/* Copyright (C) 2004 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __ardour_windows_vst_plugin_h__ #define __ardour_windows_vst_plugin_h__ #include "ardour/vst_plugin.h" struct LIBARDOUR_API _VSTHandle; typedef struct _VSTHandle VSTHandle; namespace ARDOUR { class AudioEngine; class Session; class LIBARDOUR_API WindowsVSTPlugin : public VSTPlugin { public: WindowsVSTPlugin (AudioEngine &, Session &, VSTHandle *, int unique_id); WindowsVSTPlugin (const WindowsVSTPlugin &); ~WindowsVSTPlugin (); std::string state_node_name () const { return "windows-vst"; } }; class LIBARDOUR_API WindowsVSTPluginInfo : public PluginInfo { public: WindowsVSTPluginInfo (); ~WindowsVSTPluginInfo () {} PluginPtr load (Session& session); std::vector get_presets (bool user_only) const; }; } // namespace ARDOUR #endif /* __ardour_vst_plugin_h__ */