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-rw-r--r--manual/xml/main_windows.xml149
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diff --git a/manual/xml/main_windows.xml b/manual/xml/main_windows.xml
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--- a/manual/xml/main_windows.xml
+++ b/manual/xml/main_windows.xml
@@ -5,87 +5,88 @@
]>
<section id="sn-main-windows">
- <title>Windows</title>
- <para>
- When Ardour starts without a session, there is just a single window visible
- which we call the editor. However, the program has many more windows that
- can be displayed for various purposes:
- </para>
+ <title>Windows</title>
+ <para>
+ When Ardour starts without a session, there is just a single window
+ visible which we call the editor. However, the program has many more
+ windows that can be displayed for various purposes:
+ </para>
- <note>
- <para>
- All Ardour windows have their WMCLASS property set to 'ardour', so that you
- can configure your window manager to handle them in a certain way if you
- wish to.
- </para>
- </note>
+ <note>
+ <para>
+ All Ardour windows have their WMCLASS property set to 'ardour', so
+ that you can configure your window manager to handle them in a certain
+ way if you wish to.
+ </para>
+ </note>
- <section id="editor-window-summary">
- <title>Editor Window</title>
- <para>
- This is the primary Ardour window. It contains the main menubar, plus
- several tear-off windows, and the editor itself.
- </para>
- </section>
+ <section id="editor-window-summary">
+ <title>Editor Window</title>
+ <para>
+ This is the primary Ardour window. It contains the main menubar, plus
+ several tear-off windows, and the editor itself.
+ </para>
+ </section>
- <section id="transport-bar-summary">
- <title>Transport Bar Window</title>
- <para>
- This window provides complete control over all of Ardour's transport
- functionality. it is initially attached to the editor window, but can be
- torn off and kept as an independent window if you prefer.
- </para>
- </section>
+ <section id="transport-bar-summary">
+ <title>Transport Bar Window</title>
+ <para>
+ This window provides complete control over all of Ardour's transport
+ functionality. it is initially attached to the editor window, but can
+ be torn off and kept as an independent window if you prefer.
+ </para>
+ </section>
- <section id="mixer-window-summary">
- <title>Mixer Window</title>
- <para>
- This window will be displayed automatically whenever a Session is loaded,
- and provides a representation of the Session that is modelled on a mixing
- console. Each track and bus has its own Mixer Strip, and there are also
- various lists for things like Mix Groups.
- </para>
+ <section id="mixer-window-summary">
+ <title>Mixer Window</title>
+ <para>
+ This window will be displayed automatically whenever a Session is
+ loaded, and provides a representation of the Session that is modelled
+ on a mixing console. Each track and bus has its own Mixer Strip, and
+ there are also various lists for things like Mix Groups.
+ </para>
- <para>
- A more precise way to think about the difference between the editor and the
- mixer is that the editor is primarily for controlling the time flow of the
- Session, whereas the mixer is primarily for controlling the signal flow.
- </para>
- </section>
+ <para>
+ A more precise way to think about the difference between the editor
+ and the mixer is that the editor is primarily for controlling the time
+ flow of the Session, whereas the mixer is primarily for controlling
+ the signal flow.
+ </para>
+ </section>
- <section id="location-and-marker-display-window-summary">
- <title>Location and Marker Display Window</title>
- <para>
- This window is used to display, edit and set various Locations and markers
- within a Session.
- </para>
- </section>
+ <section id="location-and-marker-display-window-summary">
+ <title>Location and Marker Display Window</title>
+ <para>
+ This window is used to display, edit and set various Locations and
+ markers within a Session.
+ </para>
+ </section>
- <section id="options-editor-window-summary">
- <title>Options Editor Window</title>
- <para>
- This window is used to set the many global and per-session options for
- Ardour.
- </para>
- </section>
+ <section id="options-editor-window-summary">
+ <title>Options Editor Window</title>
+ <para>
+ This window is used to set the many global and per-session options for
+ Ardour.
+ </para>
+ </section>
- <section id="track-bus-inspector-window-summary">
- <title>Track/Bus Inspector Window</title>
- <para>
- This optional window provides a single point of control for configuring all
- I/O and processing for every track and bus. It doesn't provide anything not
- offered by other windows, but it does group several things together in one
- place. You may prefer to use or not use this window.
- </para>
- </section>
-
- <section id="big-clock-window-summary">
- <title>Big Clock Window</title>
- <para>
- This optional window provides a display of the playhead position in a large
- font, readable from some distance. it can be useful when using Ardour to
- record yourself and you need or want to keep track of time.
- </para>
- </section>
+ <section id="track-bus-inspector-window-summary">
+ <title>Track/Bus Inspector Window</title>
+ <para>
+ This optional window provides a single point of control for
+ configuring all I/O and processing for every track and bus. It doesn't
+ provide anything not offered by other windows, but it does group
+ several things together in one place. You may prefer to use or not use
+ this window.
+ </para>
+ </section>
+ <section id="big-clock-window-summary">
+ <title>Big Clock Window</title>
+ <para>
+ This optional window provides a display of the playhead position in a
+ large font, readable from some distance. it can be useful when using
+ Ardour to record yourself and you need or want to keep track of time.
+ </para>
+ </section>
</section>