#include #include #include #include "gui_thread.h" #include "splash.h" #include "i18n.h" using namespace Gtk; using namespace Glib; using namespace std; using namespace ARDOUR; Splash* Splash::the_splash = 0; Splash::Splash () { string path = find_data_file ("splash.png"); if (path.empty()) { throw failed_constructor(); } try { pixbuf = Gdk::Pixbuf::create_from_file (path); } catch (...) { throw failed_constructor(); } darea.set_size_request (pixbuf->get_width(), pixbuf->get_height()); set_keep_above (true); set_position (WIN_POS_CENTER); darea.add_events (Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK); darea.set_double_buffered (false); layout = create_pango_layout (""); string str = ""; string i18n = _("Ardour loading ..."); str += i18n; str += ""; layout->set_markup (str); darea.show (); darea.signal_expose_event().connect (mem_fun (*this, &Splash::expose)); add (darea); set_default_size (pixbuf->get_width(), pixbuf->get_height()); the_splash = this; ARDOUR::BootMessage.connect (mem_fun (*this, &Splash::boot_message)); } void Splash::pop_back () { set_keep_above (false); } void Splash::on_realize () { Window::on_realize (); // Without override redirect, splash screen has redraw problems with ion3. // With override redirect, it is not properly on top with some other // popular (metacity for example) window managers. // Maybe setting override redirect and something else (like the splash wm hint) // will make the splash to work for everybody // Override redirect only does not work on OS X too. // Until we find solution that works for everybody this env var kludge is used if (getenv ("ARDOUR_USE_OVERRIDE_REDIRECT_SPLASH") != 0) { get_window()->set_override_redirect (true); } else { get_window()->set_decorations (Gdk::WMDecoration (0)); } layout->set_font_description (get_style()->get_font()); } bool Splash::on_button_release_event (GdkEventButton* ev) { hide (); return true; } bool Splash::expose (GdkEventExpose* ev) { RefPtr window = darea.get_window(); /* note: height & width need to be constrained to the pixbuf size in case a WM provides us with a screwy allocation */ window->draw_pixbuf (get_style()->get_bg_gc (STATE_NORMAL), pixbuf, ev->area.x, ev->area.y, ev->area.x, ev->area.y, min ((pixbuf->get_width() - ev->area.x), ev->area.width), min ((pixbuf->get_height() - ev->area.y), ev->area.height), Gdk::RGB_DITHER_NONE, 0, 0); Glib::RefPtr style = darea.get_style(); Glib::RefPtr white = style->get_white_gc(); window->draw_layout (white, 10, pixbuf->get_height() - 30, layout); return true; } void Splash::boot_message (std::string msg) { message (msg); } void Splash::message (const string& msg) { string str (""); str += msg; str += ""; layout->set_markup (str); Glib::RefPtr win = darea.get_window(); if (win) { win->invalidate_rect (Gdk::Rectangle (0, darea.get_height() - 30, darea.get_width(), 30), true); win->process_updates (true); gdk_flush (); } }