/* Copyright (C) 2003 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #include #include "pbd/error.h" #include "pbd/convert.h" #include #include #include "ardour/selection.h" #include "public_editor.h" #include "ardour_ui.h" #include "gui_object.h" #include "axis_view.h" #include "utils.h" #include "pbd/i18n.h" using namespace std; using namespace Gtk; using namespace Gtkmm2ext; using namespace ARDOUR; using namespace ARDOUR_UI_UTILS; list AxisView::used_colors; AxisView::AxisView () { } AxisView::~AxisView() { } Gdk::Color AxisView::unique_random_color() { return ::unique_random_color (used_colors); } string AxisView::gui_property (const string& property_name) const { if (property_hashtable.count(property_name)) { return property_hashtable[property_name]; } else { string rv = gui_object_state().get_string (state_id(), property_name); property_hashtable.erase(property_name); property_hashtable.emplace(property_name, rv); return rv; } } bool AxisView::get_gui_property (const std::string& property_name, std::string& value) const { std::string str = gui_property(property_name); if (!str.empty()) { value = str; return true; } return false; } void AxisView::set_gui_property (const std::string& property_name, const std::string& value) { property_hashtable.erase (property_name); property_hashtable.emplace (property_name, value); gui_object_state ().set_property (state_id (), property_name, value); } bool AxisView::marked_for_display () const { bool visible; if (!get_gui_property ("visible", visible)) { return true; } return visible; } bool AxisView::set_marked_for_display (bool yn) { bool visible; if (get_gui_property ("visible", visible) && visible == yn) { return false; // nothing changed } set_gui_property ("visible", yn); return true; // things changed } GUIObjectState& AxisView::gui_object_state() { return *ARDOUR_UI::instance()->gui_object_state; } void AxisView::set_selected (bool yn) { if (selected() == yn) { return; } Selectable::set_selected (yn); }