/* Copyright (C) 2011 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __gtk_ardour_gui_object_h__ #define __gtk_ardour_gui_object_h__ #include #include #include #include "pbd/xml++.h" #include "pbd/id.h" class GUIObjectState { public: GUIObjectState (); static const std::string xml_node_name; void load (const XMLNode&); int set_state (const XMLNode&); XMLNode& get_state () const; /** Get a string from our state. * @param id property of Object node to look for. * @param prop_name name of the Object property to return. * @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false. * @return value of property `prop_name', or empty. */ std::string get_string (const std::string& id, const std::string& prop_name, bool* empty = 0); template void set_property (const std::string& id, const std::string& prop_name, const T& val) { XMLNode* child = get_or_add_node (id); std::stringstream s; s << val; child->add_property (prop_name.c_str(), s.str()); } /** Remove node with provided id. * @param id property of Object node to look for. */ void remove_node (const std::string& id); std::list all_ids () const; XMLNode* get_or_add_node (const std::string &); static XMLNode* get_node (const XMLNode *, const std::string &); static XMLNode* get_or_add_node (XMLNode *, const std::string &); private: // no copy construction. object_map saves pointers to _state XMLNodes // use set_state(get_state()) GUIObjectState (const GUIObjectState& other); XMLNode _state; // ideally we'd use a O(1) hash table here, // but O(log(N)) is fine already. std::map object_map; }; #endif /* __gtk_ardour_gui_object_h__ */