/* Copyright (C) 2011 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "gui_object.h" #include "i18n.h" using std::string; const string GUIObjectState::xml_node_name (X_("GUIObjectState")); GUIObjectState::GUIObjectState () : _state (X_("GUIObjectState")) { } XMLNode * GUIObjectState::get_node (const XMLNode* parent, const string& id) { XMLNodeList const & children = parent->children (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { if ((*i)->name() != X_("Object")) { continue; } XMLProperty* p = (*i)->property (X_("id")); if (p && p->value() == id) { return *i; } } return 0; } XMLNode * GUIObjectState::get_or_add_node (XMLNode* parent, const string& id) { XMLNode* child = get_node (parent, id); if (!child) { child = new XMLNode (X_("Object")); child->add_property (X_("id"), id); parent->add_child_nocopy (*child); } return child; } XMLNode * GUIObjectState::get_or_add_node (const string& id) { return get_or_add_node (&_state, id); } /** Get a string from our state. * @param id property of Object node to look for. * @param prop_name name of the Object property to return. * @param empty if non-0, filled in with true if the property is currently non-existant, otherwise false. * @return value of property `prop_name', or empty. */ string GUIObjectState::get_string (const string& id, const string& prop_name, bool* empty) { XMLNode* child = get_node (&_state, id); if (!child) { if (empty) { *empty = true; } return string (); } XMLProperty* p = child->property (prop_name); if (!p) { if (empty) { *empty = true; } return string (); } if (empty) { *empty = false; } return p->value (); } XMLNode& GUIObjectState::get_state () const { return *new XMLNode (_state); } int GUIObjectState::set_state (const XMLNode& node) { if (node.name() != xml_node_name) { return -1; } _state = node; return 0; } void GUIObjectState::load (const XMLNode& node) { (void) set_state (node); } std::list GUIObjectState::all_ids () const { std::list ids; XMLNodeList const & children = _state.children (); for (XMLNodeList::const_iterator i = children.begin(); i != children.end(); ++i) { if ((*i)->name() != X_("Object")) { continue; } XMLProperty* p = (*i)->property (X_("id")); if (p) { ids.push_back (p->value ()); } } return ids; }