#include "ardour/directory_names.h" #include "i18n.h" namespace ARDOUR { const char* const old_sound_dir_name = X_("sounds"); const char* const sound_dir_name = X_("audiofiles"); const char* const midi_dir_name = X_("midifiles"); const char* const midi_patch_dir_name = X_("patchfiles"); const char* const peak_dir_name = X_("peaks"); const char* const dead_dir_name = X_("dead"); const char* const interchange_dir_name = X_("interchange"); const char* const export_dir_name = X_("export"); const char* const export_formats_dir_name = X_("export"); const char* const templates_dir_name = X_("templates"); const char* const route_templates_dir_name = X_("route_templates"); const char* const surfaces_dir_name = X_("surfaces"); const char* const panner_dir_name = X_("panners"); /* these should end up using variants of PROGRAM_NAME */ #ifdef __APPLE__ const char* const user_config_dir_name = X_("Ardour" "3"); #else const char* const user_config_dir_name = X_("ardour" "3"); #endif }