/* * Copyright (C) 2016 Robin Gareus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "gtkmm2ext/gui_thread.h" #include "ardour/audioengine.h" #include "ardour/diskstream.h" #include "ardour/plugin_manager.h" #include "ardour/route.h" #include "ardour/session.h" #include "ardour_ui.h" #include "public_editor.h" #include "region_selection.h" #include "luainstance.h" #include "luasignal.h" #include "script_selector.h" #include "i18n.h" namespace LuaSignal { #define STATIC(name,c,p) else if (!strcmp(type, #name)) {return name;} #define SESSION(name,c,p) else if (!strcmp(type, #name)) {return name;} #define ENGINE(name,c,p) else if (!strcmp(type, #name)) {return name;} LuaSignal str2luasignal (const std::string &str) { const char* type = str.c_str(); if (0) { } # include "luasignal_syms.h" else { PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", str) << endmsg; abort(); /*NOTREACHED*/ } } #undef STATIC #undef SESSION #undef ENGINE #define STATIC(name,c,p) N_(#name), #define SESSION(name,c,p) N_(#name), #define ENGINE(name,c,p) N_(#name), const char *luasignalstr[] = { # include "luasignal_syms.h" 0 }; #undef STATIC #undef SESSION #undef ENGINE }; // namespace //////////////////////////////////////////////////////////////////////////////// #define xstr(s) stringify(s) #define stringify(s) #s using namespace ARDOUR; void LuaInstance::register_hooks (lua_State* L) { #define ENGINE(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) #define STATIC(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) #define SESSION(name,c,p) .addConst (stringify(name), (LuaSignal::LuaSignal)LuaSignal::name) luabridge::getGlobalNamespace (L) .beginNamespace ("LuaSignal") # include "luasignal_syms.h" .endNamespace (); #undef ENGINE #undef SESSION #undef STATIC luabridge::getGlobalNamespace (L) .beginNamespace ("LuaSignal") .beginStdBitSet ("Set") .endClass() .endNamespace (); } void LuaInstance::register_classes (lua_State* L) { LuaBindings::stddef (L); LuaBindings::common (L); LuaBindings::session (L); register_hooks (L); luabridge::getGlobalNamespace (L) .beginNamespace ("ARDOUR") .beginClass ("RegionSelection") .addFunction ("clear_all", &RegionSelection::clear_all) .addFunction ("start", &RegionSelection::start) .addFunction ("end_frame", &RegionSelection::end_frame) .addFunction ("n_midi_regions", &RegionSelection::n_midi_regions) .endClass () .beginClass ("Editor") .addFunction ("undo", &PublicEditor::undo) .addFunction ("redo", &PublicEditor::redo) .addFunction ("play_selection", &PublicEditor::play_selection) .addFunction ("play_with_preroll", &PublicEditor::play_with_preroll) .addFunction ("maybe_locate_with_edit_preroll", &PublicEditor::maybe_locate_with_edit_preroll) .addFunction ("add_location_from_playhead_cursor", &PublicEditor::add_location_from_playhead_cursor) .addFunction ("goto_nth_marker", &PublicEditor::goto_nth_marker) .addFunction ("set_show_measures", &PublicEditor::set_show_measures) .addFunction ("mouse_add_new_marker", &PublicEditor::mouse_add_new_marker) .addFunction ("split_regions_at", &PublicEditor::split_regions_at) .addFunction ("maximise_editing_space", &PublicEditor::maximise_editing_space) .addFunction ("restore_editing_space", &PublicEditor::restore_editing_space) .addFunction ("get_regions_from_selection_and_mouse", &PublicEditor::get_regions_from_selection_and_mouse) .addFunction ("show_measures", &PublicEditor::show_measures) .addFunction ("set_zoom_focus", &PublicEditor::set_zoom_focus) .addFunction ("do_import", &PublicEditor::do_import) .addFunction ("do_embed", &PublicEditor::do_embed) .endClass () .endNamespace (); #undef ZOOMFOCUS #undef SNAPTYPE #undef SNAPMODE #undef MOUSEMODE #undef DISPLAYCONTROL #undef IMPORTMODE #undef IMPORTPOSITION #undef IMPORTDISPOSITION #define ZOOMFOCUS(NAME) .addConst (stringify(NAME), (Editing::ZoomFocus)Editing::NAME) #define SNAPTYPE(NAME) .addConst (stringify(NAME), (Editing::SnapType)Editing::NAME) #define SNAPMODE(NAME) .addConst (stringify(NAME), (Editing::SnapMode)Editing::NAME) #define MOUSEMODE(NAME) .addConst (stringify(NAME), (Editing::MouseMode)Editing::NAME) #define DISPLAYCONTROL(NAME) .addConst (stringify(NAME), (Editing::DisplayControl)Editing::NAME) #define IMPORTMODE(NAME) .addConst (stringify(NAME), (Editing::ImportMode)Editing::NAME) #define IMPORTPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportPosition)Editing::NAME) #define IMPORTDISPOSITION(NAME) .addConst (stringify(NAME), (Editing::ImportDisposition)Editing::NAME) luabridge::getGlobalNamespace (L) .beginNamespace ("Editing") # include "editing_syms.h" .endNamespace (); } #undef xstr #undef stringify //////////////////////////////////////////////////////////////////////////////// using namespace ARDOUR; using namespace ARDOUR_UI_UTILS; using namespace PBD; using namespace std; #ifndef NDEBUG static void _lua_print (std::string s) { std::cout << "LuaInstance: " << s << "\n"; } #endif LuaInstance* LuaInstance::_instance = 0; LuaInstance* LuaInstance::instance () { if (!_instance) { _instance = new LuaInstance; } return _instance; } LuaInstance::LuaInstance () { #ifndef NDEBUG lua.Print.connect (&_lua_print); #endif init (); LuaScriptParamList args; } LuaInstance::~LuaInstance () { delete _lua_call_action; delete _lua_add_action; delete _lua_del_action; delete _lua_get_action; delete _lua_load; delete _lua_save; delete _lua_clear; _callbacks.clear(); } void LuaInstance::init () { lua.do_command ( "function ScriptManager ()" " local self = { scripts = {}, instances = {} }" "" " local remove = function (id)" " self.scripts[id] = nil" " self.instances[id] = nil" " end" "" " local addinternal = function (i, n, s, f, a)" " assert(type(i) == 'number', 'id must be numeric')" " assert(type(n) == 'string', 'Name must be string')" " assert(type(s) == 'string', 'Script must be string')" " assert(type(f) == 'function', 'Factory is a not a function')" " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')" " self.scripts[i] = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }" " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil" " self.instances[i] = load (string.dump(f, true), nil, nil, env)(a)" " end" "" " local call = function (id)" " if type(self.instances[id]) == 'function' then" " local status, err = pcall (self.instances[id])" " if not status then" " print ('action \"'.. id .. '\": ', err)" // error out " remove (id)" " end" " end" " collectgarbage()" " end" "" " local add = function (i, n, s, b, a)" " assert(type(b) == 'string', 'ByteCode must be string')" " load (b)()" // assigns f " assert(type(f) == 'string', 'Assigned ByteCode must be string')" " addinternal (i, n, s, load(f), a)" " end" "" " local get = function (id)" " if type(self.scripts[id]) == 'table' then" " return { ['name'] = self.scripts[id]['n']," " ['script'] = self.scripts[id]['s']," " ['args'] = self.scripts[id]['a'] }" " end" " return nil" " end" "" " local function basic_serialize (o)" " if type(o) == \"number\" then" " return tostring(o)" " else" " return string.format(\"%q\", o)" " end" " end" "" " local function serialize (name, value)" " local rv = name .. ' = '" " collectgarbage()" " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then" " return rv .. basic_serialize(value) .. ' '" " elseif type(value) == \"table\" then" " rv = rv .. '{} '" " for k,v in pairs(value) do" " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))" " rv = rv .. serialize(fieldname, v) .. ' '" " collectgarbage()" // string concatenation allocates a new string " end" " return rv;" " elseif type(value) == \"function\" then" " return rv .. string.format(\"%q\", string.dump(value, true))" " else" " error('cannot save a ' .. type(value))" " end" " end" "" "" " local save = function ()" " return (serialize('scripts', self.scripts))" " end" "" " local clear = function ()" " self.scripts = {}" " self.instances = {}" " collectgarbage()" " end" "" " local restore = function (state)" " clear()" " load (state)()" " for i, s in pairs (scripts) do" " addinternal (i, s['n'], s['s'], load(s['f']), s['a'])" " end" " collectgarbage()" " end" "" " return { call = call, add = add, remove = remove, get = get," " restore = restore, save = save, clear = clear}" " end" " " " manager = ScriptManager ()" " ScriptManager = nil" ); lua_State* L = lua.getState(); try { luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager"); lua.do_command ("manager = nil"); // hide it. lua.do_command ("collectgarbage()"); _lua_add_action = new luabridge::LuaRef(lua_mgr["add"]); _lua_del_action = new luabridge::LuaRef(lua_mgr["remove"]); _lua_get_action = new luabridge::LuaRef(lua_mgr["get"]); _lua_call_action = new luabridge::LuaRef(lua_mgr["call"]); _lua_save = new luabridge::LuaRef(lua_mgr["save"]); _lua_load = new luabridge::LuaRef(lua_mgr["restore"]); _lua_clear = new luabridge::LuaRef(lua_mgr["clear"]); } catch (luabridge::LuaException const& e) { fatal << string_compose (_("programming error: %1"), X_("Failed to setup Lua action interpreter")) << endmsg; abort(); /*NOTREACHED*/ } register_classes (L); luabridge::push (L, &PublicEditor::instance()); lua_setglobal (L, "Editor"); } void LuaInstance::set_session (Session* s) { SessionHandlePtr::set_session (s); if (!_session) { return; } lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); for (LuaCallbackMap::iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { i->second->set_session (s); } } void LuaInstance::session_going_away () { ENSURE_GUI_THREAD (*this, &LuaInstance::session_going_away); (*_lua_clear)(); for (int i = 0; i < 9; ++i) { ActionChanged (i, ""); /* EMIT SIGNAL */ } SessionHandlePtr::session_going_away (); _session = 0; lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); lua.do_command ("collectgarbage();"); } int LuaInstance::set_state (const XMLNode& node) { LocaleGuard lg (X_("C")); XMLNode* child; if ((child = find_named_node (node, "ActionScript"))) { for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) { if (!(*n)->is_content ()) { continue; } gsize size; guchar* buf = g_base64_decode ((*n)->content ().c_str (), &size); try { (*_lua_load)(std::string ((const char*)buf, size)); } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } for (int i = 0; i < 9; ++i) { std::string name; if (lua_action_name (i, name)) { ActionChanged (i, name); /* EMIT SIGNAL */ } } g_free (buf); } } if ((child = find_named_node (node, "ActionHooks"))) { for (XMLNodeList::const_iterator n = child->children ().begin (); n != child->children ().end (); ++n) { try { LuaCallbackPtr p (new LuaCallback (_session, *(*n))); _callbacks.insert (std::make_pair(p->id(), p)); p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context()); SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */ } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } } } return 0; } bool LuaInstance::interactive_add (LuaScriptInfo::ScriptType type, int id) { std::string title; std::vector reg; switch (type) { case LuaScriptInfo::EditorAction: reg = lua_action_names (); title = "Add Lua Action"; break; case LuaScriptInfo::EditorHook: reg = lua_slot_names (); title = "Add Lua Callback Hook"; break; default: return false; } LuaScriptInfoPtr spi; ScriptSelector ss (title, type); switch (ss.run ()) { case Gtk::RESPONSE_ACCEPT: spi = ss.script(); break; default: return false; } std::string script = ""; try { script = Glib::file_get_contents (spi->path); } catch (Glib::FileError e) { string msg = string_compose (_("Cannot read script '%1': %2"), spi->path, e.what()); Gtk::MessageDialog am (msg); am.run (); return false; } LuaScriptParamList lsp = LuaScripting::script_params (spi, "action_params"); ScriptParameterDialog spd (_("Set Script Parameters"), spi, reg, lsp); switch (spd.run ()) { case Gtk::RESPONSE_ACCEPT: break; default: return false; } switch (type) { case LuaScriptInfo::EditorAction: return set_lua_action (id, spd.name(), script, lsp); break; case LuaScriptInfo::EditorHook: return register_lua_slot (spd.name(), script, lsp); break; default: break; } return false; } XMLNode& LuaInstance::get_action_state () { LocaleGuard lg (X_("C")); std::string saved; { luabridge::LuaRef savedstate ((*_lua_save)()); saved = savedstate.cast(); } lua.collect_garbage (); gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ()); std::string b64s (b64); g_free (b64); XMLNode* script_node = new XMLNode (X_("ActionScript")); script_node->add_property (X_("lua"), LUA_VERSION); script_node->add_content (b64s); return *script_node; } XMLNode& LuaInstance::get_hook_state () { XMLNode* script_node = new XMLNode (X_("ActionHooks")); for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { script_node->add_child_nocopy (i->second->get_state ()); } return *script_node; } void LuaInstance::call_action (const int id) { try { (*_lua_call_action)(id + 1); } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } } bool LuaInstance::set_lua_action ( const int id, const std::string& name, const std::string& script, const LuaScriptParamList& args) { try { lua_State* L = lua.getState(); // get bytcode of factory-function in a sandbox // (don't allow scripts to interfere) const std::string& bytecode = LuaScripting::get_factory_bytecode (script); luabridge::LuaRef tbl_arg (luabridge::newTable(L)); for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) { if ((*i)->optional && !(*i)->is_set) { continue; } tbl_arg[(*i)->name] = (*i)->value; } (*_lua_add_action)(id + 1, name, script, bytecode, tbl_arg); ActionChanged (id, name); /* EMIT SIGNAL */ } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; return false; } return true; } bool LuaInstance::remove_lua_action (const int id) { try { (*_lua_del_action)(id + 1); } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; return false; } ActionChanged (id, ""); /* EMIT SIGNAL */ return true; } bool LuaInstance::lua_action_name (const int id, std::string& rv) { try { luabridge::LuaRef ref ((*_lua_get_action)(id + 1)); if (ref.isNil()) { return false; } if (ref["name"].isString()) { rv = ref["name"].cast(); return true; } return true; } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; return false; } return false; } std::vector LuaInstance::lua_action_names () { std::vector rv; for (int i = 0; i < 9; ++i) { std::string name; if (lua_action_name (i, name)) { rv.push_back (name); } } return rv; } bool LuaInstance::lua_action (const int id, std::string& name, std::string& script, LuaScriptParamList& args) { try { luabridge::LuaRef ref ((*_lua_get_action)(id + 1)); if (ref.isNil()) { return false; } if (!ref["name"].isString()) { return false; } if (!ref["script"].isString()) { return false; } if (!ref["args"].isTable()) { return false; } name = ref["name"].cast(); script = ref["script"].cast(); args.clear(); LuaScriptInfoPtr lsi = LuaScripting::script_info (script); if (!lsi) { return false; } args = LuaScripting::script_params (lsi, "action_params"); for (luabridge::Iterator i (static_cast(ref["args"])); !i.isNil (); ++i) { if (!i.key ().isString ()) { assert(0); continue; } std::string name = i.key ().cast (); std::string value = i.value ().cast (); for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) { if ((*ii)->name == name) { (*ii)->value = value; break; } } } return true; } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; return false; } return false; } bool LuaInstance::register_lua_slot (const std::string& name, const std::string& script, const ARDOUR::LuaScriptParamList& args) { /* parse script, get ActionHook(s) from script */ ActionHook ah; try { LuaState l; l.Print.connect (&_lua_print); lua_State* L = l.getState(); register_hooks (L); l.do_command ("function ardour () end"); l.do_command (script); luabridge::LuaRef signals = luabridge::getGlobal (L, "signals"); if (signals.isFunction()) { ah = signals(); } } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } if (ah.none ()) { cerr << "Script registered no hooks." << endl; return false; } /* register script w/args, get entry-point / ID */ try { LuaCallbackPtr p (new LuaCallback (_session, name, script, ah, args)); _callbacks.insert (std::make_pair(p->id(), p)); p->drop_callback.connect (_slotcon, MISSING_INVALIDATOR, boost::bind (&LuaInstance::unregister_lua_slot, this, p->id()), gui_context()); SlotChanged (p->id(), p->name(), p->signals()); /* EMIT SIGNAL */ return true; } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } return false; } bool LuaInstance::unregister_lua_slot (const PBD::ID& id) { LuaCallbackMap::const_iterator i = _callbacks.find (id); if (i != _callbacks.end()) { SlotChanged (id, "", ActionHook()); /* EMIT SIGNAL */ _callbacks.erase (i); return true; } return false; } std::vector LuaInstance::lua_slots () const { std::vector rv; for (LuaCallbackMap::const_iterator i = _callbacks.begin(); i != _callbacks.end(); ++i) { rv.push_back (i->first); } return rv; } bool LuaInstance::lua_slot_name (const PBD::ID& id, std::string& name) const { LuaCallbackMap::const_iterator i = _callbacks.find (id); if (i != _callbacks.end()) { name = i->second->name(); return true; } return false; } std::vector LuaInstance::lua_slot_names () const { std::vector rv; std::vector ids = lua_slots(); for (std::vector::const_iterator i = ids.begin(); i != ids.end(); ++i) { std::string name; if (lua_slot_name (*i, name)) { rv.push_back (name); } } return rv; } bool LuaInstance::lua_slot (const PBD::ID& id, std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args) { LuaCallbackMap::const_iterator i = _callbacks.find (id); if (i == _callbacks.end()) { return false; // error } return i->second->lua_slot (name, script, ah, args); } /////////////////////////////////////////////////////////////////////////////// LuaCallback::LuaCallback (Session *s, const std::string& name, const std::string& script, const ActionHook& ah, const ARDOUR::LuaScriptParamList& args) : SessionHandlePtr (s) , _id ("0") , _name (name) , _signals (ah) { // TODO: allow to reference object (e.g region) init (); lua_State* L = lua.getState(); luabridge::LuaRef tbl_arg (luabridge::newTable(L)); for (LuaScriptParamList::const_iterator i = args.begin(); i != args.end(); ++i) { if ((*i)->optional && !(*i)->is_set) { continue; } tbl_arg[(*i)->name] = (*i)->value; } try { const std::string& bytecode = LuaScripting::get_factory_bytecode (script); (*_lua_add)(name, script, bytecode, tbl_arg); } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; throw failed_constructor (); } _id.reset (); set_session (s); } LuaCallback::LuaCallback (Session *s, XMLNode & node) : SessionHandlePtr (s) { XMLNode* child = NULL; if (node.name() != X_("LuaCallback") || !node.property ("signals") || !node.property ("id") || !node.property ("name")) { throw failed_constructor (); } for (XMLNodeList::const_iterator n = node.children ().begin (); n != node.children ().end (); ++n) { if (!(*n)->is_content ()) { continue; } child = *n; } if (!child) { throw failed_constructor (); } init (); _id = PBD::ID (node.property ("id")->value ()); _name = node.property ("name")->value (); _signals = ActionHook (node.property ("signals")->value ()); gsize size; guchar* buf = g_base64_decode (child->content ().c_str (), &size); try { (*_lua_load)(std::string ((const char*)buf, size)); } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; } g_free (buf); set_session (s); } LuaCallback::~LuaCallback () { delete _lua_add; delete _lua_get; delete _lua_call; delete _lua_load; delete _lua_save; } XMLNode& LuaCallback::get_state (void) { std::string saved; { luabridge::LuaRef savedstate ((*_lua_save)()); saved = savedstate.cast(); } lua.collect_garbage (); gchar* b64 = g_base64_encode ((const guchar*)saved.c_str (), saved.size ()); std::string b64s (b64); g_free (b64); XMLNode* script_node = new XMLNode (X_("LuaCallback")); script_node->add_property (X_("lua"), LUA_VERSION); script_node->add_property (X_("id"), _id.to_s ()); script_node->add_property (X_("name"), _name); script_node->add_property (X_("signals"), _signals.to_string ()); script_node->add_content (b64s); return *script_node; } void LuaCallback::init (void) { lua.Print.connect (&_lua_print); lua.do_command ( "function ScriptManager ()" " local self = { script = {}, instance = {} }" "" " local addinternal = function (n, s, f, a)" " assert(type(n) == 'string', 'Name must be string')" " assert(type(s) == 'string', 'Script must be string')" " assert(type(f) == 'function', 'Factory is a not a function')" " assert(type(a) == 'table' or type(a) == 'nil', 'Given argument is invalid')" " self.script = { ['n'] = n, ['s'] = s, ['f'] = f, ['a'] = a }" " local env = _ENV; env.f = nil env.debug = nil os.exit = nil require = nil dofile = nil loadfile = nil package = nil" " self.instance = load (string.dump(f, true), nil, nil, env)(a)" " end" "" " local call = function (...)" " if type(self.instance) == 'function' then" " local status, err = pcall (self.instance, ...)" " if not status then" " print ('callback \"'.. self.script['n'] .. '\": ', err)" // error out " self.script = nil" " self.instance = nil" " return false" " end" " end" " collectgarbage()" " return true" " end" "" " local add = function (n, s, b, a)" " assert(type(b) == 'string', 'ByteCode must be string')" " load (b)()" // assigns f " assert(type(f) == 'string', 'Assigned ByteCode must be string')" " addinternal (n, s, load(f), a)" " end" "" " local get = function ()" " if type(self.instance) == 'function' and type(self.script['n']) == 'string' then" " return { ['name'] = self.script['n']," " ['script'] = self.script['s']," " ['args'] = self.script['a'] }" " end" " return nil" " end" "" // code dup "" " local function basic_serialize (o)" " if type(o) == \"number\" then" " return tostring(o)" " else" " return string.format(\"%q\", o)" " end" " end" "" " local function serialize (name, value)" " local rv = name .. ' = '" " collectgarbage()" " if type(value) == \"number\" or type(value) == \"string\" or type(value) == \"nil\" then" " return rv .. basic_serialize(value) .. ' '" " elseif type(value) == \"table\" then" " rv = rv .. '{} '" " for k,v in pairs(value) do" " local fieldname = string.format(\"%s[%s]\", name, basic_serialize(k))" " rv = rv .. serialize(fieldname, v) .. ' '" " collectgarbage()" // string concatenation allocates a new string " end" " return rv;" " elseif type(value) == \"function\" then" " return rv .. string.format(\"%q\", string.dump(value, true))" " else" " error('cannot save a ' .. type(value))" " end" " end" "" // end code dup "" " local save = function ()" " return (serialize('s', self.script))" " end" "" " local restore = function (state)" " self.script = {}" " load (state)()" " addinternal (s['n'], s['s'], load(s['f']), s['a'])" " end" "" " return { call = call, add = add, get = get," " restore = restore, save = save}" " end" " " " manager = ScriptManager ()" " ScriptManager = nil" ); lua_State* L = lua.getState(); try { luabridge::LuaRef lua_mgr = luabridge::getGlobal (L, "manager"); lua.do_command ("manager = nil"); // hide it. lua.do_command ("collectgarbage()"); _lua_add = new luabridge::LuaRef(lua_mgr["add"]); _lua_get = new luabridge::LuaRef(lua_mgr["get"]); _lua_call = new luabridge::LuaRef(lua_mgr["call"]); _lua_save = new luabridge::LuaRef(lua_mgr["save"]); _lua_load = new luabridge::LuaRef(lua_mgr["restore"]); } catch (luabridge::LuaException const& e) { fatal << string_compose (_("programming error: %1"), X_("Failed to setup Lua callback interpreter")) << endmsg; abort(); /*NOTREACHED*/ } LuaInstance::register_classes (L); luabridge::push (L, &PublicEditor::instance()); lua_setglobal (L, "Editor"); } bool LuaCallback::lua_slot (std::string& name, std::string& script, ActionHook& ah, ARDOUR::LuaScriptParamList& args) { // TODO consolidate w/ LuaInstance::lua_action() try { luabridge::LuaRef ref = (*_lua_get)(); if (ref.isNil()) { return false; } if (!ref["name"].isString()) { return false; } if (!ref["script"].isString()) { return false; } if (!ref["args"].isTable()) { return false; } ah = _signals; name = ref["name"].cast (); script = ref["script"].cast (); args.clear(); LuaScriptInfoPtr lsi = LuaScripting::script_info (script); if (!lsi) { return false; } args = LuaScripting::script_params (lsi, "action_params"); for (luabridge::Iterator i (static_cast(ref["args"])); !i.isNil (); ++i) { if (!i.key ().isString ()) { assert(0); continue; } std::string name = i.key ().cast (); std::string value = i.value ().cast (); for (LuaScriptParamList::const_iterator ii = args.begin(); ii != args.end(); ++ii) { if ((*ii)->name == name) { (*ii)->value = value; break; } } } return true; } catch (luabridge::LuaException const& e) { cerr << "LuaException:" << e.what () << endl; return false; } return false; } void LuaCallback::set_session (ARDOUR::Session *s) { SessionHandlePtr::set_session (s); if (_session) { lua_State* L = lua.getState(); LuaBindings::set_session (L, _session); } reconnect(); } void LuaCallback::session_going_away () { ENSURE_GUI_THREAD (*this, &LuaCallback::session_going_away); lua.do_command ("collectgarbage();"); SessionHandlePtr::session_going_away (); _session = 0; drop_callback (); /* EMIT SIGNAL */ } void LuaCallback::reconnect () { _connections.drop_connections (); if ((*_lua_get) ().isNil ()) { drop_callback (); /* EMIT SIGNAL */ return; } // TODO pass object which emits the signal (e.g region) // // save/load bound objects will be tricky. // Best idea so far is to save/lookup the PBD::ID // (either use boost::any indirection or templates for bindable // object types or a switch statement..) // // _session->route_by_id () // _session->track_by_diskstream_id () // _session->source_by_id () // _session->controllable_by_id () // _session->processor_by_id () // RegionFactory::region_by_id () // // TODO loop over objects (if any) reconnect_object ((void*)0); } template void LuaCallback::reconnect_object (T obj) { for (uint32_t i = 0; i < LuaSignal::LAST_SIGNAL; ++i) { if (_signals[i]) { #define ENGINE(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, AudioEngine::instance(), &(AudioEngine::instance()->c)); } #define SESSION(n,c,p) else if (i == LuaSignal::n) { if (_session) { connect_ ## p (LuaSignal::n, _session, &(_session->c)); } } #define STATIC(n,c,p) else if (i == LuaSignal::n) { connect_ ## p (LuaSignal::n, obj, c); } if (0) {} # include "luasignal_syms.h" else { PBD::fatal << string_compose (_("programming error: %1: %2"), "Impossible LuaSignal type", i) << endmsg; abort(); /*NOTREACHED*/ } #undef ENGINE #undef SESSION #undef STATIC } } } template void LuaCallback::connect_0 (enum LuaSignal::LuaSignal ls, T ref, S *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_0, this, ls, ref), gui_context()); } template void LuaCallback::connect_1 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal1 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_1, this, ls, ref, _1), gui_context()); } template void LuaCallback::connect_2 (enum LuaSignal::LuaSignal ls, T ref, PBD::Signal2 *signal) { signal->connect ( _connections, invalidator (*this), boost::bind (&LuaCallback::proxy_2, this, ls, ref, _1, _2), gui_context()); } template void LuaCallback::proxy_0 (enum LuaSignal::LuaSignal ls, T ref) { if (!(*_lua_call)((int)ls, ref)) { drop_callback (); /* EMIT SIGNAL */} } template void LuaCallback::proxy_1 (enum LuaSignal::LuaSignal ls, T ref, C1 a1) { if (!(*_lua_call)((int)ls, ref, a1)) { drop_callback (); /* EMIT SIGNAL */} } template void LuaCallback::proxy_2 (enum LuaSignal::LuaSignal ls, T ref, C1 a1, C2 a2) { if (!(*_lua_call)((int)ls, ref, a1, a2)) { drop_callback (); /* EMIT SIGNAL */} }