/* Copyright (C) 2000 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __ardour_location_h__ #define __ardour_location_h__ #include #include #include #include #include #include #include "pbd/undo.h" #include "pbd/stateful.h" #include "pbd/statefuldestructible.h" #include "ardour/ardour.h" #include "ardour/scene_change.h" #include "ardour/session_handle.h" namespace ARDOUR { class SceneChange; /** Location on Timeline - abstract representation for Markers, Loop/Punch Ranges, CD-Markers etc. */ class LIBARDOUR_API Location : public SessionHandleRef, public PBD::StatefulDestructible { public: enum Flags { IsMark = 0x1, IsAutoPunch = 0x2, IsAutoLoop = 0x4, IsHidden = 0x8, IsCDMarker = 0x10, IsRangeMarker = 0x20, IsSessionRange = 0x40, IsSkip = 0x80, IsSkipping = 0x100, /* skipping is active (or not) */ }; Location (Session &); Location (Session &, framepos_t, framepos_t, const std::string &, Flags bits = Flags(0)); Location (const Location& other); Location (Session &, const XMLNode&); Location* operator= (const Location& other); bool operator==(const Location& other); bool locked() const { return _locked; } void lock (); void unlock (); framepos_t start() const { return _start; } framepos_t end() const { return _end; } framecnt_t length() const { return _end - _start; } int set_start (framepos_t s, bool force = false, bool allow_bbt_recompute = true); int set_end (framepos_t e, bool force = false, bool allow_bbt_recompute = true); int set (framepos_t start, framepos_t end, bool allow_bbt_recompute = true); int move_to (framepos_t pos); const std::string& name() const { return _name; } void set_name (const std::string &str); void set_auto_punch (bool yn, void *src); void set_auto_loop (bool yn, void *src); void set_hidden (bool yn, void *src); void set_cd (bool yn, void *src); void set_is_range_marker (bool yn, void* src); void set_skip (bool yn); void set_skipping (bool yn); bool is_auto_punch () const { return _flags & IsAutoPunch; } bool is_auto_loop () const { return _flags & IsAutoLoop; } bool is_mark () const { return _flags & IsMark; } bool is_hidden () const { return _flags & IsHidden; } bool is_cd_marker () const { return _flags & IsCDMarker; } bool is_session_range () const { return _flags & IsSessionRange; } bool is_range_marker() const { return _flags & IsRangeMarker; } bool is_skip() const { return _flags & IsSkip; } bool is_skipping() const { return (_flags & IsSkip) && (_flags & IsSkipping); } bool matches (Flags f) const { return _flags & f; } Flags flags () const { return _flags; } boost::shared_ptr scene_change() const { return _scene_change; } void set_scene_change (boost::shared_ptr); /* these are static signals for objects that want to listen to all locations at once. */ static PBD::Signal1 name_changed; static PBD::Signal1 end_changed; static PBD::Signal1 start_changed; static PBD::Signal1 flags_changed; static PBD::Signal1 lock_changed; static PBD::Signal1 position_lock_style_changed; /* this is sent only when both start and end change at the same time */ static PBD::Signal1 changed; /* these are member signals for objects that care only about changes to this object */ PBD::Signal0 Changed; PBD::Signal0 NameChanged; PBD::Signal0 EndChanged; PBD::Signal0 StartChanged; PBD::Signal0 FlagsChanged; PBD::Signal0 LockChanged; PBD::Signal0 PositionLockStyleChanged; /* CD Track / CD-Text info */ std::map cd_info; XMLNode& cd_info_node (const std::string &, const std::string &); XMLNode& get_state (void); int set_state (const XMLNode&, int version); PositionLockStyle position_lock_style() const { return _position_lock_style; } void set_position_lock_style (PositionLockStyle ps); void recompute_frames_from_bbt (); static PBD::Signal0 scene_changed; /* for use by backend scene change management, class level */ PBD::Signal0 SceneChangeChanged; /* for use by objects interested in this object */ private: std::string _name; framepos_t _start; double _bbt_start; framepos_t _end; double _bbt_end; Flags _flags; bool _locked; PositionLockStyle _position_lock_style; boost::shared_ptr _scene_change; void set_mark (bool yn); bool set_flag_internal (bool yn, Flags flag); void recompute_bbt_from_frames (); }; /** A collection of session locations including unique dedicated locations (loop, punch, etc) */ class LIBARDOUR_API Locations : public SessionHandleRef, public PBD::StatefulDestructible { public: typedef std::list LocationList; Locations (Session &); ~Locations (); const LocationList& list () const { return locations; } LocationList list () { return locations; } void add (Location *, bool make_current = false); void remove (Location *); void clear (); void clear_markers (); void clear_ranges (); XMLNode& get_state (void); int set_state (const XMLNode&, int version); Location *get_location_by_id(PBD::ID); Location* auto_loop_location () const; Location* auto_punch_location () const; Location* session_range_location() const; int next_available_name(std::string& result,std::string base); uint32_t num_range_markers() const; int set_current (Location *, bool want_lock = true); Location *current () const { return current_location; } Location* mark_at (framepos_t, framecnt_t slop = 0) const; framepos_t first_mark_before (framepos_t, bool include_special_ranges = false); framepos_t first_mark_after (framepos_t, bool include_special_ranges = false); void marks_either_side (framepos_t const, framepos_t &, framepos_t &) const; void find_all_between (framepos_t start, framepos_t, LocationList&, Location::Flags); PBD::Signal1 current_changed; /* Objects that care about individual addition and removal of Locations should connect to added/removed. If an object additionally cares about potential mass clearance of Locations, they should connect to changed. */ PBD::Signal1 added; PBD::Signal1 removed; PBD::Signal0 changed; /* emitted when any action that could have added/removed more than 1 location actually removed 1 or more */ template void apply (T& obj, void (T::*method)(const LocationList&)) const { /* We don't want to hold the lock while the given method runs, so take a copy of the list and pass that instead. */ Locations::LocationList copy; { Glib::Threads::Mutex::Lock lm (lock); copy = locations; } (obj.*method)(copy); } private: LocationList locations; Location *current_location; mutable Glib::Threads::Mutex lock; int set_current_unlocked (Location *); void location_changed (Location*); void listen_to (Location*); }; } // namespace ARDOUR #endif /* __ardour_location_h__ */