/* Copyright (C) 2000-2006 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __ardour_plugin_h__ #define __ardour_plugin_h__ #include #include #include "pbd/statefuldestructible.h" #include "pbd/controllable.h" #include "ardour/buffer_set.h" #include "ardour/chan_count.h" #include "ardour/chan_mapping.h" #include "ardour/cycles.h" #include "ardour/latent.h" #include "ardour/libardour_visibility.h" #include "ardour/midi_state_tracker.h" #include "ardour/parameter_descriptor.h" #include "ardour/types.h" #include "ardour/variant.h" #include #include #include namespace ARDOUR { class AudioEngine; class Session; class BufferSet; class PluginInsert; class Plugin; typedef boost::shared_ptr PluginPtr; class LIBARDOUR_API PluginInfo { public: PluginInfo () { } virtual ~PluginInfo () { } std::string name; std::string category; std::string creator; std::string path; ChanCount n_inputs; ChanCount n_outputs; ARDOUR::PluginType type; std::string unique_id; virtual PluginPtr load (Session& session) = 0; virtual bool is_instrument() const; /* NOTE: this block of virtual methods looks like the interface to a Processor, but Plugin does not inherit from Processor. It is therefore not required that these precisely match the interface, but it is likely that they will evolve together. */ /* this returns true if the plugin can change its inputs or outputs on demand. LADSPA, LV2 and VST plugins cannot do this. AudioUnits can. */ virtual bool reconfigurable_io() const { return false; } protected: friend class PluginManager; uint32_t index; }; typedef boost::shared_ptr PluginInfoPtr; typedef std::list PluginInfoList; class LIBARDOUR_API Plugin : public PBD::StatefulDestructible, public Latent { public: Plugin (ARDOUR::AudioEngine&, ARDOUR::Session&); Plugin (const Plugin&); virtual ~Plugin (); XMLNode& get_state (); virtual int set_state (const XMLNode &, int version); virtual void set_insert_id (PBD::ID id) {} virtual std::string unique_id() const = 0; virtual const char * label() const = 0; virtual const char * name() const = 0; virtual const char * maker() const = 0; virtual uint32_t parameter_count () const = 0; virtual float default_value (uint32_t port) = 0; virtual float get_parameter(uint32_t which) const = 0; virtual std::string get_docs () const { return ""; } virtual std::string get_parameter_docs (uint32_t /*which*/) const { return ""; } virtual int get_parameter_descriptor (uint32_t which, ParameterDescriptor&) const = 0; virtual uint32_t nth_parameter (uint32_t which, bool& ok) const = 0; virtual void activate () = 0; virtual void deactivate () = 0; virtual void flush () { deactivate(); activate(); } virtual int set_block_size (pframes_t nframes) = 0; virtual int connect_and_run (BufferSet& bufs, ChanMapping in, ChanMapping out, pframes_t nframes, framecnt_t offset); virtual std::set automatable() const = 0; virtual std::string describe_parameter (Evoral::Parameter) = 0; virtual std::string state_node_name() const = 0; virtual void print_parameter (uint32_t, char*, uint32_t len) const = 0; virtual bool parameter_is_audio(uint32_t) const = 0; virtual bool parameter_is_control(uint32_t) const = 0; virtual bool parameter_is_input(uint32_t) const = 0; virtual bool parameter_is_output(uint32_t) const = 0; virtual boost::shared_ptr get_scale_points(uint32_t /*port_index*/) const { return boost::shared_ptr(); } void realtime_handle_transport_stopped (); void realtime_locate (); void monitoring_changed (); struct PresetRecord { PresetRecord () : number (-1), user (true) {} PresetRecord (const std::string& u, const std::string& l, int n = -1, bool s = true) : uri (u), label (l), number (n), user (s) {} bool operator!= (PresetRecord const & a) const { return number != a.number || uri != a.uri || label != a.label; } std::string uri; std::string label; int number; // if <0, invalid bool user; }; PresetRecord save_preset (std::string); void remove_preset (std::string); virtual bool load_preset (PresetRecord); void clear_preset (); const PresetRecord * preset_by_label (const std::string &); const PresetRecord * preset_by_uri (const std::string &); std::vector get_presets (); /** @return true if this plugin will respond to MIDI program * change messages by changing presets. * * This is hard to return a correct value for because most plugin APIs * do not specify plugin behaviour. However, if you want to force * the display of plugin built-in preset names rather than MIDI program * numbers, return true. If you want a generic description, return * false. */ virtual bool presets_are_MIDI_programs() const { return false; } /** @return true if this plugin is General MIDI compliant, false * otherwise. * * It is important to note that it is is almost impossible for a host * (e.g. Ardour) to determine this for just about any plugin API * known as of June 2012 */ virtual bool current_preset_uses_general_midi() const { return false; } /** @return Last preset to be requested; the settings may have * been changed since; find out with parameter_changed_since_last_preset. */ PresetRecord last_preset () const { return _last_preset; } bool parameter_changed_since_last_preset () const { return _parameter_changed_since_last_preset; } virtual int first_user_preset_index () const { return 0; } /** Emitted when a preset is added or removed, respectively */ PBD::Signal0 PresetAdded; PBD::Signal0 PresetRemoved; /** Emitted when a preset has been loaded */ PBD::Signal0 PresetLoaded; virtual bool has_editor () const = 0; /** Emitted when any parameter changes */ PBD::Signal2 ParameterChanged; virtual bool configure_io (ChanCount /*in*/, ChanCount /*out*/) { return true; } /* specific types of plugins can overload this. As of September 2008, only AUPlugin does this. */ virtual bool can_support_io_configuration (const ChanCount& /*in*/, ChanCount& /*out*/) { return false; } virtual ChanCount output_streams() const; virtual ChanCount input_streams() const; PluginInfoPtr get_info() const { return _info; } virtual void set_info (const PluginInfoPtr inf); ARDOUR::AudioEngine& engine() const { return _engine; } ARDOUR::Session& session() const { return _session; } void set_cycles (uint32_t c) { _cycles = c; } cycles_t cycles() const { return _cycles; } typedef std::map PropertyDescriptors; /** Get a descrption of all properties supported by this plugin. * * Properties are distinct from parameters in that they are potentially * dynamic, referred to by key, and do not correspond 1:1 with ports. * * For LV2 plugins, properties are implemented by sending/receiving set/get * messages to/from the plugin via event ports. */ virtual const PropertyDescriptors& get_supported_properties() const { static const PropertyDescriptors nothing; return nothing; } virtual const ParameterDescriptor& get_property_descriptor(uint32_t id) const { static const ParameterDescriptor nothing; return nothing; } /** Set a property from the UI. * * This is not UI-specific, but may only be used by one thread. If the * Ardour UI is present, that is the UI thread, but otherwise, any thread * except the audio thread may call this function as long as it is not * called concurrently. */ virtual void set_property(uint32_t key, const Variant& value) {} /** Emit PropertyChanged for all current property values. */ virtual void announce_property_values() {} /** Emitted when a property is changed in the plugin. */ PBD::Signal2 PropertyChanged; PBD::Signal1 StartTouch; PBD::Signal1 EndTouch; protected: friend class PluginInsert; virtual void set_parameter (uint32_t which, float val); /** Do the actual saving of the current plugin settings to a preset of the provided name. * Should return a URI on success, or an empty string on failure. */ virtual std::string do_save_preset (std::string) = 0; /** Do the actual removal of a preset of the provided name */ virtual void do_remove_preset (std::string) = 0; ARDOUR::AudioEngine& _engine; ARDOUR::Session& _session; PluginInfoPtr _info; uint32_t _cycles; std::map _presets; private: /** Fill _presets with our presets */ virtual void find_presets () = 0; /** Add state to an existing XMLNode */ virtual void add_state (XMLNode *) const = 0; bool _have_presets; MidiStateTracker _tracker; BufferSet _pending_stop_events; bool _have_pending_stop_events; PresetRecord _last_preset; bool _parameter_changed_since_last_preset; void resolve_midi (); }; PluginPtr find_plugin(ARDOUR::Session&, std::string unique_id, ARDOUR::PluginType); } // namespace ARDOUR #endif /* __ardour_plugin_h__ */