/* * Copyright (C) 2017-2018 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _gtk2ardour_luadialog_h_ #define _gtk2ardour_luadialog_h_ #include #include #include #include "LuaBridge/LuaBridge.h" #include "ardour_message.h" namespace LuaDialog { class Message { public: enum MessageType { Info, Warning, Question, Error }; enum ButtonType { OK, Close, Cancel, Yes_No, OK_Cancel }; Message (std::string const&, std::string const&, Message::MessageType, Message::ButtonType); int run (); private: Message (Message const&); // prevent copy construction static Gtk::ButtonsType to_gtk_bt (ButtonType bt); static Gtk::MessageType to_gtk_mt (MessageType mt); ArdourMessageDialog _message_dialog; }; class LuaDialogWidget { public: LuaDialogWidget (std::string const& key, std::string const& label, int col = 0, int colspan = -1) : _key (key), _label (label), _col (col), _colspan (colspan) { if (_colspan < 0) { _colspan = label.empty () ? 1 : 2; } } virtual ~LuaDialogWidget () {} virtual Gtk::Widget* widget () = 0; virtual void assign (luabridge::LuaRef* rv) const = 0; std::string const& label () const { return _label; } std::string const& key () const { return _key; } int col () const { return _col; } int span () const { return _colspan; } void set_col (int col) { _col = col; } void set_span (int span) { _colspan = span; } protected: std::string _key; std::string _label; int _col; int _colspan; }; class Dialog { public: Dialog (std::string const&, luabridge::LuaRef); ~Dialog (); int run (lua_State *L); private: Dialog (Dialog const&); // prevent copy construction void table_size_alloc (Gtk::Allocation&); ArdourDialog _ad; Gtk::ScrolledWindow _scroller; typedef std::vector DialogWidgets; DialogWidgets _widgets; std::string _title; }; /** Synchronous GUI-thread Progress dialog * * This shows a modal progress dialog with an optional * "Cancel" button. Since it runs in the UI thread * the script needs to regularly call progress(), * as well as close the dialog, as needed. */ class ProgressWindow : public ArdourDialog { public: /** Create a new progress window. * @param title Window title * @param allow_cancel include a "Cancel" option */ ProgressWindow (std::string const& title, bool allow_cancel); /** Report progress and update GUI. * @param prog progress in range 0..1 show a bar, values outside this range show a pulsing dialog. * @param text optional text to show on the progress-bar * @return true if cancel was clicked, false otherwise */ bool progress (float prog, std::string const& text = ""); bool canceled () const { return _canceled; } /** Close and hide the dialog. * * This is required to be at the end, since the dialog * is modal and prevents other UI operations while visible. */ void done (); private: void cancel_clicked () { _canceled = true; } Gtk::ProgressBar _bar; bool _canceled; }; }; // namespace #endif