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Hacking on Ardour DAW + ptformat
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audio_unit.h
Age
Commit message (
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Author
2009-10-09
handle AU Factory presets along with user presets
2.8.3
Paul Davis
2009-03-19
clean up & extend handling of various AU Component types & subtypes - makes A...
Paul Davis
2009-01-28
AU state handling, including changes to PathScanner so that it can now do rec...
Paul Davis
2008-05-15
lots and lots of work to correctly deduce AU IO configurations and related is...
Paul Davis
2008-05-13
initial code for AU I/O config discovery (i hate you apple!)
Paul Davis
2008-03-25
make copy-n-paste of AudioUnits work
Paul Davis
2008-02-13
splash updating on gdk/quartz; more filtering of automatable AU parameters
Paul Davis
2008-02-13
"boot" messages; more AU fixes; new SAE ui.conf file
Paul Davis
2008-02-13
discover all AU parameters, map to ardour internal data, make automationt tra...
Paul Davis
2008-01-15
LV2 support.
David Robillard
2007-12-18
new LocateRollLocate event, used to implement play-at-edit-point-and-return; ...
Paul Davis
2007-12-10
AU support, plus changes in Plugin to make unique_id a string
Paul Davis
2006-11-03
Plugin windows change title when route title changes.
Taybin Rutkin
2006-10-26
remove StateManager code entirely and more debugging output cruft
Paul Davis
2006-09-28
fixes for destructive track offsets of various kinds; move from jack_nframes_...
Paul Davis
2006-08-11
Remove unnecessary header usage.
Taybin Rutkin
2006-08-10
Moved PluginInfo::Type to ARDOUR::PluginType in ardour/types.h.
Taybin Rutkin
2006-08-09
Renamed PluginUI to LadspaPluginUI to make things more clear.
Taybin Rutkin
2006-08-08
AudioUnit work.
Taybin Rutkin
2006-08-03
Start using libappleutility
Taybin Rutkin
2006-08-03
Most PluginManager refactoring is out of the way. Time to begin on AudioUnit...
Taybin Rutkin
2006-08-02
Added libappleutility from /Developer/Examples/CoreAudio/PublicUtility
Taybin Rutkin
2006-08-01
Fixed random track background problem
David Robillard
2006-08-01
Added LADSPA_PATH to ardev_common.sh
Taybin Rutkin
2006-07-31
Start of AudioUnit work. COREAUDIO=y is a little destable for now.
Taybin Rutkin