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diff --git a/manual/xml/known_issues.xml b/manual/xml/known_issues.xml new file mode 100644 index 0000000000..4430e49a5f --- /dev/null +++ b/manual/xml/known_issues.xml @@ -0,0 +1,86 @@ +<?xml version="1.0" standalone="no"?> + +<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [ + +]> + +<chapter id="sn-problems-bugs-known-issues"> + <title>Problems, Bugs and Known Issues</title> + <section id="known-issues"> + <title> Known Issues </title> + <para> + This section documents known issues with the all versions of Ardour up to + and including 1.0. It is not a replacement for our + <ulink url="http://tracker.ardour.org/">bug tracking system</ulink>, but + instead summarizes some known issues that are likely to be encountered by + users and are not in the process of being fixed. + </para> + + <itemizedlist> + <listitem> + <para> + creating 3rd level feedback loops (e.g. bus 1 feeds bus 2 feeds bus 3; + bus 3 feeds bus 1) may prevent a session from loading + </para> + </listitem> + <listitem> + <para> + ardour's interpretation of "beats per minute" is different from most + other programs and from convention. 1 "beat" is whatever the meter in + effect defines. Thus, 120 bpm in a 4/4 meter is 120 quarter notes per + minute; 120 bpm in a 3/8 meter is 120 eighth notes per minute. + </para> + </listitem> + <listitem> + <para> + copying or cut-n-pasting two (or more) regions that have a crossfade + between them to a new location or a new track does not copy the + crossfade. Until a future version of Ardour changes this, you are advised + to do region editing first, and create crossfades second. + </para> + </listitem> + <listitem> + <para> + it is not possible to create pan automation control points using the + mouse for stereo (or higher channel count) tracks and busses. you can + create automation for these configurations by recording panning motion, + and you can edit the data using the mouse. + </para> + </listitem> + <listitem> + <para> + when importing an audio file directly into a track, there are no choices + for the quality level of any necessary sample rate conversion. On any + system that Ardour is running on, there is almost certainly a utility + called <command>sndfile-resample</command> which uses the same sample + rate conversion library as Ardour. This utility offers a great deal of + control over the sample rate conversion process, including quality + levels. Ardour uses the "best" quality internally. If you want a + different quality, you can use this tool to produce a rate-converted file + at the correct speed, and then import that into Ardour. + </para> + </listitem> + <listitem> + <para> + when timestretch is used to alter the length of a region, any + region-specific gain envelope is lost. The new region has the default + unity gain throughout its duration. + </para> + </listitem> + <listitem> + <para> + if you overdub on a playlist in an area containing cross-fades, the + cross-fades will still be audible in spite of the newly overdubbed + material being "on top" of them. Workaround is to mute or remove the + crossfades before overdubbing. As a corollary to this, creating + crossfades that span other crossfades will not work correctly in this + version of Ardour. + </para> + </listitem> + </itemizedlist> + </section> +<!-- + <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" + href="Some_Subsection.xml" /> + --> +</chapter> |