/* * Copyright (C) 2017 Robin Gareus * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _gtk2ardour_luadialog_h_ #define _gtk2ardour_luadialog_h_ #include #include #include #include "LuaBridge/LuaBridge.h" namespace LuaDialog { class Message { public: enum MessageType { Info, Warning, Question, Error }; enum ButtonType { OK, Close, Cancel, Yes_No, OK_Cancel }; Message (std::string const&, std::string const&, Message::MessageType, Message::ButtonType); int run (); private: Message (Message const&); // prevent copy construction static Gtk::ButtonsType to_gtk_bt (ButtonType bt); static Gtk::MessageType to_gtk_mt (MessageType mt); Gtk::MessageDialog _message_dialog; }; class LuaDialogWidget { public: LuaDialogWidget (std::string const& key, std::string const& label, int col = 0, int colspan = -1) : _key (key), _label (label), _col (col), _colspan (colspan) { if (_colspan < 0) { _colspan = label.empty () ? 1 : 2; } } virtual ~LuaDialogWidget () {} virtual Gtk::Widget* widget () = 0; virtual void assign (luabridge::LuaRef* rv) const = 0; std::string const& label () const { return _label; } std::string const& key () const { return _key; } int col () const { return _col; } int span () const { return _colspan; } void set_col (int col) { _col = col; } void set_span (int span) { _colspan = span; } protected: std::string _key; std::string _label; int _col; int _colspan; }; class Dialog { public: Dialog (std::string const&, luabridge::LuaRef); ~Dialog (); int run (lua_State *L); private: Dialog (Dialog const&); // prevent copy construction void table_size_alloc (Gtk::Allocation&); ArdourDialog _ad; Gtk::ScrolledWindow _scroller; typedef std::vector DialogWidgets; DialogWidgets _widgets; std::string _title; }; }; // namespace #endif