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-rw-r--r--share/scripts/addscopes.lua75
1 files changed, 75 insertions, 0 deletions
diff --git a/share/scripts/addscopes.lua b/share/scripts/addscopes.lua
new file mode 100644
index 0000000000..d180f03765
--- /dev/null
+++ b/share/scripts/addscopes.lua
@@ -0,0 +1,75 @@
+ardour {
+ ["type"] = "EditorAction",
+ name = "Add Scopes",
+ license = "MIT",
+ author = "Ardour Team",
+ description = [[Add 'Inline Scope' Lua Processor to all Tracks]]
+}
+
+function action_params ()
+ return
+ {
+ ["unique"] = { title = "Only add Scope if non is present already (yes/no)", default = "yes"},
+ ["position"] = { title = "Insert Position from top (0,..)", default = "0"},
+ }
+end
+
+
+function factory (params)
+ return function ()
+ -- get configuration
+ local p = params or {}
+ local uniq = p["unique"] or "yes"
+ local pos = p["position"] or 0
+
+ -- loop over all tracks
+ for t in Session:get_tracks():iter() do
+ local insert = true;
+
+ -- check if a scope is already present
+ if uniq ~= "no" then
+ local proc;
+ local i = 0;
+ repeat
+ -- get Nth Ardour::Processor
+ proc = t:nth_plugin (i)
+ -- check if it's a scope
+ if (not proc:isnil() and proc:display_name () == "a-Inline Scope") then
+ insert = false;
+ end
+ i = i + 1
+ until proc:isnil() or insert == false
+ end
+
+ -- create a new processor and insert it
+ if insert then
+ local a = ARDOUR.LuaAPI.new_luaproc(Session, "a-Inline Scope");
+ if (not a:isnil()) then
+ t:add_processor_by_index(a, pos, nil, true)
+ ARDOUR.LuaAPI.set_processor_param (a, 0, 5) -- timescale 5sec
+ -- ARDOUR.LuaAPI.set_processor_param (a, 1, 1) -- logscale on
+ -- ARDOUR.LuaAPI.set_processor_param (a, 2, 3) -- "Max" height
+ a = nil -- explicitly drop shared-ptr reference
+ end
+ end
+ end
+ end
+end
+
+
+function icon (params) return function (ctx, width, height)
+ local wh = math.min (width, height) * .5
+ local x0 = math.ceil (wh * .4)
+ local x1 = math.floor (wh * 1.6)
+ ctx:translate (math.floor (width * .5 - wh), math.floor (height * .5 - wh))
+ ctx:rectangle (wh * .4, wh * .4, wh * 1.2, wh * 1.2)
+ ctx:set_source_rgba (.7, .7, .7, 1)
+ ctx:fill ()
+ ctx:set_line_width (1)
+ ctx:set_source_rgba (.0, .0, .0, 1)
+ ctx:move_to (x0, wh)
+ for x = x0, x1 do
+ ctx:line_to (x, wh - math.sin (2 * math.pi * (x-x0) / (x1-x0)) * wh * .5)
+ end
+ ctx:stroke ()
+end end