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All Rights Reserved. */ #ifndef __SynthElement__ #define __SynthElement__ #include #include "MusicDeviceBase.h" #include "SynthNoteList.h" #include "MIDIControlHandler.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////// class AUInstrumentBase; class SynthElement : public AUElement { public: SynthElement(AUInstrumentBase *audioUnit, UInt32 inElement); virtual ~SynthElement(); UInt32 GetIndex() const { return mIndex; } AUInstrumentBase* GetAUInstrument() { return (AUInstrumentBase*)GetAudioUnit(); } private: UInt32 mIndex; }; class MidiControls : public MIDIControlHandler { enum { kMaxControls = 128 }; public: MidiControls(); virtual ~MidiControls() {} virtual void Reset(); virtual bool SetProgramChange(UInt16 inProgram) { mProgramChange = inProgram; return true; } virtual bool SetPitchWheel(UInt16 inValue) { mPitchBend = inValue; mFPitchBend = (float)(((SInt16)mPitchBend - 8192) / 8192.); return true; } virtual bool SetChannelPressure(UInt8 inValue) { mMonoPressure = inValue; return true; } virtual bool SetPolyPressure(UInt8 inKey, UInt8 inValue) { mPolyPressure[inKey] = inValue; return true; } virtual bool SetController(UInt8 inControllerNumber, UInt8 inValue) { if (inControllerNumber < kMaxControls) { mControls[inControllerNumber] = inValue; return true; } return false; } virtual bool SetSysex(void *inSysexMsg) { return false; } virtual float GetPitchBend() const { return mFPitchBend * mFPitchBendDepth; } SInt16 GetHiResControl(UInt32 inIndex) const { return ((mControls[inIndex] & 127) << 7) | (mControls[inIndex + 32] & 127); } float GetControl(UInt32 inIndex) const { if (inIndex < 32) { return (float)(mControls[inIndex] + (mControls[inIndex + 32] / 127.)); } else { return (float)mControls[inIndex]; } } private: UInt8 mControls[128]; UInt8 mPolyPressure[128]; UInt8 mMonoPressure; UInt8 mProgramChange; UInt16 mPitchBend; UInt16 mActiveRPN; UInt16 mActiveNRPN; UInt16 mActiveRPValue; UInt16 mActiveNRPValue; UInt16 mPitchBendDepth; float mFPitchBendDepth; float mFPitchBend; void SetHiResControl(UInt32 inIndex, UInt8 inMSB, UInt8 inLSB) { mControls[inIndex] = inMSB; mControls[inIndex + 32] = inLSB; } }; class SynthGroupElement : public SynthElement { public: enum { kUnassignedGroup = 0xFFFFFFFF }; SynthGroupElement(AUInstrumentBase *audioUnit, UInt32 inElement, MIDIControlHandler *inHandler); virtual ~SynthGroupElement(); virtual void NoteOn(SynthNote *note, SynthPartElement *part, NoteInstanceID inNoteID, UInt32 inOffsetSampleFrame, const MusicDeviceNoteParams &inParams); virtual void NoteOff(NoteInstanceID inNoteID, UInt32 inOffsetSampleFrame); void SustainOn(UInt32 inFrame); void SustainOff(UInt32 inFrame); void SostenutoOn(UInt32 inFrame); void SostenutoOff(UInt32 inFrame); void NoteEnded(SynthNote *inNote, UInt32 inFrame); void NoteFastReleased(SynthNote *inNote); virtual bool ChannelMessage(UInt16 controlID, UInt16 controlValue); virtual void AllNotesOff(UInt32 inFrame); virtual void AllSoundOff(UInt32 inFrame); void ResetAllControllers(UInt32 inFrame); SynthNote * GetNote(NoteInstanceID inNoteID, bool unreleasedOnly=false, UInt32 *outNoteState=NULL); void Reset(); virtual OSStatus Render(SInt64 inAbsoluteSampleFrame, UInt32 inNumberFrames, AUScope &outputs); float GetPitchBend() const { return mMidiControlHandler->GetPitchBend(); } SInt64 GetCurrentAbsoluteFrame() const { return mCurrentAbsoluteFrame; } MusicDeviceGroupID GroupID () const { return mGroupID; } virtual void SetGroupID (MusicDeviceGroupID inGroup); MIDIControlHandler * GetMIDIControlHandler() const { return mMidiControlHandler; } protected: SInt64 mCurrentAbsoluteFrame; SynthNoteList mNoteList[kNumberOfSoundingNoteStates]; MIDIControlHandler *mMidiControlHandler; private: friend class AUInstrumentBase; friend class AUMonotimbralInstrumentBase; friend class AUMultitimbralInstrumentBase; bool mSustainIsOn; bool mSostenutoIsOn; UInt32 mOutputBus; MusicDeviceGroupID mGroupID; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////// struct SynthKeyZone { UInt8 mLoNote; UInt8 mHiNote; UInt8 mLoVelocity; UInt8 mHiVelocity; }; //////////////////////////////////////////////////////////////////////////////////////////////////////////// const UInt32 kUnlimitedPolyphony = 0xFFFFFFFF; class SynthPartElement : public SynthElement { public: SynthPartElement(AUInstrumentBase *audioUnit, UInt32 inElement); UInt32 GetGroupIndex() const { return mGroupIndex; } bool InRange(Float32 inNote, Float32 inVelocity); UInt32 GetMaxPolyphony() const { return mMaxPolyphony; } void SetMaxPolyphony(UInt32 inMaxPolyphony) { mMaxPolyphony = inMaxPolyphony; } private: UInt32 mGroupIndex; UInt32 mPatchIndex; UInt32 mMaxPolyphony; SynthKeyZone mKeyZone; }; #endif