/* Copyright (C) 2003-2006 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include #include #include #include #include "i18n.h" #include using namespace std; using namespace ARDOUR; using namespace PBD; nframes_t Crossfade::_short_xfade_length = 0; Change Crossfade::ActiveChanged = new_change(); Change Crossfade::FollowOverlapChanged = new_change(); /* XXX if and when we ever implement parallel processing of the process() callback, these will need to be handled on a per-thread basis. */ Sample* Crossfade::crossfade_buffer_out = 0; Sample* Crossfade::crossfade_buffer_in = 0; void Crossfade::set_buffer_size (nframes_t sz) { if (crossfade_buffer_out) { delete [] crossfade_buffer_out; crossfade_buffer_out = 0; } if (crossfade_buffer_in) { delete [] crossfade_buffer_in; crossfade_buffer_in = 0; } if (sz) { crossfade_buffer_out = new Sample[sz]; crossfade_buffer_in = new Sample[sz]; } } bool Crossfade::operator== (const Crossfade& other) { return (_in == other._in) && (_out == other._out); } Crossfade::Crossfade (boost::shared_ptr in, boost::shared_ptr out, nframes_t length, nframes_t position, AnchorPoint ap) : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB { _in = in; _out = out; _length = length; _position = position; _anchor_point = ap; _follow_overlap = false; _active = Config->get_xfades_active (); _fixed = true; initialize (); } Crossfade::Crossfade (boost::shared_ptr a, boost::shared_ptr b, CrossfadeModel model, bool act) : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB { _in_update = false; _fixed = false; if (compute (a, b, model)) { throw failed_constructor(); } _active = act; initialize (); } Crossfade::Crossfade (const Playlist& playlist, XMLNode& node) : _fade_in (0.0, 2.0, 1.0), // linear (gain coefficient) => -inf..+6dB _fade_out (0.0, 2.0, 1.0) // linear (gain coefficient) => -inf..+6dB { boost::shared_ptr r; XMLProperty* prop; LocaleGuard lg (X_("POSIX")); /* we have to find the in/out regions before we can do anything else */ if ((prop = node.property ("in")) == 0) { error << _("Crossfade: no \"in\" region in state") << endmsg; throw failed_constructor(); } PBD::ID id (prop->value()); if ((r = playlist.find_region (id)) == 0) { error << string_compose (_("Crossfade: no \"in\" region %1 found in playlist %2"), id, playlist.name()) << endmsg; throw failed_constructor(); } if ((_in = boost::dynamic_pointer_cast (r)) == 0) { throw failed_constructor(); } if ((prop = node.property ("out")) == 0) { error << _("Crossfade: no \"out\" region in state") << endmsg; throw failed_constructor(); } PBD::ID id2 (prop->value()); if ((r = playlist.find_region (id2)) == 0) { error << string_compose (_("Crossfade: no \"out\" region %1 found in playlist %2"), id2, playlist.name()) << endmsg; throw failed_constructor(); } if ((_out = boost::dynamic_pointer_cast (r)) == 0) { throw failed_constructor(); } _length = 0; _active = Config->get_xfades_active(); initialize(); if (set_state (node)) { throw failed_constructor(); } /* we should not need to do this here, since all values were set via XML. however some older sessions may have bugs and this allows us to fix them. */ update (); } Crossfade::Crossfade (const Crossfade &orig, boost::shared_ptr newin, boost::shared_ptr newout) : _fade_in(orig._fade_in), _fade_out(orig._fade_out) { _active = orig._active; _in_update = orig._in_update; _length = orig._length; _position = orig._position; _anchor_point = orig._anchor_point; _follow_overlap = orig._follow_overlap; _fixed = orig._fixed; _in = newin; _out = newout; // copied from Crossfade::initialize() _in_update = false; _out->suspend_fade_out (); _in->suspend_fade_in (); overlap_type = _in->coverage (_out->position(), _out->last_frame()); layer_relation = (int32_t) (_in->layer() - _out->layer()); // Let's make sure the fade isn't too long set_length(_length); } Crossfade::~Crossfade () { notify_callbacks (); } void Crossfade::initialize () { _in_update = false; _out->suspend_fade_out (); _in->suspend_fade_in (); _fade_out.freeze (); _fade_out.clear (); #define EQUAL_POWER_MINUS_3DB #ifdef EQUAL_POWER_MINUS_3DB _fade_out.add ((_length * 0.000000), 1.000000); _fade_out.add ((_length * 0.166667), 0.948859); _fade_out.add ((_length * 0.333333), 0.851507); _fade_out.add ((_length * 0.500000), 0.707946); _fade_out.add ((_length * 0.666667), 0.518174); _fade_out.add ((_length * 0.833333), 0.282192); _fade_out.add ((_length * 1.000000), 0.000000); #else // EQUAL_POWER_MINUS_6DB _fade_out.add ((_length * 0.000000), 1.000000); _fade_out.add ((_length * 0.166667), 0.833033); _fade_out.add ((_length * 0.333333), 0.666186); _fade_out.add ((_length * 0.500000), 0.499459); _fade_out.add ((_length * 0.666667), 0.332853); _fade_out.add ((_length * 0.833333), 0.166366); _fade_out.add ((_length * 1.000000), 0.000000); #endif _fade_out.thaw (); _fade_in.freeze (); _fade_in.clear (); #define EQUAL_POWER_MINUS_3DB #ifdef EQUAL_POWER_MINUS_3DB _fade_in.add ((_length * 0.000000), 0.000000); _fade_in.add ((_length * 0.166667), 0.282192); _fade_in.add ((_length * 0.333333), 0.518174); _fade_in.add ((_length * 0.500000), 0.707946); _fade_in.add ((_length * 0.666667), 0.851507); _fade_in.add ((_length * 0.833333), 0.948859); _fade_in.add ((_length * 1.000000), 1.000000); #else // EQUAL_POWER_MINUS_SIX_DB _fade_in.add ((_length * 0.000000), 0.000000); _fade_in.add ((_length * 0.166667), 0.166366); _fade_in.add ((_length * 0.333333), 0.332853); _fade_in.add ((_length * 0.500000), 0.499459); _fade_in.add ((_length * 0.666667), 0.666186); _fade_in.add ((_length * 0.833333), 0.833033); _fade_in.add ((_length * 1.000000), 1.000000); #endif _fade_in.thaw (); overlap_type = _in->coverage (_out->position(), _out->last_frame()); layer_relation = (int32_t) (_in->layer() - _out->layer()); } nframes_t Crossfade::read_at (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, nframes_t start, nframes_t cnt, uint32_t chan_n, nframes_t read_frames, nframes_t skip_frames) { nframes_t offset; nframes_t to_write; if (!_active) { return 0; } if (start < _position) { /* handle an initial section of the read area that we do not cover. */ offset = _position - start; if (offset < cnt) { cnt -= offset; } else { return 0; } start = _position; buf += offset; to_write = min (_length, cnt); } else { to_write = min (_length - (start - _position), cnt); } offset = start - _position; /* Prevent data from piling up inthe crossfade buffers when reading a transparent region */ if (!(_out->opaque())) { memset (crossfade_buffer_out, 0, sizeof (Sample) * to_write); } else if (!(_in->opaque())) { memset (crossfade_buffer_in, 0, sizeof (Sample) * to_write); } _out->read_at (crossfade_buffer_out, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames); _in->read_at (crossfade_buffer_in, mixdown_buffer, gain_buffer, start, to_write, chan_n, read_frames, skip_frames); float* fiv = new float[to_write]; float* fov = new float[to_write]; _fade_in.get_vector (offset, offset+to_write, fiv, to_write); _fade_out.get_vector (offset, offset+to_write, fov, to_write); /* note: although we have not explicitly taken into account the return values from _out->read_at() or _in->read_at(), the length() function does this implicitly. why? because it computes a value based on the in+out regions' position and length, and so we know precisely how much data they could return. */ for (nframes_t n = 0; n < to_write; ++n) { buf[n] = (crossfade_buffer_out[n] * fov[n]) + (crossfade_buffer_in[n] * fiv[n]); } delete [] fov; delete [] fiv; return to_write; } OverlapType Crossfade::coverage (nframes_t start, nframes_t end) const { nframes_t my_end = _position + _length; if ((start >= _position) && (end <= my_end)) { return OverlapInternal; } if ((end >= _position) && (end <= my_end)) { return OverlapStart; } if ((start >= _position) && (start <= my_end)) { return OverlapEnd; } if ((_position >= start) && (_position <= end) && (my_end <= end)) { return OverlapExternal; } return OverlapNone; } void Crossfade::set_active (bool yn) { if (_active != yn) { _active = yn; StateChanged (ActiveChanged); } } bool Crossfade::refresh () { /* crossfades must be between non-muted regions */ if (_out->muted() || _in->muted()) { Invalidated (shared_from_this()); return false; } /* Top layer shouldn't be transparent */ if (!((layer_relation > 0 ? _in : _out)->opaque())) { Invalidated (shared_from_this()); return false; } /* layer ordering cannot change */ int32_t new_layer_relation = (int32_t) (_in->layer() - _out->layer()); if (new_layer_relation * layer_relation < 0) { // different sign, layers rotated Invalidated (shared_from_this()); return false; } OverlapType ot = _in->coverage (_out->first_frame(), _out->last_frame()); if (ot == OverlapNone) { Invalidated (shared_from_this()); return false; } bool send_signal; if (ot != overlap_type) { if (_follow_overlap) { try { compute (_in, _out, Config->get_xfade_model()); } catch (NoCrossfadeHere& err) { Invalidated (shared_from_this()); return false; } send_signal = true; } else { Invalidated (shared_from_this()); return false; } } else { send_signal = update (); } if (send_signal) { StateChanged (BoundsChanged); /* EMIT SIGNAL */ } _in_update = false; return true; } bool Crossfade::update () { nframes_t newlen; if (_follow_overlap) { newlen = _out->first_frame() + _out->length() - _in->first_frame(); } else { newlen = _length; } if (newlen == 0) { Invalidated (shared_from_this()); return false; } _in_update = true; if ((_follow_overlap && newlen != _length) || (_length > newlen)) { double factor = newlen / (double) _length; _fade_out.x_scale (factor); _fade_in.x_scale (factor); _length = newlen; } switch (_anchor_point) { case StartOfIn: _position = _in->first_frame(); break; case EndOfIn: _position = _in->last_frame() - _length + 1; break; case EndOfOut: _position = _out->last_frame() - _length + 1; } return true; } int Crossfade::compute (boost::shared_ptr a, boost::shared_ptr b, CrossfadeModel model) { boost::shared_ptr top; boost::shared_ptr bottom; nframes_t short_xfade_length; short_xfade_length = _short_xfade_length; if (a->layer() < b->layer()) { top = b; bottom = a; } else { top = a; bottom = b; } /* first check for matching ends */ if (top->first_frame() == bottom->first_frame()) { /* Both regions start at the same point */ if (top->last_frame() < bottom->last_frame()) { /* top ends before bottom, so put an xfade in at the end of top. */ /* [-------- top ---------- ] * {====== bottom =====================} */ _in = bottom; _out = top; if (top->last_frame() < short_xfade_length) { _position = 0; } else { _position = top->last_frame() - short_xfade_length; } _length = min (short_xfade_length, top->length()); _follow_overlap = false; _anchor_point = EndOfIn; _active = true; _fixed = true; } else { /* top ends after (or same time) as bottom - no xfade */ /* [-------- top ------------------------ ] * {====== bottom =====================} */ throw NoCrossfadeHere(); } } else if (top->last_frame() == bottom->last_frame()) { /* Both regions end at the same point */ if (top->first_frame() > bottom->first_frame()) { /* top starts after bottom, put an xfade in at the start of top */ /* [-------- top ---------- ] * {====== bottom =====================} */ _in = top; _out = bottom; _position = top->first_frame(); _length = min (short_xfade_length, top->length()); _follow_overlap = false; _anchor_point = StartOfIn; _active = true; _fixed = true; } else { /* top starts before bottom - no xfade */ /* [-------- top ------------------------ ] * {====== bottom =====================} */ throw NoCrossfadeHere(); } } else { /* OK, time to do more regular overlapping */ OverlapType ot = top->coverage (bottom->first_frame(), bottom->last_frame()); switch (ot) { case OverlapNone: /* should be NOTREACHED as a precondition of creating a new crossfade, but we need to handle it here. */ throw NoCrossfadeHere(); break; case OverlapInternal: case OverlapExternal: /* should be NOTREACHED because of tests above */ throw NoCrossfadeHere(); break; case OverlapEnd: /* top covers start of bottom but ends within it */ /* [---- top ------------------------] * { ==== bottom ============ } */ _in = bottom; _out = top; _anchor_point = EndOfOut; if (model == FullCrossfade) { _position = bottom->first_frame(); // "{" _length = _out->first_frame() + _out->length() - _in->first_frame(); /* leave active alone */ _follow_overlap = true; } else { _length = min (short_xfade_length, top->length()); _position = top->last_frame() - _length; // "]" - length _active = true; _follow_overlap = false; } break; case OverlapStart: /* top starts within bottom but covers bottom's end */ /* { ==== top ============ } * [---- bottom -------------------] */ _in = top; _out = bottom; _position = top->first_frame(); _anchor_point = StartOfIn; if (model == FullCrossfade) { _length = _out->first_frame() + _out->length() - _in->first_frame(); /* leave active alone */ _follow_overlap = true; } else { _length = min (short_xfade_length, top->length()); _active = true; _follow_overlap = false; } break; } } return 0; } XMLNode& Crossfade::get_state () { XMLNode* node = new XMLNode (X_("Crossfade")); XMLNode* child; char buf[64]; LocaleGuard lg (X_("POSIX")); _out->id().print (buf, sizeof (buf)); node->add_property ("out", buf); _in->id().print (buf, sizeof (buf)); node->add_property ("in", buf); node->add_property ("active", (_active ? "yes" : "no")); node->add_property ("follow-overlap", (_follow_overlap ? "yes" : "no")); node->add_property ("fixed", (_fixed ? "yes" : "no")); snprintf (buf, sizeof(buf), "%" PRIu32, _length); node->add_property ("length", buf); snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _anchor_point); node->add_property ("anchor-point", buf); snprintf (buf, sizeof(buf), "%" PRIu32, (uint32_t) _position); node->add_property ("position", buf); child = node->add_child ("FadeIn"); for (AutomationList::iterator ii = _fade_in.begin(); ii != _fade_in.end(); ++ii) { XMLNode* pnode; pnode = new XMLNode ("point"); snprintf (buf, sizeof (buf), "%" PRIu32, (nframes_t) floor ((*ii)->when)); pnode->add_property ("x", buf); snprintf (buf, sizeof (buf), "%.12g", (*ii)->value); pnode->add_property ("y", buf); child->add_child_nocopy (*pnode); } child = node->add_child ("FadeOut"); for (AutomationList::iterator ii = _fade_out.begin(); ii != _fade_out.end(); ++ii) { XMLNode* pnode; pnode = new XMLNode ("point"); snprintf (buf, sizeof (buf), "%" PRIu32, (nframes_t) floor ((*ii)->when)); pnode->add_property ("x", buf); snprintf (buf, sizeof (buf), "%.12g", (*ii)->value); pnode->add_property ("y", buf); child->add_child_nocopy (*pnode); } return *node; } int Crossfade::set_state (const XMLNode& node) { XMLNodeConstIterator i; XMLNodeList children; XMLNode* fi; XMLNode* fo; const XMLProperty* prop; LocaleGuard lg (X_("POSIX")); Change what_changed = Change (0); nframes_t val; if ((prop = node.property ("position")) != 0) { sscanf (prop->value().c_str(), "%" PRIu32, &val); if (val != _position) { _position = val; what_changed = Change (what_changed | PositionChanged); } } else { warning << _("old-style crossfade information - no position information") << endmsg; _position = _in->first_frame(); } if ((prop = node.property ("active")) != 0) { bool x = (prop->value() == "yes"); if (x != _active) { _active = x; what_changed = Change (what_changed | ActiveChanged); } } else { _active = true; } if ((prop = node.property ("follow-overlap")) != 0) { _follow_overlap = (prop->value() == "yes"); } else { _follow_overlap = false; } if ((prop = node.property ("fixed")) != 0) { _fixed = (prop->value() == "yes"); } else { _fixed = false; } if ((prop = node.property ("anchor-point")) != 0) { _anchor_point = AnchorPoint (atoi ((prop->value().c_str()))); } else { _anchor_point = StartOfIn; } if ((prop = node.property ("length")) != 0) { sscanf (prop->value().c_str(), "%" PRIu32, &val); if (val != _length) { _length = atol (prop->value().c_str()); what_changed = Change (what_changed | LengthChanged); } } else { /* XXX this branch is legacy code from before the point where we stored xfade lengths. */ if ((_length = overlap_length()) == 0) { throw failed_constructor(); } } if ((fi = find_named_node (node, "FadeIn")) == 0) { return -1; } if ((fo = find_named_node (node, "FadeOut")) == 0) { return -1; } /* fade in */ _fade_in.freeze (); _fade_in.clear (); children = fi->children(); for (i = children.begin(); i != children.end(); ++i) { if ((*i)->name() == "point") { nframes_t x; float y; prop = (*i)->property ("x"); sscanf (prop->value().c_str(), "%" PRIu32, &x); prop = (*i)->property ("y"); sscanf (prop->value().c_str(), "%f", &y); _fade_in.add (x, y); } } _fade_in.thaw (); /* fade out */ _fade_out.freeze (); _fade_out.clear (); children = fo->children(); for (i = children.begin(); i != children.end(); ++i) { if ((*i)->name() == "point") { nframes_t x; float y; XMLProperty* prop; prop = (*i)->property ("x"); sscanf (prop->value().c_str(), "%" PRIu32, &x); prop = (*i)->property ("y"); sscanf (prop->value().c_str(), "%f", &y); _fade_out.add (x, y); } } _fade_out.thaw (); StateChanged (what_changed); /* EMIT SIGNAL */ return 0; } bool Crossfade::can_follow_overlap () const { return !_fixed; } void Crossfade::set_follow_overlap (bool yn) { if (yn == _follow_overlap || _fixed) { return; } _follow_overlap = yn; if (!yn) { set_length (_short_xfade_length); } else { set_length (_out->first_frame() + _out->length() - _in->first_frame()); } StateChanged (FollowOverlapChanged); } nframes_t Crossfade::set_length (nframes_t len) { nframes_t limit = 0; switch (_anchor_point) { case StartOfIn: limit = _in->length(); break; case EndOfIn: limit = _in->length(); break; case EndOfOut: limit = _out->length(); break; } len = min (limit, len); double factor = len / (double) _length; _in_update = true; _fade_out.x_scale (factor); _fade_in.x_scale (factor); _in_update = false; _length = len; StateChanged (LengthChanged); return len; } nframes_t Crossfade::overlap_length () const { if (_fixed) { return _length; } return _out->first_frame() + _out->length() - _in->first_frame(); } void Crossfade::set_short_xfade_length (nframes_t n) { _short_xfade_length = n; } void Crossfade::invalidate () { Invalidated (shared_from_this()); /* EMIT SIGNAL */ }