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Diffstat (limited to 'manual/xml/setting_up_to_record.xml')
-rw-r--r-- | manual/xml/setting_up_to_record.xml | 442 |
1 files changed, 223 insertions, 219 deletions
diff --git a/manual/xml/setting_up_to_record.xml b/manual/xml/setting_up_to_record.xml index bde52fd06a..88b94bd816 100644 --- a/manual/xml/setting_up_to_record.xml +++ b/manual/xml/setting_up_to_record.xml @@ -5,225 +5,229 @@ ]> <section id="sn-setting-up-to-record"> - <title>Setting Up To Record</title> - <para> - This page needs massive work - </para> - - <para> - It is very important that you check your system is connected and configured - correctly before attempting to record. See Hardware Installation for more - information on this topic. - </para> - - <section id="setup-connections"> - <title>Connections</title> - <para></para> - </section> - - <section id="setup-levels"> - <title>Levels</title> - <para></para> - </section> - - <section id="setup-clipping"> - <title>Clipping</title> - <para></para> - </section> - - <section id="record-enabling-tracks"> - <title>Record Enabling Tracks</title> - <para></para> - </section> - - <section id="setup-monitoring"> - <title>Monitoring</title> - <para></para> - </section> - - <section id="setup-hardware-monitoring"> - <title>Hardware Monitoring</title> - <para></para> - </section> - - <section id="setup-software-monitoring"> - <title>Software Monitoring</title> - <para></para> - </section> - - <section id="setup-latency"> - <title>Latency</title> - <para></para> - </section> - - <section id="setup-external-monitoring"> - <title>External Monitoring</title> - <para></para> - </section> - - <section id="setup-auto-input"> - <title>Auto-Input</title> - <para></para> - </section> - - <section id="setup-track-naming"> - <title>Track Naming</title> - <para></para> - </section> - - <section id="setup-default-names"> - <title>Default names</title> - <para></para> - </section> - - <section id="disk-allocation"> - <title> Disk Allocation </title> - <para> - It is of course possible to use Ardour on a single-disk system, but you are - more likely to have performance problems this way. - </para> - - <para> - If you have more than one disk available, we highly recommend using one - "system" disk and one or more "audio" disks. - </para> - - <section id="using-the-system-disk"> - <title>Using the system disk </title> - <para> - The "system" disk is the main disk on which your operating system and - (usually) all your installed software reside. - </para> - - <para> - If you have any other disks available, it is usually - <emphasis>not</emphasis> - advisable to put your Ardour session and all its soundfiles on the main - system disk. The reason is that this disk may be used at any time by the - OS or other programs and, if Ardour is trying to play a large amount of - disk data at that moment, in the worst case this can cause Ardour's - playback to stop completely. (insert screenshot of error dialog here) - </para> - - <para> - Even so, if you have only two disks (the system disk and your audio disk), - it is possible that a large session will reach the performance limits of a - single dedicated audio disk. In this case, it may be better to put some - audio data on the system disk as described in the Soft RAID section below. - </para> - </section> - - <section id="using-multiple-disks"> - <title> Using Multiple Disks </title> - <section id="hardware-raid"> - <title>Hardware RAID</title> - <para> - You can of course use a normal RAID disk array to spread data across - multiple disks. This is beyond the scope of this manual. - </para> - </section> - - <section id="soft-raid-path"> - <title>Ardour's "Soft" RAID Path</title> - <para> - It is possible to spread the resources for your Ardour session across - multiple disks. This can increase the number of tracks or regions you can - work with at once. - </para> - - <para> - There is no reason to do this if your computer has only one disk. - </para> - - <para> - To use the "soft RAID" feature, manually create a new directory on - another disk. Open the Options Editor window. Click on the Paths/Files - tab. In the "session RAID path" text box, you will see that the default - value is the path to the directory where your current session lives. But - this Session RAID Path can actually be a colon-separated list of - directories. To add your new directory to this list, type a single colon - after the existing Session RAID Path, followed by the full path to the - new directory. Ardour will now record new tracks to either directory. - (question: how does ardour decide which files go where?) - </para> - - <para> - You can squeeze some more disk performance out of an existing session by - following the above procedure, then manually moving some files from the - <code>sounds/</code> - subdirectory of the existing session into a - <code>sounds/</code> - subdirectory of your new directory. Be very careful when doing this! If - you accidentally delete these sound files, Ardour cannot magically fix it - for you. - </para> - - <note> - <para> - If you use the "soft" RAID feature described above, take care to - remember this when making and restoring session backups! You will not be - happy if you forget to back up one of your data directories; and - restoring a backup won't work if you don't make sure that the "Session - RAID Path" setting corresponds to the directories where you actually put - the restored files. - </para> - </note> - </section> - </section> - </section> - - <section id="recording-modes"> - <title> Recording modes </title> - <section id="destructive-recording"> - <title> destructive recording </title> - <para> - When creating tracks, there are 2 different options: Normal tracks and - Tape tracks. Tape tracks implement a "destructive" style of recording that - is useful when you will be making multiple recordings to the same track, - and you don't want to keep a separate "region" on disk for each take. - There is no undo function (yet) and there is no way to edit a tape track - (yet). So what is this good for? Well, consider the case where you are - doing a final mixdown of a project. You could record-enable two Tape - tracks, and send the master bus output to these tracks. Every time you - play through a section of the project, the resulting mix will be recorded - onto the continuous tape track. Once you reach the end of the project, you - can send the resultant wav file directly to the next production step. - There is no "rendering" step required. The utility of this increases when - you are using an outboard, automated mixer. This type of recording is very - common on a film dubbing stage. - </para> - </section> - </section> - - <section id="setup-loop-recording"> - <title>loop recording</title> - <para></para> - </section> - - <section id="setup-punch-recording"> - <title>Punch Recording</title> - <para></para> - </section> - - <section id="recording-with-a-click-track"> - <title>Recording with a Click track</title> - <para></para> - </section> - - <section id="the-click-track"> - <title>The Click Track</title> - <para> - Enabling the click Routing the click Specifying click sounds Default Meter - Default Tempo - </para> - </section> - - <section id="tempo"> - <title>Tempo</title> - <para> - manual tempo tap tempo - </para> - </section> + <title>Setting Up To Record</title> + <para> + This page needs massive work + </para> + + <para> + It is very important that you check your system is connected and + configured correctly before attempting to record. See Hardware + Installation for more information on this topic. + </para> + + <section id="setup-connections"> + <title>Connections</title> + <para></para> + </section> + + <section id="setup-levels"> + <title>Levels</title> + <para></para> + </section> + + <section id="setup-clipping"> + <title>Clipping</title> + <para></para> + </section> + + <section id="record-enabling-tracks"> + <title>Record Enabling Tracks</title> + <para></para> + </section> + + <section id="setup-monitoring"> + <title>Monitoring</title> + <para></para> + </section> + + <section id="setup-hardware-monitoring"> + <title>Hardware Monitoring</title> + <para></para> + </section> + + <section id="setup-software-monitoring"> + <title>Software Monitoring</title> + <para></para> + </section> + + <section id="setup-latency"> + <title>Latency</title> + <para></para> + </section> + + <section id="setup-external-monitoring"> + <title>External Monitoring</title> + <para></para> + </section> + + <section id="setup-auto-input"> + <title>Auto-Input</title> + <para></para> + </section> + + <section id="setup-track-naming"> + <title>Track Naming</title> + <para></para> + </section> + + <section id="setup-default-names"> + <title>Default names</title> + <para></para> + </section> + + <section id="disk-allocation"> + <title> Disk Allocation </title> + <para> + It is of course possible to use Ardour on a single-disk system, but + you are more likely to have performance problems this way. + </para> + + <para> + If you have more than one disk available, we highly recommend using + one "system" disk and one or more "audio" disks. + </para> + + <section id="using-the-system-disk"> + <title>Using the system disk </title> + <para> + The "system" disk is the main disk on which your operating system + and (usually) all your installed software reside. + </para> + + <para> + If you have any other disks available, it is usually + <emphasis>not</emphasis> advisable to put your Ardour session and + all its soundfiles on the main system disk. The reason is that this + disk may be used at any time by the OS or other programs and, if + Ardour is trying to play a large amount of disk data at that moment, + in the worst case this can cause Ardour's playback to stop + completely. (insert screenshot of error dialog here) + </para> + + <para> + Even so, if you have only two disks (the system disk and your audio + disk), it is possible that a large session will reach the + performance limits of a single dedicated audio disk. In this case, + it may be better to put some audio data on the system disk as + described in the Soft RAID section below. + </para> + </section> + + <section id="using-multiple-disks"> + <title> Using Multiple Disks </title> + <section id="hardware-raid"> + <title>Hardware RAID</title> + <para> + You can of course use a normal RAID disk array to spread data + across multiple disks. This is beyond the scope of this manual. + </para> + </section> + + <section id="soft-raid-path"> + <title>Ardour's "Soft" RAID Path</title> + <para> + It is possible to spread the resources for your Ardour session + across multiple disks. This can increase the number of tracks or + regions you can work with at once. + </para> + + <para> + There is no reason to do this if your computer has only one disk. + </para> + + <para> + To use the "soft RAID" feature, manually create a new directory on + another disk. Open the Options Editor window. Click on the + Paths/Files tab. In the "session RAID path" text box, you will see + that the default value is the path to the directory where your + current session lives. But this Session RAID Path can actually be + a colon-separated list of directories. To add your new directory + to this list, type a single colon after the existing Session RAID + Path, followed by the full path to the new directory. Ardour will + now record new tracks to either directory. (question: how does + ardour decide which files go where?) + </para> + + <para> + You can squeeze some more disk performance out of an existing + session by following the above procedure, then manually moving + some files from the + <code>sounds/</code> + subdirectory of the existing session into a + <code>sounds/</code> + subdirectory of your new directory. Be very careful when doing + this! If you accidentally delete these sound files, Ardour cannot + magically fix it for you. + </para> + + <note> + <para> + If you use the "soft" RAID feature described above, take care to + remember this when making and restoring session backups! You + will not be happy if you forget to back up one of your data + directories; and restoring a backup won't work if you don't make + sure that the "Session RAID Path" setting corresponds to the + directories where you actually put the restored files. + </para> + </note> + </section> + </section> + </section> + + <section id="recording-modes"> + <title> Recording modes </title> + <section id="destructive-recording"> + <title> destructive recording </title> + <para> + When creating tracks, there are 2 different options: Normal tracks + and Tape tracks. Tape tracks implement a "destructive" style of + recording that is useful when you will be making multiple recordings + to the same track, and you don't want to keep a separate "region" on + disk for each take. There is no undo function (yet) and there is no + way to edit a tape track (yet). So what is this good for? Well, + consider the case where you are doing a final mixdown of a project. + You could record-enable two Tape tracks, and send the master bus + output to these tracks. Every time you play through a section of the + project, the resulting mix will be recorded onto the continuous tape + track. Once you reach the end of the project, you can send the + resultant wav file directly to the next production step. There is no + "rendering" step required. The utility of this increases when you + are using an outboard, automated mixer. This type of recording is + very common on a film dubbing stage. + </para> + </section> + </section> + + <section id="setup-loop-recording"> + <title>loop recording</title> + <para></para> + </section> + + <section id="setup-punch-recording"> + <title>Punch Recording</title> + <para></para> + </section> + + <section id="recording-with-a-click-track"> + <title>Recording with a Click track</title> + <para></para> + </section> + + <section id="the-click-track"> + <title>The Click Track</title> + <para> + Enabling the click Routing the click Specifying click sounds Default + Meter Default Tempo + </para> + </section> + + <section id="tempo"> + <title>Tempo</title> + <para> + manual tempo tap tempo + </para> + </section> <!-- <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="Some_Subsection.xml" /> |