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]>
<section id="editor-window-controls">
- <title>Editor Controls</title>
- <para>
- The editor controls are in a tearoff window, which you can use in the usual
- way.
- </para>
-
- <section id="editor-edit-cursor-clock">
- <title>Edit cursor clock</title>
- <para>
- This clock shows the current position of the edit cursor. You can edit the
- position using the clock if you wish.
- </para>
- </section>
-
- <section id="editor-zoom-buttons">
- <title>Zoom buttons</title>
- <para>
- The zoom buttons allow you to see more ("zoom out") or less
- ("zoom in") of the session timeline in the track display area.
- Click on the zoom out button to zoom out, and the zoom in button to zoom
- in.
- </para>
- </section>
-
- <section id="editor-zoom-range-clock">
- <title>Zoom range clock</title>
- <para>
- The zoom range clock shows the current duration of the timeline that is
- visible in the track display area. It does not indicate the location of the
- visible section of the timeline, only its length. You can zoom in and out
- by editing this clock directly, which may be useful if you want to see a
- precise duration within the editor.
- </para>
- </section>
-
- <section id="editor-zoom-selectors">
- <title>Zoom selectors</title>
- <para>
- The two zoom select buttons allow you to go to the maximum and minimum zoom
- levels with a single button click. The "1:1" button zooms all
- the way into single sample level, where each pixel on the screen represents
- a single sample. The "whole session button" zooms out to show
- the entire session in the track display area.
- </para>
- </section>
-
- <section id="editor-zoom-focus-control">
- <title>Zoom focus control</title>
- <para>
- When zooming, there is always a change in what is displayed in the track
- display area. However, one position in the display will continue to
- correspond to the same point in the timeline, and there are several choices
- of how to define that point. The default behaviour is to keep the left edge
- of the track display area constant. If it was at a position 1:12:14 into
- the session timeline before zooming, then it will continue to be at that
- position after zooming. Other points in the display that you can ensure are
- in the same position while zooming include the right edge of the track
- display, the center of the track display, the playhead and the edit cursor.
- Whichever of these is selected is known as the current zoom focus.
- </para>
-
- <para>
- To change the current zoom focus, click on the combo box to see the list of
- available choices. Click on the zoom focus you wish to use. The list of
- choices will disappear, and the new zoom focus choice will be in effect.
- </para>
- </section>
-
- <section id="editor-snap-control">
- <title>Snap control</title>
- <para>
- When moving objects around in the track display area, you have the choice
- of moving them freely or having their positions be limited to certain
- points along the timeline. This applies to region, the playhead, the edit
- cursor, curve control points and markers, among others. If you want the
- positions of objects to be limited, then you can choose from several
- different possibilities. We call this "snap to" because when
- moving objects around with the mouse, they appear to "snap to"
- various positions.
- </para>
-
- <para>
- The most obvious source of "snap to" positions is the tempo
- map, but ardour offers many different possibilities:
- </para>
- <table id="tbl-snap-control"><title>Snap Control</title>
- <tgroup cols = "2">
- <colspec colnum="1" colname="Snap Option" colwidth="1"/>
- <colspec colnum="2" colname="Action" colwidth= "2"/>
- <thead>
- <row>
- <entry>
- Snap Option
- </entry>
- <entry>
- Action
- </entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry>
- BBT
- </entry>
- <entry>
- you can select 64th,32nd,16th,8th,quarter and whole beat positions, as
- well as beat triplets and whole bars (measures).
- </entry>
- </row>
- <row>
- <entry>
- Region beginnings
- </entry>
- </row>
- <row>
- <entry>
- Region ends
- </entry>
- </row>
- <row>
- <entry>
- Region sync points
- </entry>
- </row>
- <row>
- <entry>
- Region boundaries
- </entry>
- <entry>
- (combines regions beginnings and ends)
- </entry>
- </row>
- <row>
- <entry>
- Marks
- </entry>
- </row>
- <row>
- <entry>
- Edit Cursor
- </entry>
- <entry>
- a single snap-to point. This is useful when aligning several objects at
- the same point. Set the edit cursor to the desired position, then
- select this snap setting, and then move the objects, which will
- immediately snap to the chosen position.
- </entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- </section>
-
- <section id="editor-edit-mode-control">
- <title>Edit mode control</title>
- <para>
- When moving regions around in a track, it is sometimes desirable to leave
- spaces between regions and sometimes to force regions to always be placed
- directly next to their neighbours. Which is more appropriate depends a lot
- on the nature of the project and the regions themselves.
- </para>
-
- <para>
- By default, Ardour uses slide mode which allows you to freely place regions
- in a track (subject to the current snap setting, of course). If you cut
- part of region, an empty space will remain where the part you removed used
- to be. If you move a region along the timeline, it will move independently
- of other regions, and will stay wherever you place it.
- </para>
-
- <para>
- If you are editing a session and require behaviour where regions are forced
- to always to be directly adjacent, you can switch to splice maybe. In this
- mode, cutting part of region will cause all later regions in the track to
- move up (earlier) the timeline so that there is no intervening space
- between them. Moving a region will cause other regions to move around so
- that the moved region fits "between" them.
- </para>
- </section>
-
- <section id="editor-window-nudge-buttons">
- <title>Nudge buttons</title>
- <para>
- Sometimes when editing its nice to be able to move objects by predefined
- amounts rather than just positioning them freely or using snap-to. This
- kind of motion is called nudging. At the present time, only the playhead,
- playlists and regions can be nudged. The distance an object is nudged is
- set by the nudge clock (see below).
- </para>
-
- <para>
- To nudge one or more regions forward by 1 second, first edit the nudge
- clock so that it specifies that time. Then select the region(s) by clicking
- on them, and finally click the nudge forward button.
- </para>
-
- <para>
- Nudging backwards is identical to nudging forwards, except that you should
- click on the nudge backwards button.
- </para>
-
- <para>
- To nudge a playlist forward or backwards, first set the nudge clock to the
- desired nudge distance. Then in the track that is using the playlist.
- Choose Nudge Nudge entire track fwd or Nudge nudge entire track bwd as
- desired.
- </para>
-
- <para>
- You can also nudge all regions in the playlist positioned after (later
- than) the edit cursor. To do this, follow the steps for nudging the
- playlist, but choose Nudge nudge track after edit cursor fwd or Nudge nudge
- track after edit cursor bwd, as appropriate.
- </para>
- </section>
-
- <section id="editor-window-nudge-clock">
- <title>Nudge clock</title>
- <para>
- You can edit the clock value to alter the distance that regions/playlists
- will be nudged. (see <xref linkend="sn-clocks"/> for instructions).
- </para>
- </section>
-
- <section id="editor-window-tool-selector">
- <title>Tool Selector</title>
- <para>
- The editor tool selector is in a tearoff window, and contains a series of
- buttons used to select what the mouse (and often the keyboard) will do when
- editing tracks. The tools include:
- </para>
- <table id="tbl-editor-window-mouse-modes"><title>Snap Control</title>
- <tgroup cols = "2">
- <colspec colnum="1" colname="Snap Option" colwidth="1"/>
- <colspec colnum="2" colname="Action" colwidth= "2"/>
- <thead>
- <row>
- <entry>
- Mouse Mode
- </entry>
- <entry>
- Description
- </entry>
- </row>
- </thead>
- <tbody>
- <row>
- <entry>
- object
- </entry>
- <entry>
- <para>
- Left-clicking Object will place the mouse in object mode. When in
- object mode, the mouse pointer appears as a hand whenever it is over
- the track canvas or the rulers. The mouse can now be used to select
- and perform operations on objects such as regions, markers etc.
- </para>
- </entry>
- </row>
- <row>
- <entry>
- range
- </entry>
- <entry>
- <para>
- Left-clicking Range will place the mouse in range mode. When in range
- mode, the mouse pointer appears as a vertical line whenever it is over
- the track canvas or the rulers. The mouse will now be able to select a
- point or range of time. Time ranges can be selected over one or
- several tracks.
- </para>
- </entry>
- </row>
- <row>
- <entry>
- gain
- </entry>
- </row>
- <row>
- <entry>
- zoom
- </entry>
- <entry>
- <para>
- Left-clicking Zoom will place the mouse in zoom mode. When in zoom
- mode, the mouse pointer appears as a magnifying glass whenever it is
- over the track canvas or the rulers. This mode is used to zoom the
- display to any range that is subsequently set using the mouse.
- </para>
- </entry>
- </row>
- <row>
- <entry>
- timefx
- </entry>
- <entry>
- <para>
- Left-clicking Timefx will place the mouse in timefx mode. When in
- timefx mode, the mouse pointer appears as a distinctive 'expanding'
- illustration whenever it is over the track canvas or the rulers. This
- mode is used to resize regions using a timestretch algorithm.
- </para>
- </entry>
- </row>
- </tbody>
- </tgroup>
- </table>
- </section>
+ <title>Editor Controls</title>
+ <para>
+ The editor controls are in a tearoff window, which you can use in the
+ usual way.
+ </para>
+
+ <section id="editor-edit-cursor-clock">
+ <title>Edit cursor clock</title>
+ <para>
+ This clock shows the current position of the edit cursor. You can edit
+ the position using the clock if you wish.
+ </para>
+ </section>
+
+ <section id="editor-zoom-buttons">
+ <title>Zoom buttons</title>
+ <para>
+ The zoom buttons allow you to see more ("zoom out") or less ("zoom
+ in") of the session timeline in the track display area. Click on the
+ zoom out button to zoom out, and the zoom in button to zoom in.
+ </para>
+ </section>
+
+ <section id="editor-zoom-range-clock">
+ <title>Zoom range clock</title>
+ <para>
+ The zoom range clock shows the current duration of the timeline that
+ is visible in the track display area. It does not indicate the
+ location of the visible section of the timeline, only its length. You
+ can zoom in and out by editing this clock directly, which may be
+ useful if you want to see a precise duration within the editor.
+ </para>
+ </section>
+
+ <section id="editor-zoom-selectors">
+ <title>Zoom selectors</title>
+ <para>
+ The two zoom select buttons allow you to go to the maximum and minimum
+ zoom levels with a single button click. The "1:1" button zooms all the
+ way into single sample level, where each pixel on the screen
+ represents a single sample. The "whole session button" zooms out to
+ show the entire session in the track display area.
+ </para>
+ </section>
+
+ <section id="editor-zoom-focus-control">
+ <title>Zoom focus control</title>
+ <para>
+ When zooming, there is always a change in what is displayed in the
+ track display area. However, one position in the display will continue
+ to correspond to the same point in the timeline, and there are several
+ choices of how to define that point. The default behaviour is to keep
+ the left edge of the track display area constant. If it was at a
+ position 1:12:14 into the session timeline before zooming, then it
+ will continue to be at that position after zooming. Other points in
+ the display that you can ensure are in the same position while zooming
+ include the right edge of the track display, the center of the track
+ display, the playhead and the edit cursor. Whichever of these is
+ selected is known as the current zoom focus.
+ </para>
+
+ <para>
+ To change the current zoom focus, click on the combo box to see the
+ list of available choices. Click on the zoom focus you wish to use.
+ The list of choices will disappear, and the new zoom focus choice will
+ be in effect.
+ </para>
+ </section>
+
+ <section id="editor-snap-control">
+ <title>Snap control</title>
+ <para>
+ When moving objects around in the track display area, you have the
+ choice of moving them freely or having their positions be limited to
+ certain points along the timeline. This applies to region, the
+ playhead, the edit cursor, curve control points and markers, among
+ others. If you want the positions of objects to be limited, then you
+ can choose from several different possibilities. We call this "snap
+ to" because when moving objects around with the mouse, they appear to
+ "snap to" various positions.
+ </para>
+
+ <para>
+ The most obvious source of "snap to" positions is the tempo map, but
+ ardour offers many different possibilities:
+ </para>
+
+ <table id="tbl-snap-control">
+ <title>Snap Control</title>
+ <tgroup cols = "2">
+ <colspec colnum="1" colname="Snap Option" colwidth="1"/>
+ <colspec colnum="2" colname="Action" colwidth= "2"/>
+ <thead>
+ <row>
+ <entry>
+ Snap Option
+ </entry>
+
+ <entry>
+ Action
+ </entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>
+ BBT
+ </entry>
+
+ <entry>
+ you can select 64th,32nd,16th,8th,quarter and whole beat
+ positions, as well as beat triplets and whole bars (measures).
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Region beginnings
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Region ends
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Region sync points
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Region boundaries
+ </entry>
+
+ <entry>
+ (combines regions beginnings and ends)
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Marks
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ Edit Cursor
+ </entry>
+
+ <entry>
+ a single snap-to point. This is useful when aligning several
+ objects at the same point. Set the edit cursor to the desired
+ position, then select this snap setting, and then move the
+ objects, which will immediately snap to the chosen position.
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
+
+ <section id="editor-edit-mode-control">
+ <title>Edit mode control</title>
+ <para>
+ When moving regions around in a track, it is sometimes desirable to
+ leave spaces between regions and sometimes to force regions to always
+ be placed directly next to their neighbours. Which is more appropriate
+ depends a lot on the nature of the project and the regions themselves.
+ </para>
+
+ <para>
+ By default, Ardour uses slide mode which allows you to freely place
+ regions in a track (subject to the current snap setting, of course).
+ If you cut part of region, an empty space will remain where the part
+ you removed used to be. If you move a region along the timeline, it
+ will move independently of other regions, and will stay wherever you
+ place it.
+ </para>
+
+ <para>
+ If you are editing a session and require behaviour where regions are
+ forced to always to be directly adjacent, you can switch to splice
+ maybe. In this mode, cutting part of region will cause all later
+ regions in the track to move up (earlier) the timeline so that there
+ is no intervening space between them. Moving a region will cause other
+ regions to move around so that the moved region fits "between" them.
+ </para>
+ </section>
+
+ <section id="editor-window-nudge-buttons">
+ <title>Nudge buttons</title>
+ <para>
+ Sometimes when editing its nice to be able to move objects by
+ predefined amounts rather than just positioning them freely or using
+ snap-to. This kind of motion is called nudging. At the present time,
+ only the playhead, playlists and regions can be nudged. The distance
+ an object is nudged is set by the nudge clock (see below).
+ </para>
+
+ <para>
+ To nudge one or more regions forward by 1 second, first edit the nudge
+ clock so that it specifies that time. Then select the region(s) by
+ clicking on them, and finally click the nudge forward button.
+ </para>
+
+ <para>
+ Nudging backwards is identical to nudging forwards, except that you
+ should click on the nudge backwards button.
+ </para>
+
+ <para>
+ To nudge a playlist forward or backwards, first set the nudge clock to
+ the desired nudge distance. Then in the track that is using the
+ playlist. Choose Nudge Nudge entire track fwd or Nudge nudge entire
+ track bwd as desired.
+ </para>
+
+ <para>
+ You can also nudge all regions in the playlist positioned after (later
+ than) the edit cursor. To do this, follow the steps for nudging the
+ playlist, but choose Nudge nudge track after edit cursor fwd or Nudge
+ nudge track after edit cursor bwd, as appropriate.
+ </para>
+ </section>
+
+ <section id="editor-window-nudge-clock">
+ <title>Nudge clock</title>
+ <para>
+ You can edit the clock value to alter the distance that
+ regions/playlists will be nudged. (see <xref linkend="sn-clocks"/> for
+ instructions).
+ </para>
+ </section>
+
+ <section id="editor-window-tool-selector">
+ <title>Tool Selector</title>
+ <para>
+ The editor tool selector is in a tearoff window, and contains a series
+ of buttons used to select what the mouse (and often the keyboard) will
+ do when editing tracks. The tools include:
+ </para>
+
+ <table id="tbl-editor-window-mouse-modes">
+ <title>Snap Control</title>
+ <tgroup cols = "2">
+ <colspec colnum="1" colname="Snap Option" colwidth="1"/>
+ <colspec colnum="2" colname="Action" colwidth= "2"/>
+ <thead>
+ <row>
+ <entry>
+ Mouse Mode
+ </entry>
+
+ <entry>
+ Description
+ </entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>
+ object
+ </entry>
+
+ <entry>
+ <para>
+ Left-clicking Object will place the mouse in object mode.
+ When in object mode, the mouse pointer appears as a hand
+ whenever it is over the track canvas or the rulers. The
+ mouse can now be used to select and perform operations on
+ objects such as regions, markers etc.
+ </para>
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ range
+ </entry>
+
+ <entry>
+ <para>
+ Left-clicking Range will place the mouse in range mode. When
+ in range mode, the mouse pointer appears as a vertical line
+ whenever it is over the track canvas or the rulers. The
+ mouse will now be able to select a point or range of time.
+ Time ranges can be selected over one or several tracks.
+ </para>
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ gain
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ zoom
+ </entry>
+
+ <entry>
+ <para>
+ Left-clicking Zoom will place the mouse in zoom mode. When
+ in zoom mode, the mouse pointer appears as a magnifying
+ glass whenever it is over the track canvas or the rulers.
+ This mode is used to zoom the display to any range that is
+ subsequently set using the mouse.
+ </para>
+ </entry>
+ </row>
+
+ <row>
+ <entry>
+ timefx
+ </entry>
+
+ <entry>
+ <para>
+ Left-clicking Timefx will place the mouse in timefx mode.
+ When in timefx mode, the mouse pointer appears as a
+ distinctive 'expanding' illustration whenever it is over the
+ track canvas or the rulers. This mode is used to resize
+ regions using a timestretch algorithm.
+ </para>
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
</section>