/* Copyright (C) 2007 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include #undef check #undef YES #undef NO #ifdef verify #undef verify #endif #include "ardour_ui.h" #include "actions.h" #include "opts.h" #include #import #import #import using namespace std; using namespace PBD; bool cocoa_open_url (const char* uri) { NSString* struri = [[NSString alloc] initWithUTF8String:uri]; NSURL* nsurl = [[NSURL alloc] initWithString:struri]; bool ret = [[NSWorkspace sharedWorkspace] openURL:nsurl]; [struri release]; [nsurl release]; return ret; } void set_language_preference () { gtk_disable_setlocale (); /* the gettext manual is potentially misleading about the utility of LANGUAGE. It notes that if LANGUAGE is set to include a dialect/region-free language code, like "it", it will assume that you mean the main dialect (e.g. "it_IT"). But in reality, it doesn't bother looking for locale dirs with the full name, only the short code (it doesn't know any better). Since Apple's preferred language list only consists of short language codes, if we set LANGUAGE then gettext will not look for the relevant long-form variants. */ /* how to get language preferences with CoreFoundation */ NSArray* languages = [[NSUserDefaults standardUserDefaults] objectForKey:@"AppleLanguages"]; /* push into LANGUAGE */ if (languages && [languages count] > 0) { int i, count = [languages count]; for (i = 0; i < count; ++i) { if ([[languages objectAtIndex:i] isEqualToString:@"en"]) { count = i+1; break; } } NSRange r = { 0, static_cast (count) }; setenv ("LANGUAGE", [[[languages subarrayWithRange:r] componentsJoinedByString:@":"] UTF8String], 0); cout << "LANGUAGE set to " << getenv ("LANGUAGE") << endl; } /* now get AppleLocale value and use that for LANG */ CFLocaleRef cflocale = CFLocaleCopyCurrent(); NSString* nslocale = (NSString*) CFLocaleGetValue (cflocale, kCFLocaleIdentifier); /* the full POSIX locale specification allows for lots of things. that could be an issue. Silly Apple. */ cout << "LANG set to " << [nslocale UTF8String] << endl; setenv ("LANG", [nslocale UTF8String], 0); CFRelease (cflocale); } /* Prevent "App Nap" */ void no_app_nap () { #ifndef NSActivityLatencyCritical #define NSActivityLatencyCritical 0xFF00000000ULL #endif if ( [ [ NSProcessInfo processInfo ] respondsToSelector:@selector(beginActivityWithOptions:reason:) ] ) { cout << "Disabling MacOS AppNap\n"; [ [ NSProcessInfo processInfo] beginActivityWithOptions:NSActivityLatencyCritical reason:@"realtime audio" ]; } }