/* Copyright (C) 2009 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __ardour_port_h__ #define __ardour_port_h__ #include "libardour-config.h" #include #include #include #include #include #include "pbd/signals.h" #include "ardour/data_type.h" #include "ardour/types.h" namespace ARDOUR { class AudioEngine; class Buffer; class Port : public boost::noncopyable { public: enum Flags { IsInput = JackPortIsInput, IsOutput = JackPortIsOutput, }; virtual ~Port (); static void set_connecting_blocked( bool yn ) { _connecting_blocked = yn; } static bool connecting_blocked() { return _connecting_blocked; } /** @return Port short name */ std::string name () const { return _name; } int set_name (std::string const &); /** @return flags */ Flags flags () const { return _flags; } /** @return true if this Port receives input, otherwise false */ bool receives_input () const { return _flags & IsInput; } /** @return true if this Port sends output, otherwise false */ bool sends_output () const { return _flags & IsOutput; } bool connected () const; int disconnect_all (); int get_connections (std::vector &) const; /* connection by name */ bool connected_to (std::string const &) const; int connect (std::string const &); int disconnect (std::string const &); /* connection by Port* */ bool connected_to (Port *) const; virtual int connect (Port *); int disconnect (Port *); void ensure_jack_monitors_input (bool); bool jack_monitoring_input () const; int reestablish (); int reconnect (); void request_jack_monitors_input (bool); bool last_monitor() const { return _last_monitor; } void set_last_monitor (bool yn) { _last_monitor = yn; } jack_port_t* jack_port() const { return _jack_port; } void get_connected_latency_range (jack_latency_range_t& range, bool playback) const; void set_private_latency_range (jack_latency_range_t& range, bool playback); const jack_latency_range_t& private_latency_range (bool playback) const; void set_public_latency_range (jack_latency_range_t& range, bool playback) const; jack_latency_range_t public_latency_range (bool playback) const; virtual void reset (); virtual DataType type () const = 0; virtual void cycle_start (pframes_t); virtual void cycle_end (pframes_t) = 0; virtual void cycle_split () = 0; virtual Buffer& get_buffer (pframes_t nframes) = 0; virtual void flush_buffers (pframes_t /*nframes*/) {} virtual void transport_stopped () {} virtual void realtime_locate () {} bool physically_connected () const; static void set_engine (AudioEngine *); PBD::Signal1 MonitorInputChanged; static PBD::Signal2,boost::shared_ptr > PostDisconnect; static PBD::Signal0 PortDrop; static void set_cycle_framecnt (pframes_t n) { _cycle_nframes = n; } static framecnt_t port_offset() { return _global_port_buffer_offset; } static void set_global_port_buffer_offset (pframes_t off) { _global_port_buffer_offset = off; } static void increment_global_port_buffer_offset (pframes_t n) { _global_port_buffer_offset += n; } virtual void increment_port_buffer_offset (pframes_t n); protected: Port (std::string const &, DataType, Flags); jack_port_t* _jack_port; ///< JACK port static bool _connecting_blocked; static pframes_t _global_port_buffer_offset; /* access only from process() tree */ static pframes_t _cycle_nframes; /* access only from process() tree */ framecnt_t _port_buffer_offset; /* access only from process() tree */ jack_latency_range_t _private_playback_latency; jack_latency_range_t _private_capture_latency; static AudioEngine* _engine; ///< the AudioEngine private: std::string _name; ///< port short name Flags _flags; ///< flags bool _last_monitor; /** ports that we are connected to, kept so that we can reconnect to JACK when required */ std::set _connections; void drop (); PBD::ScopedConnection drop_connection; }; } #endif /* __ardour_port_h__ */