/* Copyright (C) 2002-2011 Paul Davis This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include "ardour_window.h" #include "ardour_ui.h" #include "ui_config.h" #include "keyboard.h" #include "utils.h" using namespace std; using namespace Gtk; using namespace Gtkmm2ext; using namespace ARDOUR_UI_UTILS; ArdourWindow::ArdourWindow (string title) : Window () , VisibilityTracker (*((Gtk::Window*)this)) { set_title (title); init (); set_position (Gtk::WIN_POS_MOUSE); } ArdourWindow::ArdourWindow (Gtk::Window& parent, string title) : Window () , VisibilityTracker (*((Gtk::Window*)this)) { init (); set_title (title); set_transient_for (parent); set_position (Gtk::WIN_POS_CENTER_ON_PARENT); } ArdourWindow::~ArdourWindow () { WM::Manager::instance().remove (proxy); } bool ArdourWindow::on_key_press_event (GdkEventKey* ev) { bool handled = Gtk::Window::on_key_press_event (ev); if (!handled) { if (!get_modal()) { handled = relay_key_press (ev, this); } } return handled; } bool ArdourWindow::on_focus_in_event (GdkEventFocus *ev) { Keyboard::the_keyboard().focus_in_window (ev, this); return Window::on_focus_in_event (ev); } bool ArdourWindow::on_focus_out_event (GdkEventFocus *ev) { if (!get_modal()) { Keyboard::the_keyboard().focus_out_window (ev, this); } return Window::on_focus_out_event (ev); } void ArdourWindow::on_unmap () { Keyboard::the_keyboard().leave_window (0, this); Window::on_unmap (); } bool ArdourWindow::on_delete_event (GdkEventAny*) { return false; } void ArdourWindow::init () { set_border_width (10); add_events (Gdk::FOCUS_CHANGE_MASK); /* ArdourWindows are not dialogs (they have no "OK" or "Close" button) but they should be considered part of the same "window level" as a dialog. This works on X11 in that: (a) there are no window "levels" (b) they will float above normal windows without any particular effort (c) present()-ing them will make a utility float over a dialog or vice versa. Some X11 Window managers (e.g. KDE) get this wrong, and so we allow the user to select what type of window hint is used. GTK+ on OS X uses different levels for DIALOG and UTILITY, and Cocoa has a bug/design issue that it will not transfer keyboard focus across levels when hiding a window. So on OS X, we use DIALOG for all ArdourWindows to ensure that keyboard focus will return to the main window(s) when this window is hidden. */ #ifdef __APPLE__ set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG); #else if (UIConfiguration::instance().get_all_floating_windows_are_dialogs()) { set_type_hint (Gdk::WINDOW_TYPE_HINT_DIALOG); } else { set_type_hint (Gdk::WINDOW_TYPE_HINT_UTILITY); } #endif Gtk::Window* parent = WM::Manager::instance().transient_parent(); if (parent) { set_transient_for (*parent); } ARDOUR_UI::CloseAllDialogs.connect (sigc::mem_fun (*this, &ArdourWindow::hide)); proxy = new WM::ProxyTemporary (get_title(), this); WM::Manager::instance().register_window (proxy); }