Age | Commit message (Collapse) | Author |
|
with the zero line (from Nimal Ratnayake <nimalr@pdn.ac.lk>)
|
|
|
|
would not leave at least 1 pixel between the two outline pixels.
Plus a better comment.
|
|
|
|
|
|
|
|
trying to maintain it in parallel with the cache map
|
|
|
|
|
|
provide a visible method to set the cache flush threshold
|
|
Still need to figure out how this could ever happen. It requires an image (shared pointer) to
be in the linear cache image list but not in the map
|
|
Session::request_stop()
Previously we were using a convoluted scheme of firstly setting the transport speed to 1.0, then later re-setting it to 0.0. On Windows this was having some strange side-effects (such as leaving the transport in Play mode and/or resetting the timeline to zero timecode). Hopefully this change will also work for the other platforms.
|
|
|
|
cue2ddp definitely wants the bar code number *not* enclosed in quotes in
.cue files. Leave the quotes in .toc files: cdrdao definitely does need
these.
|
|
I missed that it still said 'Cut'.
|
|
If the session fails to load, the editor and error-log window will
never be visible.
|
|
|
|
|
|
|
|
To avoid pixel jitter, the top and bottom of each line in the waveview must be computed together in a single computation,
rather than independently.
Also, remove various height corrections and cairo translations that are not necessary or relevant anymore. A subsequent
commit for the GUI will pick up on this work to get the appearance completely correct
|
|
ArdourCanvas::WaveView
|
|
|
|
|
|
|
|
|
|
|
|
Pass 'true' to accept_on_focus_out of AudioClock, so that editing the
insert/remove time clock and then clicking elsewhere without hitting
<Enter> first doesn't mysteriously set the time back to 00:00:00.000.
|
|
If this parameter is passed as 'true', then edits to the clock will be
accepted when the user clicks away from the clock, rather than
unconditionally discarded as hitherto.
|
|
'Cut time' implies that the cut timeline items might end up on the
clipboard to be pasted somewhere: this isn't the case at present, so rename
the functions, class, &c. to say 'remove' rather than 'cut'.
Rename insert_time_dialog.{cc|h} to insert_remove_time_dialog while we're
at it.
|
|
Add options to move glued & locked markers to Editor::cut_time(), in line
with the insert_time() implementation.
Fix up the order in which operations apply to range marker start & end
points, to avoid problems when a range which lies after the cut point is
shorter than the length of the cut.
|
|
|
|
Add a bool cut parameter to InsertTimeDialog's constructor, so it can
do double duty as 'Cut time'. The class probably ought to be renamed too.
|
|
Move checking for locked markers in Editor::insert_time() so it doesn't
happen if we're going to skip the marker because it's glued to musical
time.
|
|
When inserting time and moving a range marker, move its end first, before
moving its start, so that if the time being inserted is greater than the
length of the range, we don't try to set its start to after its end.
|
|
Due to some change somewhere along the road the nudge clock does
no longer fit in the transport-bar on 1024px screen with 100% font-scale,
even if the 2nd clock is hidden.
However, these days it does fit nicely on its default position even
with wide-editor-mixer on a 1024px screen.
|
|
|
|
|
|
|
|
reduces file size.
xjadeo > 0.8 and harvid >= 0.8 handle this fine.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mechanism away from a 64bit integer and toward std::bitset.
Clean up a few minor related PBD::DEBUG issues along the way
|
|
|
|
one is already queued.
Also, hold relevant lock when waking image rendering thread.
|
|
|
|
Loading a session with a loop-range, or setting
a loop-range adds LoopDeclick events.
Normal play back (no loop) never processes/clears the events.
Ardour was constantly doing split cycles for nothing.
This lead to stuck midi-notes: Split cycle calls
increment_global_port_buffer_offset() but the midi_diskstream
itself was not aware of any loop positions or offsets.
Entering loop playback adds those events explicitly
in Session::set_play_loop(). auto_loop_changed() only
needs to add/replace session-events when actively looping.
|