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-rw-r--r--share/scripts/spectrogram.lua363
1 files changed, 363 insertions, 0 deletions
diff --git a/share/scripts/spectrogram.lua b/share/scripts/spectrogram.lua
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+ardour {
+ ["type"] = "dsp",
+ name = "a-Inline Spectrogram",
+ category = "Visualization",
+ license = "MIT",
+ author = "Ardour Team",
+ description = [[Mixer strip inline spectrum display]]
+}
+
+-- return possible i/o configurations
+function dsp_ioconfig ()
+ -- -1, -1 = any number of channels as long as input and output count matches
+ return { [1] = { audio_in = -1, audio_out = -1}, }
+end
+
+function dsp_params ()
+ return
+ {
+ { ["type"] = "input", name = "Logscale", min = 0, max = 1, default = 0, toggled = true },
+ { ["type"] = "input", name = "1/f scale", min = 0, max = 1, default = 1, toggled = true },
+ { ["type"] = "input", name = "FFT Size", min = 0, max = 4, default = 3, enum = true, scalepoints =
+ {
+ ["512"] = 0,
+ ["1024"] = 1,
+ ["2048"] = 2,
+ ["4096"] = 3,
+ ["8192"] = 4,
+ }
+ },
+ { ["type"] = "input", name = "Height (Aspect)", min = 0, max = 3, default = 1, enum = true, scalepoints =
+ {
+ ["Min"] = 0,
+ ["16:10"] = 1,
+ ["1:1"] = 2,
+ ["Max"] = 3
+ }
+ },
+ { ["type"] = "input", name = "Range", min = 20, max = 160, default = 60, unit="dB"},
+ { ["type"] = "input", name = "Offset", min = -40, max = 40, default = 0, unit="dB"},
+ }
+end
+
+-- symbolic names for shmem offsets
+local SHMEM_RATE = 0
+local SHMEM_WRITEPTR = 1
+local SHMEM_AUDIO = 2
+
+-- a C memory area.
+-- It needs to be in global scope.
+-- When the variable is set to nil, the allocated memory is free()ed.
+-- the memory can be interpeted as float* for use in DSP, or read/write
+-- to a C++ Ringbuffer instance.
+-- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP:DspShm
+local cmem = nil
+
+function dsp_init (rate)
+ -- global variables (DSP part only)
+ dpy_hz = rate / 25
+ dpy_wr = 0
+
+ -- create a shared memory area to hold the sample rate, the write_pointer,
+ -- and (float) audio-data. Make it big enough to store 2s of audio which
+ -- should be enough. If not, the DSP will overwrite the oldest data anyway.
+ self:shmem ():allocate(2 + 2 * rate)
+ self:shmem ():clear()
+ self:shmem ():atomic_set_int (SHMEM_RATE, rate)
+ self:shmem ():atomic_set_int (SHMEM_WRITEPTR, 0)
+
+ -- allocate memory, local mix buffer
+ cmem = ARDOUR.DSP.DspShm (8192)
+end
+
+-- "dsp_runmap" uses Ardour's internal processor API, eqivalent to
+-- 'connect_and_run()". There is no overhead (mapping, translating buffers).
+-- The lua implementation is responsible to map all the buffers directly.
+function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
+ -- here we sum all audio input channels and then copy the data to a
+ -- custom-made circular table for the GUIs to process later
+
+ local audio_ins = in_map:count (): n_audio () -- number of audio input buffers
+ local ccnt = 0 -- processed channel count
+ local mem = cmem:to_float(0) -- a "FloatArray", float* for direct C API usage from the previously allocated buffer
+ local rate = self:shmem ():atomic_get_int (SHMEM_RATE)
+ local write_ptr = self:shmem ():atomic_get_int (SHMEM_WRITEPTR)
+
+ local ringsize = 2 * rate
+ local ptr_wrap = math.floor(2^50 / ringsize) * ringsize
+
+ for c = 1,audio_ins do
+ -- see http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:ChanMapping
+ -- Note: lua starts counting at 1, ardour's ChanMapping::get() at 0
+ local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1) -- get index of mapped input buffer
+ local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1) -- get index of mapped output buffer
+
+ -- check if the input is connected to a buffer
+ if (ib ~= ARDOUR.ChanMapping.Invalid) then
+
+ -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:AudioBuffer
+ -- http://manual.ardour.org/lua-scripting/class_reference/#ARDOUR:DSP
+ if c == 1 then
+ -- first channel, copy as-is
+ ARDOUR.DSP.copy_vector (mem, bufs:get_audio (ib):data (offset), n_samples)
+ else
+ -- all other channels, add to existing data.
+ ARDOUR.DSP.mix_buffers_no_gain (mem, bufs:get_audio (ib):data (offset), n_samples)
+ end
+ ccnt = ccnt + 1;
+
+ -- copy data to output (if not processing in-place)
+ if (ob ~= ARDOUR.ChanMapping.Invalid and ib ~= ob) then
+ ARDOUR.DSP.copy_vector (bufs:get_audio (ob):data (offset), bufs:get_audio (ib):data (offset), n_samples)
+ end
+ end
+ end
+
+ -- Clear unconnected output buffers.
+ -- In case we're processing in-place some buffers may be identical,
+ -- so this must be done *after processing*.
+ for c = 1,audio_ins do
+ local ib = in_map:get (ARDOUR.DataType ("audio"), c - 1)
+ local ob = out_map:get (ARDOUR.DataType ("audio"), c - 1)
+ if (ib == ARDOUR.ChanMapping.Invalid and ob ~= ARDOUR.ChanMapping.Invalid) then
+ bufs:get_audio (ob):silence (n_samples, offset)
+ end
+ end
+
+ -- Normalize gain (1 / channel-count)
+ if ccnt > 1 then
+ ARDOUR.DSP.apply_gain_to_buffer (mem, n_samples, 1 / ccnt)
+ end
+
+ -- if no channels were processed, feed silence.
+ if ccnt == 0 then
+ ARDOUR.DSP.memset (mem, 0, n_samples)
+ end
+
+ -- write data to the circular table
+ if (write_ptr % ringsize + n_samples < ringsize) then
+ ARDOUR.DSP.copy_vector (self:shmem ():to_float (SHMEM_AUDIO + write_ptr % ringsize), mem, n_samples)
+ else
+ local chunk = ringsize - write_ptr % ringsize
+ ARDOUR.DSP.copy_vector (self:shmem ():to_float (SHMEM_AUDIO + write_ptr % ringsize), mem, chunk)
+ ARDOUR.DSP.copy_vector (self:shmem ():to_float (SHMEM_AUDIO), cmem:to_float (chunk), n_samples - chunk)
+ end
+ self:shmem ():atomic_set_int (SHMEM_WRITEPTR, (write_ptr + n_samples) % ptr_wrap)
+
+ -- emit QueueDraw every FPS
+ -- TODO: call every FFT window-size worth of samples, at most every FPS
+ dpy_wr = dpy_wr + n_samples
+ if (dpy_wr > dpy_hz) then
+ dpy_wr = dpy_wr % dpy_hz
+ self:queue_draw ()
+ end
+end
+
+----------------------------------------------------------------
+-- GUI
+
+local fft = nil
+local read_ptr = 0
+local line = 0
+local img = nil
+local fft_size = 0
+local last_log = false
+
+
+function render_inline (ctx, w, max_h)
+ local ctrl = CtrlPorts:array () -- get control port array (read/write)
+ local rate = self:shmem ():atomic_get_int (SHMEM_RATE)
+ if not cmem then
+ cmem = ARDOUR.DSP.DspShm (0)
+ end
+
+ -- get settings
+ local logscale = ctrl[1] or 0; logscale = logscale > 0 -- x-axis logscale
+ local pink = ctrl[2] or 0; pink = pink > 0 -- 1/f scale
+ local fftsizeenum = ctrl[3] or 3 -- fft-size enum
+ local hmode = ctrl[4] or 1 -- height mode enum
+ local dbrange = ctrl[5] or 60
+ local gaindb = ctrl[6] or 0
+
+ local fftsize
+ if fftsizeenum == 0 then fftsize = 512
+ elseif fftsizeenum == 1 then fftsize = 1024
+ elseif fftsizeenum == 2 then fftsize = 2048
+ elseif fftsizeenum == 4 then fftsize = 8192
+ else fftsize = 4096
+ end
+
+ if fftsize ~= fft_size then
+ fft_size = fftsize
+ fft = nil
+ end
+
+ if dbrange < 20 then dbrange = 20; end
+ if dbrange > 160 then dbrange = 160; end
+ if gaindb < -40 then dbrange = -40; end
+ if gaindb > 40 then dbrange = 40; end
+
+
+ if not fft then
+ fft = ARDOUR.DSP.FFTSpectrum (fft_size, rate)
+ cmem:allocate (fft_size)
+ end
+
+ if last_log ~= logscale then
+ last_log = logscale
+ img = nil
+ line = 0
+ end
+
+ -- calc height
+ if hmode == 0 then
+ h = math.ceil (w * 10 / 16)
+ if (h > 44) then
+ h = 44
+ end
+ elseif (hmode == 2) then
+ h = w
+ elseif (hmode == 3) then
+ h = max_h
+ else
+ h = math.ceil (w * 10 / 16)
+ end
+ if (h > max_h) then
+ h = max_h
+ end
+
+ -- re-create image surface
+ if not img or img:get_width() ~= w or img:get_height () ~= h then
+ img = Cairo.ImageSurface (Cairo.Format.ARGB32, w, h)
+ line = 0
+ end
+ local ictx = img:context ()
+
+ local bins = fft_size / 2 - 1 -- fft bin count
+ local bpx = bins / w -- bins per x-pixel (linear)
+ local fpb = rate / fft_size -- freq-step per bin
+ local f_e = rate / 2 / fpb -- log-scale exponent
+ local f_b = w / math.log (fft_size / 2) -- inverse log-scale base
+ local f_l = math.log (fft_size / rate) * f_b -- inverse logscale lower-bound
+
+ local mem = cmem:to_float (0)
+
+ local ringsize = 2 * rate
+ local ptr_wrap = math.floor(2^50 / ringsize) * ringsize
+
+ local write_ptr
+ function read_space()
+ write_ptr = self:shmem ():atomic_get_int (SHMEM_WRITEPTR)
+ local space = (write_ptr - read_ptr + ptr_wrap) % ptr_wrap
+ if space > ringsize then
+ -- the GUI lagged too much and unread data was overwritten
+ -- jump to the oldest audio still present in the ringtable
+ read_ptr = write_ptr - ringsize
+ space = ringsize
+ end
+ return space
+ end
+
+ while (read_space() >= fft_size) do
+ -- read one window from the circular table
+ if (read_ptr % ringsize + fft_size < ringsize) then
+ ARDOUR.DSP.copy_vector (mem, self:shmem ():to_float (SHMEM_AUDIO + read_ptr % ringsize), fft_size)
+ else
+ local chunk = ringsize - read_ptr % ringsize
+ ARDOUR.DSP.copy_vector (mem, self:shmem ():to_float (SHMEM_AUDIO + read_ptr % ringsize), chunk)
+ ARDOUR.DSP.copy_vector (cmem:to_float(chunk), self:shmem ():to_float (SHMEM_AUDIO), fft_size - chunk)
+ end
+ read_ptr = (read_ptr + fft_size) % ptr_wrap
+
+ -- process one line
+ fft:set_data_hann (mem, fft_size, 0)
+ fft:execute ()
+
+ -- draw spectrum
+ assert (bpx >= 1)
+
+ -- scroll
+ if line == 0 then line = h - 1; else line = line - 1; end
+
+ -- clear this line
+ ictx:set_source_rgba (0, 0, 0, 1)
+ ictx:rectangle (0, line, w, 1)
+ ictx:fill ()
+
+ for x = 0, w - 1 do
+ local pk = 0
+ local b0, b1
+ if logscale then
+ -- 20 .. 20k
+ b0 = math.floor (f_e ^ (x / w))
+ b1 = math.floor (f_e ^ ((x + 1) / w))
+ else
+ b0 = math.floor (x * bpx)
+ b1 = math.floor ((x + 1) * bpx)
+ end
+
+ if b1 >= b0 and b1 <= bins and b0 >= 0 then
+ for i = b0, b1 do
+ local level = gaindb + fft:power_at_bin (i, pink and i or 1) -- pink ? i : 1
+ if level > -dbrange then
+ local p = (dbrange + level) / dbrange
+ if p > pk then pk = p; end
+ end
+ end
+ end
+ if pk > 0.0 then
+ if pk > 1.0 then pk = 1.0; end
+ ictx:set_source_rgba (ARDOUR.LuaAPI.hsla_to_rgba (.70 - .72 * pk, .9, .3 + pk * .4));
+ ictx:rectangle (x, line, 1, 1)
+ ictx:fill ()
+ end
+ end
+ end
+
+ -- copy image surface
+ if line == 0 then
+ img:set_as_source (ctx, 0, 0)
+ ctx:rectangle (0, 0, w, h)
+ ctx:fill ()
+ else
+ local yp = h - line - 1;
+ img:set_as_source (ctx, 0, yp)
+ ctx:rectangle (0, yp, w, line)
+ ctx:fill ()
+
+ img:set_as_source (ctx, 0, -line)
+ ctx:rectangle (0, 0, w, yp)
+ ctx:fill ()
+ end
+
+
+ -- draw grid on top
+ function x_at_freq (f)
+ if logscale then
+ return f_l + f_b * math.log (f)
+ else
+ return 2 * w * f / rate;
+ end
+ end
+
+ function grid_freq (f)
+ -- draw vertical grid line
+ local x = .5 + math.floor (x_at_freq (f))
+ ctx:move_to (x, 0)
+ ctx:line_to (x, h)
+ ctx:stroke ()
+ end
+
+ -- draw grid on top
+ local dash3 = C.DoubleVector ()
+ dash3:add ({1, 3})
+ ctx:set_line_width (1.0)
+ ctx:set_dash (dash3, 2) -- dotted line
+ ctx:set_source_rgba (.5, .5, .5, .8)
+ grid_freq (100)
+ grid_freq (1000)
+ grid_freq (10000)
+ ctx:unset_dash ()
+
+ return {w, h}
+end