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+<?xml version="1.0" standalone="no"?>
+
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
+
+]>
+
+<section id="sn-main-windows">
+ <title>Windows</title>
+ <para>
+ When Ardour starts without a session, there is just a single window visible
+ which we call the editor. However, the program has many more windows that
+ can be displayed for various purposes:
+ </para>
+
+ <note>
+ <para>
+ All Ardour windows have their WMCLASS property set to 'ardour', so that you
+ can configure your window manager to handle them in a certain way if you
+ wish to.
+ </para>
+ </note>
+
+ <section id="editor-window-summary">
+ <title>Editor Window</title>
+ <para>
+ This is the primary Ardour window. It contains the main menubar, plus
+ several tear-off windows, and the editor itself.
+ </para>
+ </section>
+
+ <section id="transport-bar-summary">
+ <title>Transport Bar Window</title>
+ <para>
+ This window provides complete control over all of Ardour's transport
+ functionality. it is initially attached to the editor window, but can be
+ torn off and kept as an independent window if you prefer.
+ </para>
+ </section>
+
+ <section id="mixer-window-summary">
+ <title>Mixer Window</title>
+ <para>
+ This window will be displayed automatically whenever a Session is loaded,
+ and provides a representation of the Session that is modelled on a mixing
+ console. Each track and bus has its own Mixer Strip, and there are also
+ various lists for things like Mix Groups.
+ </para>
+
+ <para>
+ A more precise way to think about the difference between the editor and the
+ mixer is that the editor is primarily for controlling the time flow of the
+ Session, whereas the mixer is primarily for controlling the signal flow.
+ </para>
+ </section>
+
+ <section id="location-and-marker-display-window-summary">
+ <title>Location and Marker Display Window</title>
+ <para>
+ This window is used to display, edit and set various Locations and markers
+ within a Session.
+ </para>
+ </section>
+
+ <section id="options-editor-window-summary">
+ <title>Options Editor Window</title>
+ <para>
+ This window is used to set the many global and per-session options for
+ Ardour.
+ </para>
+ </section>
+
+ <section id="track-bus-inspector-window-summary">
+ <title>Track/Bus Inspector Window</title>
+ <para>
+ This optional window provides a single point of control for configuring all
+ I/O and processing for every track and bus. It doesn't provide anything not
+ offered by other windows, but it does group several things together in one
+ place. You may prefer to use or not use this window.
+ </para>
+ </section>
+
+ <section id="big-clock-window-summary">
+ <title>Big Clock Window</title>
+ <para>
+ This optional window provides a display of the playhead position in a large
+ font, readable from some distance. it can be useful when using Ardour to
+ record yourself and you need or want to keep track of time.
+ </para>
+ </section>
+
+</section>