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For AudioUnits, AUBufferList is preferred. CABufferList can be used in one of two ways: - as mutable pointers into non-owned memory - as an immutable array of buffers (owns its own memory). All buffers are assumed to have the same format (number of channels, word size), so that we can assume their mDataByteSizes are all the same. ____________________________________________________________________________ */ class CABufferList { public: void * operator new(size_t /*size*/, int nBuffers) { return ::operator new(sizeof(CABufferList) + (nBuffers-1) * sizeof(AudioBuffer)); } static CABufferList * New(const char *name, const CAStreamBasicDescription &format) { UInt32 numBuffers = format.NumberChannelStreams(), channelsPerBuffer = format.NumberInterleavedChannels(); return new(numBuffers) CABufferList(name, numBuffers, channelsPerBuffer); } protected: CABufferList(const char *name, UInt32 numBuffers, UInt32 channelsPerBuffer) : mName(name), mBufferMemory(NULL) { check(numBuffers > 0 /*&& channelsPerBuffer > 0*/); mNumberBuffers = numBuffers; AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) { buf->mNumberChannels = channelsPerBuffer; buf->mDataByteSize = 0; buf->mData = NULL; } } public: ~CABufferList() { if (mBufferMemory) delete[] mBufferMemory; } const char * Name() { return mName; } const AudioBufferList & GetBufferList() const { return *(AudioBufferList *)&mNumberBuffers; } AudioBufferList & GetModifiableBufferList() { VerifyNotTrashingOwnedBuffer(); return _GetBufferList(); } UInt32 GetNumBytes() const { return mBuffers[0].mDataByteSize; } void SetBytes(UInt32 nBytes, void *data) { VerifyNotTrashingOwnedBuffer(); check(mNumberBuffers == 1); mBuffers[0].mDataByteSize = nBytes; mBuffers[0].mData = data; } void CopyAllFrom(CABufferList *srcbl, CABufferList *ptrbl) // copies bytes from srcbl // make ptrbl reflect the length copied // note that srcbl may be same as ptrbl! { // Note that this buffer *can* own memory and its pointers/lengths are not // altered; only its buffer contents, which are copied from srcbl. // The pointers/lengths in ptrbl are updated to reflect the addresses/lengths // of the copied data, and srcbl's contents are consumed. ptrbl->VerifyNotTrashingOwnedBuffer(); UInt32 nBytes = srcbl->GetNumBytes(); AudioBuffer *mybuf = mBuffers, *srcbuf = srcbl->mBuffers, *ptrbuf = ptrbl->mBuffers; for (UInt32 i = mNumberBuffers; i--; ++mybuf, ++srcbuf, ++ptrbuf) { memmove(mybuf->mData, srcbuf->mData, srcbuf->mDataByteSize); ptrbuf->mData = mybuf->mData; ptrbuf->mDataByteSize = srcbuf->mDataByteSize; } if (srcbl != ptrbl) srcbl->BytesConsumed(nBytes); } void AppendFrom(CABufferList *blp, UInt32 nBytes) { VerifyNotTrashingOwnedBuffer(); AudioBuffer *mybuf = mBuffers, *srcbuf = blp->mBuffers; for (UInt32 i = mNumberBuffers; i--; ++mybuf, ++srcbuf) { check(nBytes <= srcbuf->mDataByteSize); memcpy((Byte *)mybuf->mData + mybuf->mDataByteSize, srcbuf->mData, nBytes); mybuf->mDataByteSize += nBytes; } blp->BytesConsumed(nBytes); } void PadWithZeroes(UInt32 desiredBufferSize) // for cases where an algorithm (e.g. SRC) requires some // padding to create silence following end-of-file { VerifyNotTrashingOwnedBuffer(); if (GetNumBytes() > desiredBufferSize) return; AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) { memset((Byte *)buf->mData + buf->mDataByteSize, 0, desiredBufferSize - buf->mDataByteSize); buf->mDataByteSize = desiredBufferSize; } } void SetToZeroes(UInt32 nBytes) { VerifyNotTrashingOwnedBuffer(); AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) { memset((Byte *)buf->mData, 0, nBytes); buf->mDataByteSize = nBytes; } } void Reset() { DeallocateBuffers(); } Boolean SameDataAs(const CABufferList* anotherBufferList) { // check to see if two buffer lists point to the same memory. if (mNumberBuffers != anotherBufferList->mNumberBuffers) return false; for (UInt32 i = 0; i < mNumberBuffers; ++i) { if (mBuffers[i].mData != anotherBufferList->mBuffers[i].mData) return false; } return true; } void BytesConsumed(UInt32 nBytes) // advance buffer pointers, decrease buffer sizes { VerifyNotTrashingOwnedBuffer(); AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) { check(nBytes <= buf->mDataByteSize); buf->mData = (Byte *)buf->mData + nBytes; buf->mDataByteSize -= nBytes; } } void SetFrom(const AudioBufferList *abl) { VerifyNotTrashingOwnedBuffer(); memcpy(&_GetBufferList(), abl, (char *)&abl->mBuffers[abl->mNumberBuffers] - (char *)abl); } void SetFrom(const CABufferList *blp) { SetFrom(&blp->GetBufferList()); } void SetFrom(const AudioBufferList *abl, UInt32 nBytes) { VerifyNotTrashingOwnedBuffer(); AudioBuffer *mybuf = mBuffers; const AudioBuffer *srcbuf = abl->mBuffers; for (UInt32 i = mNumberBuffers; i--; ++mybuf, ++srcbuf) { mybuf->mNumberChannels = srcbuf->mNumberChannels; mybuf->mDataByteSize = nBytes; mybuf->mData = srcbuf->mData; } } void SetFrom(const CABufferList *blp, UInt32 nBytes) { SetFrom(&blp->GetBufferList(), nBytes); } AudioBufferList * ToAudioBufferList(AudioBufferList *abl) const { memcpy(abl, &GetBufferList(), (char *)&abl->mBuffers[mNumberBuffers] - (char *)abl); return abl; } void AllocateBuffers(UInt32 nBytes); void AllocateBuffersAndCopyFrom(UInt32 nBytes, CABufferList *inCopyFromList, CABufferList *inSetPtrList); void DeallocateBuffers(); void UseExternalBuffer(Byte *ptr, UInt32 nBytes); void AdvanceBufferPointers(UInt32 nBytes) // this is for bufferlists that function simply as // an array of pointers into another bufferlist, being advanced, // as in RenderOutput implementations { VerifyNotTrashingOwnedBuffer(); AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) { buf->mData = (Byte *)buf->mData + nBytes; buf->mDataByteSize -= nBytes; } } void SetNumBytes(UInt32 nBytes) { VerifyNotTrashingOwnedBuffer(); AudioBuffer *buf = mBuffers; for (UInt32 i = mNumberBuffers; i--; ++buf) buf->mDataByteSize = nBytes; } void Print(const char *label=NULL, int nframes=0, int wordSize=0) const { if (label == NULL) label = mName; printf("%s - ", label); CAShowAudioBufferList(&GetBufferList(), nframes, wordSize); if (mBufferMemory) printf(" owned memory @ 0x%p:\n", mBufferMemory); } protected: AudioBufferList & _GetBufferList() { return *(AudioBufferList *)&mNumberBuffers; } // use with care // if we make this public, then we lose ability to call VerifyNotTrashingOwnedBuffer void VerifyNotTrashingOwnedBuffer() { // This needs to be called from places where we are modifying the buffer list. // It's an error to modify the buffer pointers or lengths if we own the buffer memory. check(mBufferMemory == NULL); } const char * mName; // for debugging Byte * mBufferMemory; // the rest must exactly mirror the structure of AudioBufferList UInt32 mNumberBuffers; AudioBuffer mBuffers[1]; }; #endif // __CABufferList_h__