/* Copyright (C) 2002-2007 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "pbd/compose.h" #include "canvas/canvas.h" #include "canvas/debug.h" #include "tempo_lines.h" #include "public_editor.h" #include "rgb_macros.h" #include "ui_config.h" using namespace std; TempoLines::TempoLines (ArdourCanvas::Container* group, double) : lines (group, ArdourCanvas::LineSet::Vertical) { lines.set_extent (ArdourCanvas::COORD_MAX); } void TempoLines::tempo_map_changed() { lines.clear (); } void TempoLines::show () { lines.show (); } void TempoLines::hide () { lines.hide (); } void TempoLines::draw_ticks (std::vector& grid, unsigned divisions, framecnt_t leftmost_frame, framecnt_t frame_rate) { const double fpb = grid.begin()->tempo->frames_per_beat(frame_rate); const uint32_t base = UIConfiguration::instance().color_mod("measure line beat", "measure line beat"); for (unsigned l = 1; l < divisions; ++l) { /* find the coarsest division level this tick falls on */ unsigned level = divisions; for (unsigned d = divisions; d >= 4; d /= 2) { if (l % (divisions / d) == 0) { level = d; } } /* draw line with alpha corresponding to coarsest level */ const uint8_t a = max(8, (int)rint(UINT_RGBA_A(base) / (0.8 * log2(level)))); const uint32_t c = UINT_RGBA_CHANGE_A(base, a); const framepos_t f = grid.begin()->frame + (l * (fpb / (double)divisions)); //const framepos_t f = frame_at_tick (last_beat_in_ticks + (l * (BBT_Time::ticks_per_beat / (double)divisions))); if (f > leftmost_frame) { lines.add (PublicEditor::instance().sample_to_pixel_unrounded (f), 1.0, c); } } } void TempoLines::draw (std::vector& grid, unsigned divisions, framecnt_t leftmost_frame, framecnt_t frame_rate) { std::vector::const_iterator i; double beat_density; uint32_t beats = 0; uint32_t bars = 0; uint32_t color; /* get the first bar spacing */ i = grid.end(); i--; bars = (*i).bar - (*grid.begin()).bar; beats = distance (grid.begin(), grid.end()) - bars; beat_density = (beats * 10.0f) / lines.canvas()->width(); if (beat_density > 2.0f) { /* if the lines are too close together, they become useless */ lines.clear (); return; } /* constrain divisions to a log2 factor to cap line density */ while (divisions > 3 && beat_density * divisions > 0.4) { divisions /= 2; } lines.clear (); if (beat_density <= 0.12 && grid.begin() != grid.end() && grid.begin()->frame > 0) { /* draw subdivisions of the beat before the first visible beat line XX this shouldn't happen now */ std::vector vec; vec.push_back (*i); draw_ticks (vec, divisions, leftmost_frame, frame_rate); } for (i = grid.begin(); i != grid.end(); ++i) { if ((*i).is_bar()) { color = UIConfiguration::instance().color ("measure line bar"); } else { if (beat_density > 0.3) { continue; /* only draw beat lines if the gaps between beats are large. */ } color = UIConfiguration::instance().color_mod ("measure line beat", "measure line beat"); } ArdourCanvas::Coord xpos = PublicEditor::instance().sample_to_pixel_unrounded ((*i).frame); lines.add (xpos, 1.0, color); if (beat_density <= 0.12) { /* draw subdivisions of this beat */ std::vector vec; vec.push_back (*i); draw_ticks(vec, divisions, leftmost_frame, frame_rate); } } }