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All Rights Reserved. */ #if !defined(__CAPThread_h__) #define __CAPThread_h__ //================================================================================================== // Includes //================================================================================================== // System Includes #if !defined(__COREAUDIO_USE_FLAT_INCLUDES__) #include #else #include #endif #if TARGET_OS_MAC #include #include #elif TARGET_OS_WIN32 #include #else #error Unsupported operating system #endif //================================================================================================== // CAPThread // // This class wraps a pthread and a Win32 thread. // caution: long-running fixed priority threads can make the system unresponsive //================================================================================================== class CAPThread { // Types public: typedef void* (*ThreadRoutine)(void* inParameter); // Constants public: enum { #if TARGET_OS_MAC kMinThreadPriority = 1, kMaxThreadPriority = 63, kDefaultThreadPriority = 31, kMaxThreadNameLength = 64 #elif TARGET_OS_WIN32 kMinThreadPriority = 1, kMaxThreadPriority = 31, kDefaultThreadPriority = THREAD_PRIORITY_NORMAL, kMaxThreadNameLength = 256 #endif }; // Construction/Destruction public: CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPriority = kDefaultThreadPriority, bool inFixedPriority=false, bool inAutoDelete=false, const char* inThreadName = NULL); CAPThread(ThreadRoutine inThreadRoutine, void* inParameter, UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible, bool inAutoDelete=false, const char* inThreadName = NULL); virtual ~CAPThread(); // Properties public: #if TARGET_OS_MAC typedef pthread_t NativeThread; NativeThread GetNativeThread() { return mPThread; } static NativeThread GetCurrentThread() { return pthread_self(); } static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); } bool operator==(NativeThread b) { return pthread_equal(mPThread,b); } pthread_t GetPThread() const { return mPThread; } bool IsCurrentThread() const { return (0 != mPThread) && (pthread_self() == mPThread); } bool IsRunning() const { return 0 != mPThread; } static UInt32 getScheduledPriority(pthread_t inThread, int inPriorityKind); #elif TARGET_OS_WIN32 typedef unsigned long NativeThread; NativeThread GetNativeThread() { return mThreadID; } static NativeThread GetCurrentThread() { return GetCurrentThreadId(); } static bool IsNativeThreadsEqual(NativeThread a, NativeThread b) { return (a==b); } bool operator ==(NativeThread b) { return (mThreadID==b); } HANDLE GetThreadHandle() const { return mThreadHandle; } UInt32 GetThreadID() const { return mThreadID; } bool IsCurrentThread() const { return (0 != mThreadID) && (GetCurrentThreadId() == mThreadID); } bool IsRunning() const { return 0 != mThreadID; } #endif bool IsTimeShareThread() const { return !mTimeConstraintSet; } bool IsTimeConstraintThread() const { return mTimeConstraintSet; } UInt32 GetPriority() const { return mPriority; } UInt32 GetScheduledPriority(); static UInt32 GetScheduledPriority(NativeThread thread); void SetPriority(UInt32 inPriority, bool inFixedPriority=false); static void SetPriority(NativeThread inThread, UInt32 inPriority, bool inFixedPriority = false); void GetTimeConstraints(UInt32& outPeriod, UInt32& outComputation, UInt32& outConstraint, bool& outIsPreemptible) const { outPeriod = mPeriod; outComputation = mComputation; outConstraint = mConstraint; outIsPreemptible = mIsPreemptible; } void SetTimeConstraints(UInt32 inPeriod, UInt32 inComputation, UInt32 inConstraint, bool inIsPreemptible); void ClearTimeConstraints() { SetPriority(mPriority); } bool WillAutoDelete() const { return mAutoDelete; } void SetAutoDelete(bool b) { mAutoDelete = b; } void SetName(const char* inThreadName); #if CoreAudio_Debug void DebugPriority(const char *label); #endif // Actions public: virtual void Start(); // Implementation protected: #if TARGET_OS_MAC static void* Entry(CAPThread* inCAPThread); #elif TARGET_OS_WIN32 static UInt32 WINAPI Entry(CAPThread* inCAPThread); #endif #if TARGET_OS_MAC pthread_t mPThread; UInt32 mSpawningThreadPriority; #elif TARGET_OS_WIN32 HANDLE mThreadHandle; unsigned long mThreadID; #endif ThreadRoutine mThreadRoutine; void* mThreadParameter; char mThreadName[kMaxThreadNameLength]; UInt32 mPriority; UInt32 mPeriod; UInt32 mComputation; UInt32 mConstraint; bool mIsPreemptible; bool mTimeConstraintSet; bool mFixedPriority; bool mAutoDelete; // delete self when thread terminates }; #endif