/* Copyright (C) 2003 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "ardour/types.h" #include "ardour/debug.h" #include "ardour/configuration.h" #include "ardour/audioplaylist.h" #include "ardour/audioregion.h" #include "ardour/crossfade.h" #include "ardour/region_sorters.h" #include "ardour/session.h" #include "pbd/enumwriter.h" #include "i18n.h" using namespace ARDOUR; using namespace std; using namespace PBD; namespace ARDOUR { namespace Properties { PBD::PropertyDescriptor crossfades; } } void AudioPlaylist::make_property_quarks () { Properties::crossfades.property_id = g_quark_from_static_string (X_("crossfades")); DEBUG_TRACE (DEBUG::Properties, string_compose ("quark for crossfades = %1\n", Properties::crossfades.property_id)); } CrossfadeListProperty::CrossfadeListProperty (AudioPlaylist& pl) : SequenceProperty > > (Properties::crossfades.property_id, boost::bind (&AudioPlaylist::update, &pl, _1)) , _playlist (pl) { } CrossfadeListProperty::CrossfadeListProperty (CrossfadeListProperty const & p) : PBD::SequenceProperty > > (p) , _playlist (p._playlist) { } CrossfadeListProperty * CrossfadeListProperty::create () const { return new CrossfadeListProperty (_playlist); } CrossfadeListProperty * CrossfadeListProperty::clone () const { return new CrossfadeListProperty (*this); } void CrossfadeListProperty::get_content_as_xml (boost::shared_ptr xfade, XMLNode & node) const { /* Crossfades are not written to any state when they are no longer in use, so we must write their state here. */ XMLNode& c = xfade->get_state (); node.add_child_nocopy (c); } boost::shared_ptr CrossfadeListProperty::get_content_from_xml (XMLNode const & node) const { XMLNodeList const c = node.children (); assert (c.size() == 1); return boost::shared_ptr (new Crossfade (_playlist, *c.front())); } AudioPlaylist::AudioPlaylist (Session& session, const XMLNode& node, bool hidden) : Playlist (session, node, DataType::AUDIO, hidden) , _crossfades (*this) { #ifndef NDEBUG const XMLProperty* prop = node.property("type"); assert(!prop || DataType(prop->value()) == DataType::AUDIO); #endif add_property (_crossfades); in_set_state++; set_state (node, Stateful::loading_state_version); in_set_state--; } AudioPlaylist::AudioPlaylist (Session& session, string name, bool hidden) : Playlist (session, name, DataType::AUDIO, hidden) , _crossfades (*this) { add_property (_crossfades); } AudioPlaylist::AudioPlaylist (boost::shared_ptr other, string name, bool hidden) : Playlist (other, name, hidden) , _crossfades (*this) { add_property (_crossfades); RegionList::const_iterator in_o = other->regions.begin(); RegionList::iterator in_n = regions.begin(); while (in_o != other->regions.end()) { boost::shared_ptr ar = boost::dynamic_pointer_cast(*in_o); // We look only for crossfades which begin with the current region, so we don't get doubles for (Crossfades::const_iterator xfades = other->_crossfades.begin(); xfades != other->_crossfades.end(); ++xfades) { if ((*xfades)->in() == ar) { // We found one! Now copy it! RegionList::const_iterator out_o = other->regions.begin(); RegionList::const_iterator out_n = regions.begin(); while (out_o != other->regions.end()) { boost::shared_ptrar2 = boost::dynamic_pointer_cast(*out_o); if ((*xfades)->out() == ar2) { boost::shared_ptrin = boost::dynamic_pointer_cast(*in_n); boost::shared_ptrout = boost::dynamic_pointer_cast(*out_n); boost::shared_ptr new_fade = boost::shared_ptr (new Crossfade (*xfades, in, out)); add_crossfade(new_fade); break; } out_o++; out_n++; } // cerr << "HUH!? second region in the crossfade not found!" << endl; } } in_o++; in_n++; } } AudioPlaylist::AudioPlaylist (boost::shared_ptr other, framepos_t start, framecnt_t cnt, string name, bool hidden) : Playlist (other, start, cnt, name, hidden) , _crossfades (*this) { RegionLock rlock2 (const_cast (other.get())); in_set_state++; add_property (_crossfades); framepos_t const end = start + cnt - 1; /* Audio regions that have been created by the Playlist constructor will currently have the same fade in/out as the regions that they were created from. This is wrong, so reset the fades here. */ RegionList::iterator ours = regions.begin (); for (RegionList::const_iterator i = other->regions.begin(); i != other->regions.end(); ++i) { boost::shared_ptr region = boost::dynamic_pointer_cast (*i); assert (region); framecnt_t fade_in = 64; framecnt_t fade_out = 64; framepos_t position; framecnt_t len; frameoffset_t offset; switch (region->coverage (start, end)) { case OverlapNone: continue; case OverlapInternal: { framecnt_t const offset = start - region->position (); framecnt_t const trim = region->last_frame() - end; if (region->fade_in()->back()->when > offset) { fade_in = region->fade_in()->back()->when - offset; } if (region->fade_out()->back()->when > trim) { fade_out = region->fade_out()->back()->when - trim; } break; } case OverlapStart: { position = region->position() - start; len = end - region->position(); if (end > region->position() + region->fade_in()->back()->when) fade_in = region->fade_in()->back()->when; //end is after fade-in, preserve the fade-in if (end > region->last_frame() - region->fade_out()->back()->when) fade_out = region->fade_out()->back()->when - ( region->last_frame() - end ); //end is inside the fadeout, preserve the fades endpoint break; } case OverlapEnd: { position = 0; offset = start - region->position(); len = region->length() - offset; if (start < region->last_frame() - region->fade_out()->back()->when) //start is before fade-out, preserve the fadeout fade_out = region->fade_out()->back()->when; if (start < region->position() + region->fade_in()->back()->when) fade_in = region->fade_in()->back()->when - (start - region->position()); //end is inside the fade-in, preserve the fade-in endpoint break; } case OverlapExternal: fade_in = region->fade_in()->back()->when; fade_out = region->fade_out()->back()->when; break; } boost::shared_ptr our_region = boost::dynamic_pointer_cast (*ours); assert (our_region); our_region->set_fade_in_length (fade_in); our_region->set_fade_out_length (fade_out); ++ours; } in_set_state--; /* this constructor does NOT notify others (session) */ } AudioPlaylist::~AudioPlaylist () { _crossfades.clear (); } struct RegionSortByLayer { bool operator() (boost::shared_ptr a, boost::shared_ptr b) { return a->layer() < b->layer(); } }; ARDOUR::framecnt_t AudioPlaylist::read (Sample *buf, Sample *mixdown_buffer, float *gain_buffer, framepos_t start, framecnt_t cnt, unsigned chan_n) { framecnt_t ret = cnt; /* optimizing this memset() away involves a lot of conditionals that may well cause more of a hit due to cache misses and related stuff than just doing this here. it would be great if someone could measure this at some point. one way or another, parts of the requested area that are not written to by Region::region_at() for all Regions that cover the area need to be zeroed. */ memset (buf, 0, sizeof (Sample) * cnt); /* this function is never called from a realtime thread, so its OK to block (for short intervals). */ Glib::RecMutex::Lock rm (region_lock); framepos_t const end = start + cnt - 1; framecnt_t read_frames = 0; framecnt_t skip_frames = 0; _read_data_count = 0; _read_data_count = 0; RegionList* rlist = regions_to_read (start, start+cnt); if (rlist->empty()) { delete rlist; return cnt; } map > > relevant_regions; map > > relevant_xfades; vector relevant_layers; for (RegionList::iterator i = rlist->begin(); i != rlist->end(); ++i) { if ((*i)->coverage (start, end) != OverlapNone) { relevant_regions[(*i)->layer()].push_back (*i); relevant_layers.push_back ((*i)->layer()); } } for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { if ((*i)->coverage (start, end) != OverlapNone) { relevant_xfades[(*i)->upper_layer()].push_back (*i); } } // RegionSortByLayer layer_cmp; // relevant_regions.sort (layer_cmp); /* XXX this whole per-layer approach is a hack that should be removed once Crossfades become CrossfadeRegions and we just grab a list of relevant regions and call read_at() on all of them. */ sort (relevant_layers.begin(), relevant_layers.end()); for (vector::iterator l = relevant_layers.begin(); l != relevant_layers.end(); ++l) { vector > r (relevant_regions[*l]); vector >& x (relevant_xfades[*l]); for (vector >::iterator i = r.begin(); i != r.end(); ++i) { boost::shared_ptr ar = boost::dynamic_pointer_cast(*i); DEBUG_TRACE (DEBUG::AudioPlayback, string_compose ("read from region %1\n", ar->name())); assert(ar); ar->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n, read_frames, skip_frames); _read_data_count += ar->read_data_count(); } for (vector >::iterator i = x.begin(); i != x.end(); ++i) { (*i)->read_at (buf, mixdown_buffer, gain_buffer, start, cnt, chan_n); /* don't JACK up _read_data_count, since its the same data as we just read from the regions, and the OS should handle that for us. */ } } delete rlist; return ret; } void AudioPlaylist::remove_dependents (boost::shared_ptr region) { boost::shared_ptr r = boost::dynamic_pointer_cast (region); if (in_set_state) { return; } if (r == 0) { fatal << _("programming error: non-audio Region passed to remove_overlap in audio playlist") << endmsg; return; } for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ) { if ((*i)->involves (r)) { i = _crossfades.erase (i); } else { ++i; } } } void AudioPlaylist::flush_notifications (bool from_undo) { Playlist::flush_notifications (from_undo); if (in_flush) { return; } in_flush = true; Crossfades::iterator a; for (a = _pending_xfade_adds.begin(); a != _pending_xfade_adds.end(); ++a) { NewCrossfade (*a); /* EMIT SIGNAL */ } _pending_xfade_adds.clear (); in_flush = false; } void AudioPlaylist::refresh_dependents (boost::shared_ptr r) { boost::shared_ptr ar = boost::dynamic_pointer_cast(r); set > updated; if (ar == 0) { return; } for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) { Crossfades::iterator tmp; tmp = x; ++tmp; /* only update them once */ if ((*x)->involves (ar)) { pair >::iterator, bool> const u = updated.insert (*x); if (u.second) { /* x was successfully inserted into the set, so it has not already been updated */ try { (*x)->refresh (); } catch (Crossfade::NoCrossfadeHere& err) { // relax, Invalidated during refresh } } } x = tmp; } } void AudioPlaylist::finalize_split_region (boost::shared_ptr o, boost::shared_ptr l, boost::shared_ptr r) { boost::shared_ptr orig = boost::dynamic_pointer_cast(o); boost::shared_ptr left = boost::dynamic_pointer_cast(l); boost::shared_ptr right = boost::dynamic_pointer_cast(r); for (Crossfades::iterator x = _crossfades.begin(); x != _crossfades.end();) { Crossfades::iterator tmp; tmp = x; ++tmp; boost::shared_ptr fade; if ((*x)->_in == orig) { if (! (*x)->covers(right->position())) { fade = boost::shared_ptr (new Crossfade (*x, left, (*x)->_out)); } else { // Overlap, the crossfade is copied on the left side of the right region instead fade = boost::shared_ptr (new Crossfade (*x, right, (*x)->_out)); } } if ((*x)->_out == orig) { if (! (*x)->covers(right->position())) { fade = boost::shared_ptr (new Crossfade (*x, (*x)->_in, right)); } else { // Overlap, the crossfade is copied on the right side of the left region instead fade = boost::shared_ptr (new Crossfade (*x, (*x)->_in, left)); } } if (fade) { _crossfades.remove (*x); add_crossfade (fade); } x = tmp; } } void AudioPlaylist::check_dependents (boost::shared_ptr r, bool norefresh) { boost::shared_ptr other; boost::shared_ptr region; boost::shared_ptr top; boost::shared_ptr bottom; boost::shared_ptr xfade; RegionList* touched_regions = 0; if (in_set_state || in_partition) { return; } if ((region = boost::dynamic_pointer_cast (r)) == 0) { fatal << _("programming error: non-audio Region tested for overlap in audio playlist") << endmsg; return; } if (!norefresh) { refresh_dependents (r); } if (!_session.config.get_auto_xfade()) { return; } for (RegionList::iterator i = regions.begin(); i != regions.end(); ++i) { other = boost::dynamic_pointer_cast (*i); if (other == region) { continue; } if (other->muted() || region->muted()) { continue; } if (other->position() == r->position() && other->length() == r->length()) { /* precise overlay of two regions - no xfade */ continue; } if (other->layer() < region->layer()) { top = region; bottom = other; } else { top = other; bottom = region; } if (!top->opaque()) { continue; } OverlapType c = top->coverage (bottom->position(), bottom->last_frame()); delete touched_regions; touched_regions = 0; try { framecnt_t xfade_length; switch (c) { case OverlapNone: break; case OverlapInternal: /* {=============== top =============} * [ ----- bottom ------- ] */ break; case OverlapExternal: /* [ -------- top ------- ] * {=========== bottom =============} */ /* to avoid discontinuities at the region boundaries of an internal overlap (this region is completely within another), we create two hidden crossfades at each boundary. this is not dependent on the auto-xfade option, because we require it as basic audio engineering. */ xfade_length = min ((framecnt_t) 720, top->length()); if (top_region_at (top->first_frame()) == top) { xfade = boost::shared_ptr (new Crossfade (top, bottom, xfade_length, top->first_frame(), StartOfIn)); add_crossfade (xfade); } if (top_region_at (top->last_frame() - 1) == top) { /* only add a fade out if there is no region on top of the end of 'top' (which would cover it). */ xfade = boost::shared_ptr (new Crossfade (bottom, top, xfade_length, top->last_frame() - xfade_length, EndOfOut)); add_crossfade (xfade); } break; case OverlapStart: /* { ==== top ============ } * [---- bottom -------------------] */ if (_session.config.get_xfade_model() == FullCrossfade) { touched_regions = regions_touched (top->first_frame(), bottom->last_frame()); if (touched_regions->size() <= 2) { xfade = boost::shared_ptr (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active())); add_crossfade (xfade); } } else { touched_regions = regions_touched (top->first_frame(), top->first_frame() + min ((framecnt_t) _session.config.get_short_xfade_seconds() * _session.frame_rate(), top->length())); if (touched_regions->size() <= 2) { xfade = boost::shared_ptr (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active())); add_crossfade (xfade); } } break; case OverlapEnd: /* [---- top ------------------------] * { ==== bottom ============ } */ if (_session.config.get_xfade_model() == FullCrossfade) { touched_regions = regions_touched (bottom->first_frame(), top->last_frame()); if (touched_regions->size() <= 2) { xfade = boost::shared_ptr (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active())); add_crossfade (xfade); } } else { touched_regions = regions_touched (bottom->first_frame(), bottom->first_frame() + min ((framecnt_t)_session.config.get_short_xfade_seconds() * _session.frame_rate(), bottom->length())); if (touched_regions->size() <= 2) { xfade = boost::shared_ptr (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active())); add_crossfade (xfade); } } break; default: xfade = boost::shared_ptr (new Crossfade (region, other, _session.config.get_xfade_model(), _session.config.get_xfades_active())); add_crossfade (xfade); } } catch (failed_constructor& err) { continue; } catch (Crossfade::NoCrossfadeHere& err) { continue; } } delete touched_regions; } void AudioPlaylist::add_crossfade (boost::shared_ptr xfade) { Crossfades::iterator ci; for (ci = _crossfades.begin(); ci != _crossfades.end(); ++ci) { if (*(*ci) == *xfade) { // Crossfade::operator==() break; } } if (ci != _crossfades.end()) { // it will just go away } else { _crossfades.push_back (xfade); xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1)); xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1)); notify_crossfade_added (xfade); } } void AudioPlaylist::notify_crossfade_added (boost::shared_ptr x) { if (g_atomic_int_get(&block_notifications)) { _pending_xfade_adds.insert (_pending_xfade_adds.end(), x); } else { NewCrossfade (x); /* EMIT SIGNAL */ } } void AudioPlaylist::crossfade_invalidated (boost::shared_ptr r) { Crossfades::iterator i; boost::shared_ptr xfade = boost::dynamic_pointer_cast (r); xfade->in()->resume_fade_in (); xfade->out()->resume_fade_out (); if ((i = find (_crossfades.begin(), _crossfades.end(), xfade)) != _crossfades.end()) { _crossfades.erase (i); } } int AudioPlaylist::set_state (const XMLNode& node, int version) { XMLNode *child; XMLNodeList nlist; XMLNodeConstIterator niter; in_set_state++; Playlist::set_state (node, version); freeze (); nlist = node.children(); for (niter = nlist.begin(); niter != nlist.end(); ++niter) { child = *niter; if (child->name() != "Crossfade") { continue; } try { boost::shared_ptr xfade = boost::shared_ptr (new Crossfade (*((const Playlist *)this), *child)); _crossfades.push_back (xfade); xfade->Invalidated.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_invalidated, this, _1)); xfade->PropertyChanged.connect_same_thread (*this, boost::bind (&AudioPlaylist::crossfade_changed, this, _1)); NewCrossfade(xfade); } catch (failed_constructor& err) { // cout << string_compose (_("could not create crossfade object in playlist %1"), // _name) // << endl; continue; } } thaw (); in_set_state--; return 0; } void AudioPlaylist::clear (bool with_signals) { _crossfades.clear (); Playlist::clear (with_signals); } XMLNode& AudioPlaylist::state (bool full_state) { XMLNode& node = Playlist::state (full_state); if (full_state) { for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { node.add_child_nocopy ((*i)->get_state()); } } return node; } void AudioPlaylist::dump () const { boost::shared_ptrr; boost::shared_ptr x; cerr << "Playlist \"" << _name << "\" " << endl << regions.size() << " regions " << _crossfades.size() << " crossfades" << endl; for (RegionList::const_iterator i = regions.begin(); i != regions.end(); ++i) { r = *i; cerr << " " << r->name() << " @ " << r << " [" << r->start() << "+" << r->length() << "] at " << r->position() << " on layer " << r->layer () << endl; } for (Crossfades::const_iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { x = *i; cerr << " xfade [" << x->out()->name() << ',' << x->in()->name() << " @ " << x->position() << " length = " << x->length () << " active ? " << (x->active() ? "yes" : "no") << endl; } } bool AudioPlaylist::destroy_region (boost::shared_ptr region) { boost::shared_ptr r = boost::dynamic_pointer_cast (region); if (!r) { return false; } bool changed = false; Crossfades::iterator c, ctmp; set > unique_xfades; { RegionLock rlock (this); for (RegionList::iterator i = regions.begin(); i != regions.end(); ) { RegionList::iterator tmp = i; ++tmp; if ((*i) == region) { regions.erase (i); changed = true; } i = tmp; } for (set >::iterator x = all_regions.begin(); x != all_regions.end(); ) { set >::iterator xtmp = x; ++xtmp; if ((*x) == region) { all_regions.erase (x); changed = true; } x = xtmp; } region->set_playlist (boost::shared_ptr()); } for (c = _crossfades.begin(); c != _crossfades.end(); ) { ctmp = c; ++ctmp; if ((*c)->involves (r)) { unique_xfades.insert (*c); _crossfades.erase (c); } c = ctmp; } if (changed) { /* overload this, it normally means "removed", not destroyed */ notify_region_removed (region); } return changed; } void AudioPlaylist::crossfade_changed (const PropertyChange&) { if (in_flush || in_set_state) { return; } /* XXX is there a loop here? can an xfade change not happen due to a playlist change? well, sure activation would be an example. maybe we should check the type of change that occured. */ notify_contents_changed (); } bool AudioPlaylist::region_changed (const PropertyChange& what_changed, boost::shared_ptr region) { if (in_flush || in_set_state) { return false; } PropertyChange our_interests; our_interests.add (Properties::fade_in_active); our_interests.add (Properties::fade_out_active); our_interests.add (Properties::scale_amplitude); our_interests.add (Properties::envelope_active); our_interests.add (Properties::envelope); our_interests.add (Properties::fade_in); our_interests.add (Properties::fade_out); bool parent_wants_notify; parent_wants_notify = Playlist::region_changed (what_changed, region); if (parent_wants_notify || (what_changed.contains (our_interests))) { notify_contents_changed (); } return true; } void AudioPlaylist::crossfades_at (framepos_t frame, Crossfades& clist) { RegionLock rlock (this); for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { framepos_t const start = (*i)->position (); framepos_t const end = start + (*i)->overlap_length(); // not length(), important difference if (frame >= start && frame <= end) { clist.push_back (*i); } } } void AudioPlaylist::foreach_crossfade (boost::function)> s) { RegionLock rl (this, false); for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { s (*i); } } void AudioPlaylist::update (const CrossfadeListProperty::ChangeRecord& change) { for (CrossfadeListProperty::ChangeContainer::const_iterator i = change.added.begin(); i != change.added.end(); ++i) { add_crossfade (*i); } /* don't remove crossfades here; they will be dealt with by the dependency code */ } boost::shared_ptr AudioPlaylist::find_crossfade (const PBD::ID& id) const { Crossfades::const_iterator i = _crossfades.begin (); while (i != _crossfades.end() && (*i)->id() != id) { ++i; } if (i == _crossfades.end()) { return boost::shared_ptr (); } return *i; } struct crossfade_triple { boost::shared_ptr old_in; boost::shared_ptr new_in; boost::shared_ptr new_out; }; void AudioPlaylist::copy_dependents (const vector& old_and_new, boost::shared_ptr other) { boost::shared_ptr other_audio = boost::dynamic_pointer_cast(other); if (!other_audio) { return; } /* our argument is a vector of old and new regions. Each old region might be participant in a crossfade that is already present. Each new region is a copy of the old region, present in the other playlist. our task is to find all the relevant xfades in our playlist (involving the "old" regions) and place copies of them in the other playlist. */ typedef map,crossfade_triple> CrossfadeInfo; CrossfadeInfo crossfade_info; /* build up a record that links crossfades, old regions and new regions */ for (vector::const_iterator on = old_and_new.begin(); on != old_and_new.end(); ++on) { for (Crossfades::iterator i = _crossfades.begin(); i != _crossfades.end(); ++i) { if ((*i)->in() == on->first) { CrossfadeInfo::iterator cf; if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) { /* already have a record for the old fade-in region, so note the new fade-in region */ cf->second.new_in = on->second; } else { /* add a record of this crossfade, keeping an association with the new fade-in region */ crossfade_triple ct; ct.old_in = on->first; ct.new_in = on->second; crossfade_info[*i] = ct; } } else if ((*i)->out() == on->first) { /* this old region is the fade-out region of this crossfade */ CrossfadeInfo::iterator cf; if ((cf = crossfade_info.find (*i)) != crossfade_info.end()) { /* already have a record for this crossfade, so just keep an association for the new fade out region */ cf->second.new_out = on->second; } else { /* add a record of this crossfade, keeping an association with the new fade-in region */ crossfade_triple ct; ct.old_in = on->first; ct.new_out = on->second; crossfade_info[*i] = ct; } } } } for (CrossfadeInfo::iterator ci = crossfade_info.begin(); ci != crossfade_info.end(); ++ci) { /* for each crossfade that involves at least two of the old regions, create a new identical crossfade with the new regions */ if (!ci->second.new_in || !ci->second.new_out) { continue; } boost::shared_ptr new_xfade (new Crossfade (ci->first, boost::dynamic_pointer_cast(ci->second.new_in), boost::dynamic_pointer_cast(ci->second.new_out))); /* add it at the right position - which must be at the start * of the fade-in region */ new_xfade->set_position (ci->second.new_in->position(), this); other_audio->add_crossfade (new_xfade); } } void AudioPlaylist::pre_combine (vector >& copies) { RegionSortByPosition cmp; boost::shared_ptr ar; sort (copies.begin(), copies.end(), cmp); ar = boost::dynamic_pointer_cast (copies.front()); /* disable fade in of the first region */ if (ar) { ar->set_fade_in_active (false); } ar = boost::dynamic_pointer_cast (copies.back()); /* disable fade out of the last region */ if (ar) { ar->set_fade_out_active (false); } } void AudioPlaylist::post_combine (vector >& originals, boost::shared_ptr compound_region) { RegionSortByPosition cmp; boost::shared_ptr ar; boost::shared_ptr cr; if ((cr = boost::dynamic_pointer_cast (compound_region)) == 0) { return; } sort (originals.begin(), originals.end(), cmp); ar = boost::dynamic_pointer_cast (originals.front()); /* copy the fade in of the first into the compound region */ if (ar) { cr->set_fade_in (ar->fade_in()); } ar = boost::dynamic_pointer_cast (originals.back()); if (ar) { /* copy the fade out of the last into the compound region */ cr->set_fade_out (ar->fade_out()); } } void AudioPlaylist::pre_uncombine (vector >& originals, boost::shared_ptr compound_region) { RegionSortByPosition cmp; boost::shared_ptr ar; boost::shared_ptr cr = boost::dynamic_pointer_cast(compound_region); if (!cr) { return; } sort (originals.begin(), originals.end(), cmp); /* no need to call clear_changes() on the originals because that is * done within Playlist::uncombine () */ for (vector >::iterator i = originals.begin(); i != originals.end(); ++i) { if ((ar = boost::dynamic_pointer_cast (*i)) == 0) { continue; } /* scale the uncombined regions by any gain setting for the * compound one. */ ar->set_scale_amplitude (ar->scale_amplitude() * cr->scale_amplitude()); if (i == originals.begin()) { /* copy the compound region's fade in back into the first original region. */ if (cr->fade_in()->back()->when <= ar->length()) { /* don't do this if the fade is longer than the * region */ ar->set_fade_in (cr->fade_in()); } } else if (*i == originals.back()) { /* copy the compound region's fade out back into the last original region. */ if (cr->fade_out()->back()->when <= ar->length()) { /* don't do this if the fade is longer than the * region */ ar->set_fade_out (cr->fade_out()); } } _session.add_command (new StatefulDiffCommand (*i)); } }