/* Copyright (C) 2006 Paul Davis Written by Taybin Rutkin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "au_pluginui.h" #include "gui_thread.h" #include #include #include #include "i18n.h" using namespace ARDOUR; using namespace PBD; AUPluginUI::AUPluginUI (boost::shared_ptr insert) { if ((au = boost::dynamic_pointer_cast (insert->plugin())) == 0) { error << _("unknown type of editor-supplying plugin (note: no AudioUnit support in this version of ardour)") << endmsg; throw failed_constructor (); } OSStatus err = noErr; CAComponentDescription desc; Component carbonViewComponent = NULL; AudioUnitCarbonView carbonView = NULL; GetComponentInfo(au->get_comp()->Comp(), &desc, 0, 0, 0); carbonViewComponent = get_carbon_view_component(desc.componentSubType); err = OpenAComponent(carbonViewComponent, &carbonView); Rect rec; rec.top = 0; rec.left = 0; rec.bottom = 400; rec.right = 500; ProcessSerialNumber ourPSN; /* Here we will set the MacOSX native section of the process to the foreground for putting up this * dialog box. First step is to get our process serial number. We do this by calling * GetCurrentProcess. * First Argument: On success this PSN will be our PSN on return. * Return Value: A Macintosh error indicating success or failure. */ err = GetCurrentProcess(&ourPSN); //If no error then set this process to be frontmost. if (err == noErr) { /* Calling SetFrontProcess to make us frontmost. * First Argument: The Process Serial Number of the process we want to make frontmost. Here * of course we pass our process serial number * Return Value: An error value indicating success or failure. We just ignore the return * value here. */ (void)SetFrontProcess(&ourPSN); } else { error << "couldn't get current process" << endmsg; } err = CreateNewWindow (kDocumentWindowClass, kWindowStandardFloatingAttributes, &rec, &wr); ComponentResult auResult; ControlRef rootControl = NULL; GetRootControl(wr, &rootControl); int width = 500; int height = 400; Float32Point location = {30, 30}; Float32Point size = {width, height}; ControlRef audioUnitControl = NULL; auResult = AudioUnitCarbonViewCreate(carbonView, au->get_au()->AU(), wr, rootControl, &location, &size, &audioUnitControl); ShowWindow (wr); BringToFront (wr); // AudioUnitCarbonViewSetEventListener(carbonView, EventListener, this); #if 0 set_name ("PluginEditor"); add_events (Gdk::KEY_PRESS_MASK|Gdk::KEY_RELEASE_MASK|Gdk::BUTTON_PRESS_MASK|Gdk::BUTTON_RELEASE_MASK); signal_delete_event().connect (bind (sigc::ptr_fun (just_hide_it), reinterpret_cast (this))); #endif insert->GoingAway.connect (mem_fun(*this, &AUPluginUI::plugin_going_away)); info << "AUPluginUI created" << endmsg; } AUPluginUI::~AUPluginUI () { // nothing to do here - plugin destructor destroys the GUI } void AUPluginUI::plugin_going_away (ARDOUR::Redirect* ignored) { ENSURE_GUI_THREAD(bind (mem_fun(*this, &AUPluginUI::plugin_going_away), ignored)); delete_when_idle (this); } Component AUPluginUI::get_carbon_view_component(OSType subtype) { ComponentDescription desc; Component component; desc.componentType = kAudioUnitCarbonViewComponentType; // 'auvw' desc.componentSubType = subtype; desc.componentManufacturer = 0; desc.componentFlags = 0; desc.componentFlagsMask = 0; // First see if we can find a carbon view designed specifically for this // plug-in: component = FindNextComponent(NULL, &desc); if (component) return component; // If not, grab the generic carbon view, which will create a GUI for // any Audio Unit. desc.componentSubType = kAUCarbonViewSubType_Generic; component = FindNextComponent(NULL, &desc); return component; }