/* * Copyright (C) 2011 Carl Hetherington * Copyright (C) 2014-2018 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef __ardour_windows_vst_plugin_h__ #define __ardour_windows_vst_plugin_h__ #include "ardour/vst_plugin.h" struct LIBARDOUR_API _VSTHandle; typedef struct _VSTHandle VSTHandle; namespace ARDOUR { class AudioEngine; class Session; class LIBARDOUR_API WindowsVSTPlugin : public VSTPlugin { public: WindowsVSTPlugin (AudioEngine &, Session &, VSTHandle *, int unique_id); WindowsVSTPlugin (const WindowsVSTPlugin &); ~WindowsVSTPlugin (); std::string state_node_name () const { return "windows-vst"; } }; class LIBARDOUR_API WindowsVSTPluginInfo : public VSTPluginInfo { public: WindowsVSTPluginInfo (_VSTInfo*); ~WindowsVSTPluginInfo () {} PluginPtr load (Session& session); std::vector get_presets (bool user_only) const; }; } // namespace ARDOUR #endif /* __ardour_vst_plugin_h__ */