/* File: CAAudioValueRange.cpp Abstract: CAAudioValueRange.h Version: 1.1 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. 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All Rights Reserved. */ //================================================================================================== // Includes //================================================================================================== // Self Include #include "CAAudioValueRange.h" // Standard Library #include //================================================================================================== // CAAudioValueRange //================================================================================================== Float64 CAAudioValueRange::BoundValue(const AudioValueRange& inRange, Float64 inValue) { if (inValue <= inRange.mMinimum) { return inRange.mMinimum; } else if (inValue >= inRange.mMaximum) { return inRange.mMaximum; } else { return inValue; } } Float64 CAAudioValueRange::PickCommonSampleRate(const AudioValueRange& inRange) { // This routine will pick a "common" sample rate from the give range of rates or the maximum // if no common rates can be found. It assumes that inRange contains a continuous range of // sample rates. Float64 theAnswer = inRange.mMaximum; if(ContainsValue(inRange, 44100.0)) { theAnswer = 44100.0; } else if(ContainsValue(inRange, 48000.0)) { theAnswer = 48000.0; } else if(ContainsValue(inRange, 96000.0)) { theAnswer = 96000.0; } else if(ContainsValue(inRange, 88200.0)) { theAnswer = 88200.0; } else if(ContainsValue(inRange, 64000.0)) { theAnswer = 64000.0; } else if(ContainsValue(inRange, 32000.0)) { theAnswer = 32000.0; } else if(ContainsValue(inRange, 24000.0)) { theAnswer = 24000.0; } else if(ContainsValue(inRange, 22050.0)) { theAnswer = 22050.0; } else if(ContainsValue(inRange, 16000.0)) { theAnswer = 16000.0; } else if(ContainsValue(inRange, 12000.0)) { theAnswer = 12000.0; } else if(ContainsValue(inRange, 11025.0)) { theAnswer = 11025.0; } else if(ContainsValue(inRange, 8000.0)) { theAnswer = 8000.0; } return theAnswer; } bool CAAudioValueRange::Intersection(const AudioValueRange& x, const AudioValueRange& y, AudioValueRange& outRange) { bool isNonEmpty; if(!IsStrictlyLessThan(x, y) && !IsStrictlyGreaterThan(x, y)) { outRange.mMinimum = std::max(x.mMinimum, y.mMinimum); outRange.mMaximum = std::min(x.mMaximum, y.mMaximum); isNonEmpty = true; } else { outRange.mMinimum = 0; outRange.mMaximum = 0; isNonEmpty = false; } return isNonEmpty; } bool CAAudioValueRange::Union(const AudioValueRange& x, const AudioValueRange& y, AudioValueRange& outRange) { bool isDisjoint; if(!IsStrictlyLessThan(x, y) && !IsStrictlyGreaterThan(x, y)) { outRange.mMinimum = std::min(x.mMinimum, y.mMinimum); outRange.mMaximum = std::max(x.mMaximum, y.mMaximum); isDisjoint = false; } else { outRange.mMinimum = 0; outRange.mMaximum = 0; isDisjoint = true; } return isDisjoint; } void CAAudioValueRange_ComputeUnion(const AudioValueRange& inRange, const CAAudioValueRangeList& inRangeList, CAAudioValueRangeList& outUnion) { // this method assumes that the ranges in inRangeList are disjoint and that they are sorted from low to high and outUnion.clear(); // start at the beginning of inRangeList CAAudioValueRangeList::const_iterator theIterator = inRangeList.begin(); // iterate through inRangeList and add all the ranges that are strictly less than inRange while((theIterator != inRangeList.end()) && CAAudioValueRange::IsStrictlyLessThan(*theIterator, inRange)) { // put this range in the union outUnion.push_back(*theIterator); // go to the next one std::advance(theIterator, 1); } if(theIterator != inRangeList.end()) { if(!CAAudioValueRange::IsStrictlyGreaterThan(*theIterator, inRange)) { // inRange intersects the range that theIterator points at, but might actually intersect several contiguous ranges // initialize the starting point, noting that we can skip the current one since we already know it's in the intersection CAAudioValueRangeList::const_iterator theGreaterIterator = theIterator; std::advance(theGreaterIterator, 1); // iterate until we find a range that is strictly greater than inRange while((theGreaterIterator != inRangeList.end()) && !CAAudioValueRange::IsStrictlyGreaterThan(*theGreaterIterator, inRange)) { // go to the next one std::advance(theGreaterIterator, 1); } // theGreaterIterator now points at either one past the highest range in the intersection or the end of the vector // Either way, we have to adjust it to point at the true highest range in the intersection std::advance(theGreaterIterator, -1); // now theIterator points at the lowest range in the intersection and theGreaterIterator points at the highest // so we can compute the coagulated range AudioValueRange theCoagulation; theCoagulation.mMinimum = std::min(theIterator->mMinimum, inRange.mMinimum); theCoagulation.mMaximum = std::max(theGreaterIterator->mMaximum, inRange.mMaximum); // add the coagulation to the union outUnion.push_back(theCoagulation); // adjust theIterator to point at the next range for processing theIterator = theGreaterIterator; std::advance(theIterator, 1); } else { // the range theIterator points at is strictly greater than inRange, so insert inRange in front of it and we're done outUnion.push_back(inRange); } // we need to now copy the remaining higher ranges in inRangeList into the union while(theIterator != inRangeList.end()) { // put this range in the union outUnion.push_back(*theIterator); // go to the next one std::advance(theIterator, 1); } } else { // inRange is larger than all of the ranges in inRangeList, so just add it onto the end of the union and we're done // This is also the case if inRangeList is empty outUnion.push_back(inRange); } } void CAAudioValueRange_ComputeIntersection(UInt32 inNumberRangeList1Items, AudioValueRange inRangeList1[], const CAAudioValueRangeList& inRangeList2, CAAudioValueRangeList& outIntersections) { outIntersections.clear(); for(UInt32 theRangeList1Index = 0; theRangeList1Index < inNumberRangeList1Items; ++theRangeList1Index) { for(CAAudioValueRangeList::const_iterator theRangeList2Iterator = inRangeList2.begin(); theRangeList2Iterator != inRangeList2.end(); std::advance(theRangeList2Iterator, 1)) { AudioValueRange theIntersection; if(CAAudioValueRange::Intersection(inRangeList1[theRangeList1Index], *theRangeList2Iterator, theIntersection)) { outIntersections.push_back(theIntersection); } } } }