::vector device_vector = backend->enumerate_devices (); // find out out if current device is still available if it's not None if (_current_state->device_name != "None") { std::vector::iterator device_iter; device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_current_state->device_name)); // if current device is not available any more - switch to None device if (device_iter == device_vector.end ()) { StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (), State::StatePredicate (_current_state->backend_name, "None")); if (found_state_iter != _states.end ()) { // found the record - switch to it _current_state = *found_state_iter; _validate_current_device_state (); } else { // create new record for this engine with default device _current_state = boost::shared_ptr(new State ()); _current_state->backend_name = backend->name (); _current_state->device_name = "None"; _validate_current_device_state (); _states.push_front (_current_state); } push_current_state_to_backend (true); current_device_disconnected = true; } } else { // if the device which was active before is available now - switch to it std::vector::iterator device_iter; device_iter = std::find_if (device_vector.begin (), device_vector.end (), DevicePredicate (_last_used_real_device)); if (device_iter != device_vector.end ()) { StateList::iterator found_state_iter = find_if (_states.begin (), _states.end (), State::StatePredicate (_current_state->backend_name, _last_used_real_device)); if (found_state_iter != _states.end ()) { boost::shared_ptr previous_state (_current_state); _current_state = *found_state_iter; if (_validate_current_device_state ()) { push_current_state_to_backend (false); } else { // cannot use this device right now _last_used_real_device.clear (); _current_state = previous_state; } } } } DeviceListChanged (current_device_disconnected); // emit a signal } void EngineStateController::_update_device_channels_state () { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); assert (backend); // update audio input states std::vector phys_audio_inputs; backend->get_physical_inputs (DataType::AUDIO, phys_audio_inputs); PortStateList new_input_states; PortStateList &input_states = _current_state->input_channel_states; std::vector::const_iterator input_iter = phys_audio_inputs.begin (); for (; input_iter != phys_audio_inputs.end (); ++input_iter) { PortState state (*input_iter); state.active = true; PortStateList::const_iterator found_state_iter = std::find (input_states.begin (), input_states.end (), state); if (found_state_iter != input_states.end ()) { new_input_states.push_back (*found_state_iter); } else { new_input_states.push_back (state); } } _current_state->input_channel_states = new_input_states; // update audio output states (multi out mode) std::vector phys_audio_outputs; backend->get_physical_outputs (DataType::AUDIO, phys_audio_outputs); PortStateList new_output_states; PortStateList &output_multi_states = _current_state->multi_out_channel_states; std::vector::const_iterator output_iter = phys_audio_outputs.begin (); for (; output_iter != phys_audio_outputs.end (); ++output_iter) { PortState state (*output_iter); state.active = true; PortStateList::const_iterator found_state_iter = std::find (output_multi_states.begin (), output_multi_states.end (), state); if (found_state_iter != output_multi_states.end ()) { new_output_states.push_back (*found_state_iter); } else { new_output_states.push_back (state); } } _current_state->multi_out_channel_states = new_output_states; // update audio output states (stereo out mode) new_output_states.clear (); PortStateList &output_stereo_states = _current_state->stereo_out_channel_states; output_iter = phys_audio_outputs.begin (); for (; output_iter != phys_audio_outputs.end (); ++output_iter) { PortState state (*output_iter); state.active = true; PortStateList::const_iterator found_state_iter = std::find (output_stereo_states.begin (), output_stereo_states.end (), state); if (found_state_iter != output_stereo_states.end ()) { new_output_states.push_back (*found_state_iter); } else { new_output_states.push_back (state); } } _current_state->stereo_out_channel_states = new_output_states; _refresh_stereo_out_channel_states (); // update midi ports: unlike audio ports which states are saved per device // each midi port state is saved individualy // so get all midi ports from the backend // and compare to the list of midi ports we have // if physical port is new, add it to our state list // if physical port is present in our state list - mark it available // if there is no corresponding physical port to one we have in a list - leave it unavailable MidiPortStateList::iterator iter = _midi_inputs.begin (); for (; iter != _midi_inputs.end (); ++iter) { iter->available = false; } for (iter = _midi_outputs.begin (); iter != _midi_outputs.end (); ++iter) { iter->available = false; } // update midi input ports std::vector phys_midi_inputs; backend->get_physical_inputs (DataType::MIDI, phys_midi_inputs); std::vector::const_iterator midi_input_iter = phys_midi_inputs.begin (); for (; midi_input_iter != phys_midi_inputs.end (); ++midi_input_iter) { MidiPortState state (*midi_input_iter); state.active = false; state.available = true; MidiPortStateList::iterator found_state_iter = std::find (_midi_inputs.begin (), _midi_inputs.end (), state); if (found_state_iter != _midi_inputs.end ()) { found_state_iter->available = true; } else { _midi_inputs.push_back (state); } } // update midi output ports std::vector phys_midi_outputs; backend->get_physical_outputs (DataType::MIDI, phys_midi_outputs); std::vector::const_iterator midi_output_iter = phys_midi_outputs.begin (); for (; midi_output_iter != phys_midi_outputs.end (); ++midi_output_iter) { MidiPortState state (*midi_output_iter); state.active = false; state.available = true; MidiPortStateList::iterator found_state_iter = std::find (_midi_outputs.begin (), _midi_outputs.end (), state); if (found_state_iter != _midi_outputs.end ()) { found_state_iter->available = true; } else { _midi_outputs.push_back (state); } } } void EngineStateController::_refresh_stereo_out_channel_states () { PortStateList &output_states = _current_state->stereo_out_channel_states; PortStateList::iterator active_iter = output_states.begin (); for (; active_iter != output_states.end (); ++active_iter) { if (active_iter->active) { break; } } uint32_t pending_active_channels = 2; PortStateList::iterator iter = output_states.begin (); // if found active if (active_iter != output_states.end ()) { iter = active_iter; if (++iter == output_states.end ()) { iter = output_states.begin (); } (iter++)->active = true; pending_active_channels = 0; } // drop the rest of the states to false (until we reach the end or first existing active channel) for (; iter != output_states.end () && iter != active_iter; ++iter) { if (pending_active_channels) { iter->active = true; --pending_active_channels; } else { iter->active = false; } } } void EngineStateController::_on_engine_running () { AudioEngine::instance ()->reconnect_session_routes (true, true); _current_state->active = true; EngineRunning (); // emit a signal } void EngineStateController::_on_engine_stopped () { EngineStopped (); } void EngineStateController::_on_engine_halted () { EngineHalted (); } void EngineStateController::_on_device_error () { set_new_device_as_current ("None"); push_current_state_to_backend (true); DeviceListChanged (false); DeviceError (); } void EngineStateController::_on_parameter_changed (const std::string& parameter_name) { if (parameter_name == "output-auto-connect") { AudioEngine::instance ()->reconnect_session_routes (false, true); OutputConfigChanged (); // emit a signal OutputConnectionModeChanged (); // emit signal } } void EngineStateController::_on_ports_registration_update () { _update_device_channels_state (); // update MIDI connections if (_session) { _session->reconnect_midi_scene_ports (true); _session->reconnect_midi_scene_ports (false); _session->reconnect_mtc_ports (); _session->reconnect_mmc_ports (true); _session->reconnect_mmc_ports (false); _session->reconnect_ltc_input (); _session->reconnect_ltc_output (); } _update_ltc_source_port (); _update_ltc_output_port (); PortRegistrationChanged (); // emit a signal } bool EngineStateController::push_current_state_to_backend (bool start) { boost::shared_ptr backend = AudioEngine::instance ()->current_backend (); if (!backend) { return false; } // check if anything changed bool state_changed = (_current_state->device_name != backend->device_name ()) || (_current_state->sample_rate != backend->sample_rate ()) || (_current_state->buffer_size != backend->buffer_size ()); bool was_running = AudioEngine::instance ()->running (); Glib::Threads::RecMutex::Lock sl (AudioEngine::instance ()->state_lock ()); if (state_changed) { if (was_running) { if (_current_state->device_name != backend->device_name ()) { // device has been changed // the list of ports has been changed too // current ltc_source_port and ltc_output_port aren't available set_ltc_source_port (""); set_ltc_output_port (""); } if (AudioEngine::instance ()->stop ()) { return false; } } int result = 0; { std::cout << "EngineStateController::Setting device: " << _current_state->device_name << std::endl; if ((_current_state->device_name != backend->device_name ()) && (result = backend->set_device_name (_current_state->device_name))) { error << string_compose (_("Cannot set device name to %1"), get_current_device_name ()) << endmsg; } if (!result ) { std::cout << "EngineStateController::Setting device sample rate " << _current_state->sample_rate << std::endl; result = backend->set_sample_rate (_current_state->sample_rate); if (result) { error << string_compose (_("Cannot set sample rate to %1"), get_current_sample_rate ()) << endmsg; } } if (!result ) { std::cout << "EngineStateController::Setting device buffer size " << _current_state->buffer_size << std::endl; result = backend->set_buffer_size (_current_state->buffer_size); if (result) { error << string_compose (_("Cannot set buffer size to %1"), get_current_buffer_size ()) << endmsg; } } } if (result) // error during device setup { //switch to None device and notify about the issue set_new_device_as_current ("None"); DeviceListChanged (false); DeviceError (); } if (AudioEngine::instance ()->backend_reset_requested ()) { // device asked for reset, do not start engine now // free sate lock and let Engine reset the device as it's required return true; } } if (start || (was_running && state_changed)) { if (AudioEngine::instance ()->start () && !AudioEngine::instance ()->is_reset_requested ()) { //switch to None device and notify about the issue set_new_device_as_current ("None"); AudioEngine::instance ()->start (); DeviceListChanged (false); DeviceError (); return false; } } save_audio_midi_settings (); return true; } std::string EngineStateController::get_mtc_source_port () { MidiPortStateList::const_iterator state_iter = _midi_inputs.begin (); for (; state_iter != _midi_inputs.end (); ++state_iter) { if (state_iter->available && state_iter->mtc_in) { return (state_iter->name); } } return ""; } void EngineStateController::set_ltc_source_port (const std::string& port) { Config->set_ltc_source_port (port); } std::string EngineStateController::get_ltc_source_port () { return Config->get_ltc_source_port (); } void EngineStateController::set_ltc_output_port (const std::string& port) { Config->set_ltc_output_port (port); } std::string EngineStateController::get_ltc_output_port () { return Config->get_ltc_output_port (); }