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+<?xml version="1.0" standalone="no"?>
+
+<!DOCTYPE section PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.oasis-open.org/docbook/xml/4.4/docbookx.dtd" [
+
+]>
+
+<section id="editor-window-controls">
+ <title>Editor Controls</title>
+ <para>
+ The editor controls are in a tearoff window, which you can use in the usual
+ way.
+ </para>
+
+ <section id="editor-edit-cursor-clock">
+ <title>Edit cursor clock</title>
+ <para>
+ This clock shows the current position of the edit cursor. You can edit the
+ position using the clock if you wish.
+ </para>
+ </section>
+
+ <section id="editor-zoom-buttons">
+ <title>Zoom buttons</title>
+ <para>
+ The zoom buttons allow you to see more ("zoom out") or less
+ ("zoom in") of the session timeline in the track display area.
+ Click on the zoom out button to zoom out, and the zoom in button to zoom
+ in.
+ </para>
+ </section>
+
+ <section id="editor-zoom-range-clock">
+ <title>Zoom range clock</title>
+ <para>
+ The zoom range clock shows the current duration of the timeline that is
+ visible in the track display area. It does not indicate the location of the
+ visible section of the timeline, only its length. You can zoom in and out
+ by editing this clock directly, which may be useful if you want to see a
+ precise duration within the editor.
+ </para>
+ </section>
+
+ <section id="editor-zoom-selectors">
+ <title>Zoom selectors</title>
+ <para>
+ The two zoom select buttons allow you to go to the maximum and minimum zoom
+ levels with a single button click. The "1:1" button zooms all
+ the way into single sample level, where each pixel on the screen represents
+ a single sample. The "whole session button" zooms out to show
+ the entire session in the track display area.
+ </para>
+ </section>
+
+ <section id="editor-zoom-focus-control">
+ <title>Zoom focus control</title>
+ <para>
+ When zooming, there is always a change in what is displayed in the track
+ display area. However, one position in the display will continue to
+ correspond to the same point in the timeline, and there are several choices
+ of how to define that point. The default behaviour is to keep the left edge
+ of the track display area constant. If it was at a position 1:12:14 into
+ the session timeline before zooming, then it will continue to be at that
+ position after zooming. Other points in the display that you can ensure are
+ in the same position while zooming include the right edge of the track
+ display, the center of the track display, the playhead and the edit cursor.
+ Whichever of these is selected is known as the current zoom focus.
+ </para>
+
+ <para>
+ To change the current zoom focus, click on the combo box to see the list of
+ available choices. Click on the zoom focus you wish to use. The list of
+ choices will disappear, and the new zoom focus choice will be in effect.
+ </para>
+ </section>
+
+ <section id="editor-snap-control">
+ <title>Snap control</title>
+ <para>
+ When moving objects around in the track display area, you have the choice
+ of moving them freely or having their positions be limited to certain
+ points along the timeline. This applies to region, the playhead, the edit
+ cursor, curve control points and markers, among others. If you want the
+ positions of objects to be limited, then you can choose from several
+ different possibilities. We call this "snap to" because when
+ moving objects around with the mouse, they appear to "snap to"
+ various positions.
+ </para>
+
+ <para>
+ The most obvious source of "snap to" positions is the tempo
+ map, but ardour offers many different possibilities:
+ </para>
+ <table id="tbl-snap-control"><title>Snap Control</title>
+ <tgroup cols = "2">
+ <colspec colnum="1" colname="Snap Option" colwidth="1"/>
+ <colspec colnum="2" colname="Action" colwidth= "2"/>
+ <thead>
+ <row>
+ <entry>
+ Snap Option
+ </entry>
+ <entry>
+ Action
+ </entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>
+ BBT
+ </entry>
+ <entry>
+ you can select 64th,32nd,16th,8th,quarter and whole beat positions, as
+ well as beat triplets and whole bars (measures).
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Region beginnings
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Region ends
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Region sync points
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Region boundaries
+ </entry>
+ <entry>
+ (combines regions beginnings and ends)
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Marks
+ </entry>
+ </row>
+ <row>
+ <entry>
+ Edit Cursor
+ </entry>
+ <entry>
+ a single snap-to point. This is useful when aligning several objects at
+ the same point. Set the edit cursor to the desired position, then
+ select this snap setting, and then move the objects, which will
+ immediately snap to the chosen position.
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
+
+ <section id="editor-edit-mode-control">
+ <title>Edit mode control</title>
+ <para>
+ When moving regions around in a track, it is sometimes desirable to leave
+ spaces between regions and sometimes to force regions to always be placed
+ directly next to their neighbours. Which is more appropriate depends a lot
+ on the nature of the project and the regions themselves.
+ </para>
+
+ <para>
+ By default, Ardour uses slide mode which allows you to freely place regions
+ in a track (subject to the current snap setting, of course). If you cut
+ part of region, an empty space will remain where the part you removed used
+ to be. If you move a region along the timeline, it will move independently
+ of other regions, and will stay wherever you place it.
+ </para>
+
+ <para>
+ If you are editing a session and require behaviour where regions are forced
+ to always to be directly adjacent, you can switch to splice maybe. In this
+ mode, cutting part of region will cause all later regions in the track to
+ move up (earlier) the timeline so that there is no intervening space
+ between them. Moving a region will cause other regions to move around so
+ that the moved region fits "between" them.
+ </para>
+ </section>
+
+ <section id="editor-window-nudge-buttons">
+ <title>Nudge buttons</title>
+ <para>
+ Sometimes when editing its nice to be able to move objects by predefined
+ amounts rather than just positioning them freely or using snap-to. This
+ kind of motion is called nudging. At the present time, only the playhead,
+ playlists and regions can be nudged. The distance an object is nudged is
+ set by the nudge clock (see below).
+ </para>
+
+ <para>
+ To nudge one or more regions forward by 1 second, first edit the nudge
+ clock so that it specifies that time. Then select the region(s) by clicking
+ on them, and finally click the nudge forward button.
+ </para>
+
+ <para>
+ Nudging backwards is identical to nudging forwards, except that you should
+ click on the nudge backwards button.
+ </para>
+
+ <para>
+ To nudge a playlist forward or backwards, first set the nudge clock to the
+ desired nudge distance. Then in the track that is using the playlist.
+ Choose Nudge Nudge entire track fwd or Nudge nudge entire track bwd as
+ desired.
+ </para>
+
+ <para>
+ You can also nudge all regions in the playlist positioned after (later
+ than) the edit cursor. To do this, follow the steps for nudging the
+ playlist, but choose Nudge nudge track after edit cursor fwd or Nudge nudge
+ track after edit cursor bwd, as appropriate.
+ </para>
+ </section>
+
+ <section id="editor-window-nudge-clock">
+ <title>Nudge clock</title>
+ <para>
+ You can edit the clock value to alter the distance that regions/playlists
+ will be nudged. (see <xref linkend="sn-clocks"/> for instructions).
+ </para>
+ </section>
+
+ <section id="editor-window-tool-selector">
+ <title>Tool Selector</title>
+ <para>
+ The editor tool selector is in a tearoff window, and contains a series of
+ buttons used to select what the mouse (and often the keyboard) will do when
+ editing tracks. The tools include:
+ </para>
+ <table id="tbl-editor-window-mouse-modes"><title>Snap Control</title>
+ <tgroup cols = "2">
+ <colspec colnum="1" colname="Snap Option" colwidth="1"/>
+ <colspec colnum="2" colname="Action" colwidth= "2"/>
+ <thead>
+ <row>
+ <entry>
+ Mouse Mode
+ </entry>
+ <entry>
+ Description
+ </entry>
+ </row>
+ </thead>
+ <tbody>
+ <row>
+ <entry>
+ object
+ </entry>
+ <entry>
+ <para>
+ Left-clicking Object will place the mouse in object mode. When in
+ object mode, the mouse pointer appears as a hand whenever it is over
+ the track canvas or the rulers. The mouse can now be used to select
+ and perform operations on objects such as regions, markers etc.
+ </para>
+ </entry>
+ </row>
+ <row>
+ <entry>
+ range
+ </entry>
+ <entry>
+ <para>
+ Left-clicking Range will place the mouse in range mode. When in range
+ mode, the mouse pointer appears as a vertical line whenever it is over
+ the track canvas or the rulers. The mouse will now be able to select a
+ point or range of time. Time ranges can be selected over one or
+ several tracks.
+ </para>
+ </entry>
+ </row>
+ <row>
+ <entry>
+ gain
+ </entry>
+ </row>
+ <row>
+ <entry>
+ zoom
+ </entry>
+ <entry>
+ <para>
+ Left-clicking Zoom will place the mouse in zoom mode. When in zoom
+ mode, the mouse pointer appears as a magnifying glass whenever it is
+ over the track canvas or the rulers. This mode is used to zoom the
+ display to any range that is subsequently set using the mouse.
+ </para>
+ </entry>
+ </row>
+ <row>
+ <entry>
+ timefx
+ </entry>
+ <entry>
+ <para>
+ Left-clicking Timefx will place the mouse in timefx mode. When in
+ timefx mode, the mouse pointer appears as a distinctive 'expanding'
+ illustration whenever it is over the track canvas or the rulers. This
+ mode is used to resize regions using a timestretch algorithm.
+ </para>
+ </entry>
+ </row>
+ </tbody>
+ </tgroup>
+ </table>
+ </section>
+</section>