/* Copyright (C) 2000 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "utils.h" #include "editor.h" using namespace sigc; using namespace ARDOUR; using namespace PBD; using namespace Gtk; Editor::Cursor::Cursor (Editor& ed, bool (Editor::*callbck)(GdkEvent*,ArdourCanvas::Item*)) : editor (ed), canvas_item (*editor.cursor_group), length(1.0) { /* "randomly" initialize coords */ points.push_back(Gnome::Art::Point(-9383839.0, 0.0)); points.push_back(Gnome::Art::Point(1.0, 0.0)); canvas_item.property_points() = points; canvas_item.property_width_pixels() = 1; canvas_item.property_first_arrowhead() = TRUE; canvas_item.property_last_arrowhead() = TRUE; canvas_item.property_arrow_shape_a() = 11.0; canvas_item.property_arrow_shape_b() = 0.0; canvas_item.property_arrow_shape_c() = 9.0; canvas_item.set_data ("cursor", this); canvas_item.signal_event().connect (bind (mem_fun (ed, callbck), &canvas_item)); current_frame = 1; /* force redraw at 0 */ } Editor::Cursor::~Cursor () { } void Editor::Cursor::set_position (nframes64_t frame) { double new_pos = editor.frame_to_unit (frame); if (editor.session == 0) { canvas_item.hide(); } else { canvas_item.show(); } current_frame = frame; if (new_pos != points.front().get_x()) { points.front().set_x (new_pos); points.back().set_x (new_pos); canvas_item.property_points() = points; ArdourCanvas::Points p = canvas_item.property_points(); } canvas_item.raise_to_top(); } void Editor::Cursor::set_length (double units) { length = units; points.back().set_y (points.front().get_y() + length); canvas_item.property_points() = points; } void Editor::Cursor::set_y_axis (double position) { points.front().set_y (position); points.back().set_y (position + length); canvas_item.property_points() = points; }