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+ardour {
+ ["type"] = "dsp",
+ name = "Simple Amp II",
+ license = "MIT",
+ author = "Robin Gareus",
+ email = "robin@gareus.org",
+ site = "http://gareus.org",
+ description = [[
+ An Example DSP Plugin for processing audio, to
+ be used with Ardour's Lua scripting facility.]]
+}
+
+-- see amp1.lua
+function dsp_ioconfig ()
+ return { [1] = { audio_in = -1, audio_out = -1}, }
+end
+
+function dsp_configure (ins, outs)
+ audio_ins = ins:n_audio();
+ local audio_outs = outs:n_audio()
+ assert (audio_ins == audio_outs)
+end
+
+
+-- this variant modifies the audio data in-place
+-- in Ardour's buffer.
+--
+-- It relies on the fact that by default Ardour requires
+-- plugins to process data in-place (zero copy).
+--
+-- Every assignment directly calls a c-function behind
+-- the scenes to get/set the value.
+-- It's a bit more efficient than "Amp I" on most systems.
+
+function dsp_runmap (bufs, in_map, out_map, n_samples, offset)
+ for c = 1,audio_ins do
+ local b = in_map:get(ARDOUR.DataType("audio"), c - 1); -- get id of mapped buffer
+ local a = bufs:get_audio(b):data(offset):array() -- get a reference (pointer to array)
+ for s = 1,n_samples do
+ a[s] = a[s] * 2; -- modify data in-place (shared with ardour)
+ end
+ end
+end