/* * Copyright (C) 2011-2012 Carl Hetherington * Copyright (C) 2011-2016 Paul Davis * Copyright (C) 2015-2016 Robin Gareus * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include "gui_object.h" #include "pbd/i18n.h" using std::string; /*static*/ XMLNode * GUIObjectState::get_node (const XMLNode* parent, const string& id) { XMLNodeList const & children = parent->children (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { if ((*i)->name() != X_("Object")) { continue; } if ((*i)->has_property_with_value(X_("id"), id)) { return *i; } } return 0; } /*static*/ XMLNode * GUIObjectState::get_or_add_node (XMLNode* parent, const string& id) { XMLNode* child = get_node (parent, id); if (!child) { child = new XMLNode (X_("Object")); child->set_property (X_("id"), id); parent->add_child_nocopy (*child); } return child; } const string GUIObjectState::xml_node_name (X_("GUIObjectState")); GUIObjectState::GUIObjectState () : _state (X_("GUIObjectState")) { } XMLNode * GUIObjectState::get_or_add_node (const string& id) { std::map ::iterator i = object_map.find (id); if (i != object_map.end()) { return i->second; } //assert (get_node (&_state, id) == 0); // XXX performance penalty due to get_node() XMLNode* child = new XMLNode (X_("Object")); child->set_property (X_("id"), id); _state.add_child_nocopy (*child); object_map[id] = child; return child; } void GUIObjectState::remove_node (const std::string& id) { object_map.erase (id); _state.remove_nodes_and_delete(X_("id"), id ); } string GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty) { std::map ::const_iterator i = object_map.find (id); if (i == object_map.end()) { //assert (get_node (&_state, id) == 0); // XXX performance penalty due to get_node() if (empty) { *empty = true; } return string (); } //assert (get_node (&_state, id) == i->second); // XXX performance penalty due to get_node() XMLProperty const * p (i->second->property (prop_name)); if (!p) { if (empty) { *empty = true; } return string (); } if (empty) { *empty = false; } return p->value (); } XMLNode& GUIObjectState::get_state () const { return *new XMLNode (_state); } int GUIObjectState::set_state (const XMLNode& node) { if (node.name() != xml_node_name) { return -1; } object_map.clear (); _state = node; XMLNodeList const & children (_state.children ()); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { if ((*i)->name() != X_("Object")) { continue; } XMLProperty const * prop = (*i)->property (X_("id")); if (!prop) { continue; } object_map[prop->value ()] = *i; } return 0; } void GUIObjectState::load (const XMLNode& node) { (void) set_state (node); } std::list GUIObjectState::all_ids () const { std::list ids; for (std::map ::const_iterator i = object_map.begin (); i != object_map.end (); ++i) { ids.push_back (i->first); } return ids; } void GUIObjectState::remove_property (const string & id, const string & prop_name) { std::map ::iterator i = object_map.find (id); if (i == object_map.end()) { return; } i->second->remove_property (prop_name); }